Search found 161 matches

by freem
Sun May 29, 2016 1:47 pm
Forum: Other Retro Dev
Topic: Genesis bootstrapping
Replies: 11
Views: 4291

Re: Genesis bootstrapping

lidnariq wrote:My only irrational requirement is I want to to never have to see gnu assembler syntax :P
vasm targeting m68k with mot syntax should satisfy this requirement. It's served me well during Neo-Geo development, so I'd imagine it'd be good for Genesis/Mega Drive as well.
by freem
Sun May 29, 2016 11:08 am
Forum: NESdev
Topic: Glitch-free controller reads with DMC?
Replies: 64
Views: 55903

Re: Glitch-free controller reads with DMC?

pubby wrote:sprite DMA as the last part of your vblank code
That'll break on PAL, as sprite DMA needs to happen within the first 20 scanlines (see point K on http://wiki.nesdev.com/w/index.php/Nestech.txt#PPU).
by freem
Sat May 28, 2016 9:20 pm
Forum: NES Graphics
Topic: Punch-out graphics hacking help
Replies: 17
Views: 8445

Re: Punch-out graphics hacking help

You could write a really nice sprite ripping tool as an extention to FCEUX or even as a LUA script, and that could make things way easier; e.g. you could make it take a sprite snapshot each frame with all sprites currently in play, surrounded by transparency, separated by layer as best you can, etc...
by freem
Sat May 28, 2016 9:08 pm
Forum: Newbie Help Center
Topic: What version of CC65 should this work with?
Replies: 15
Views: 5740

Re: What version of CC65 should this work with?

7845f1b is the absolute latest version at the time of me writing this post. After performing a blame check, it looks like bssseg became obsolete and bss-name became the preferred method back in 2009: https://github.com/cc65/cc65/commit/ed2767e65f05b853eda1b071938062126de6f517 I can't particularly p...
by freem
Sat May 28, 2016 9:03 pm
Forum: 2016 NESdev Competition
Topic: Progress Thread - FamiJammers
Replies: 28
Views: 22207

Re: Progress Thread - Unnamed Windjammers-esque

Good luck with this, it'll be nice to see a Windjammers-like on another console. It's looking pretty good so far :)
by freem
Thu May 26, 2016 12:26 am
Forum: 2016 NESdev Competition
Topic: Planning
Replies: 202
Views: 78083

Re: Planning

Lazycow wrote:Starting a project is easy... Finishing a project is hard...
understatement of the year
by freem
Wed May 25, 2016 1:40 pm
Forum: General Stuff
Topic: Possible compromise(s) when switching to a *nix based system
Replies: 114
Views: 19398

Re: Possible compromise(s) when switching to a *nix based sy

tepples wrote:YY-CHR failed to start in Mono because it hardcodes backslashes into paths.
The older C++ version works well with Wine, from my experiences.
by freem
Sun May 08, 2016 10:40 am
Forum: NESdev
Topic: asm6 + ines = asm6n
Replies: 20
Views: 5520

Re: asm6 + ines = asm6n

Anyway, I'll point out that we now have at *least* 2 forks of asm6, which is why I keep asking the question why these features + patches aren't being sent in to loopy to incorporate into asm6 officially: https://github.com/nicklausw/asm6n https://github.com/freem/asm6f It should be noted that my fo...
by freem
Thu May 05, 2016 10:38 am
Forum: 2016 NESdev Competition
Topic: Planning
Replies: 202
Views: 78083

Re: NesDev compo 2016

I'm fine with January 31st as well... Hope to actually finish something this time around, now that the development period is longer.
by freem
Thu Apr 28, 2016 8:41 am
Forum: General Stuff
Topic: Why was SNESdev relocated under "other retro dev"?
Replies: 46
Views: 12541

Re: Why was SNESdev relocated under "other retro dev"?

You're not alone, Sik; I do the same thing as you.
by freem
Tue Apr 26, 2016 6:36 pm
Forum: Homebrew Projects
Topic: Assets for the Nesdev Compo 2016
Replies: 25
Views: 10891

Re: Assets for the Nesdev Compo 2016

I think there's also going to be an "anything goes" category, so you might be able to submit it there.
by freem
Sun Apr 24, 2016 12:58 am
Forum: 2016 NESdev Competition
Topic: Planning
Replies: 202
Views: 78083

Re: NesDev compo 2016

Despite being the guy who tried to enter two projects in the 2014 compo and failed, I still think the idea of a competition is a good idea. Going through the rest of the thread from the beginning... 1- 3months isn't really enough time for most people to create something significant from scratch. 3mo...
by freem
Fri Apr 15, 2016 1:27 pm
Forum: SNESdev
Topic: Enjoying your froyo?
Replies: 279
Views: 39953

Re: Enjoying your froyo?

and for lazy people:
by freem
Wed Apr 13, 2016 6:18 pm
Forum: Newbie Help Center
Topic: Questions (init: toolchain)
Replies: 8
Views: 2915

Re: Questions (init: toolchain)

Myask wrote: is there a good hex-editor around?
my choice on Linux (so far) is "Okteta", but it might not be what you're looking for if you're not interested in pulling in a bunch of KDE dependencies (I believe)
by freem
Fri Mar 25, 2016 6:49 pm
Forum: SNESdev
Topic: SNES, where to start?
Replies: 71
Views: 13510

Re: SNES, where to start?

nicklausw wrote:Does anyone know if there's a good way to make SNES graphics other than the combination of aseprite and pcx2snes?
I use YY-CHR for all my console tile editing needs (which includes SNES support)... dunno if it'll be the right fit for you, but it's an alternative.