Search found 41 matches

by psc
Wed May 20, 2015 4:00 pm
Forum: NESdev
Topic: Killer Instinct tech demo (ROM + vid) w/ mid-frame palettes
Replies: 1
Views: 2086

Killer Instinct tech demo (ROM + vid) w/ mid-frame palettes

http://orig12.deviantart.net/5e56/f/2015/140/e/c/killer_instinct_nes_tech_demo_by_z80artist-d8u3y5v.png Video: https://www.youtube.com/watch?v=Cm3H5mO3LSM&feature=youtu.be ROM attached. SUMMARY: So this is a short tech demo featuring Killer Instinct SNES graphics to see if the NES hardware can supp...
by psc
Wed Apr 15, 2015 6:54 pm
Forum: NESdev
Topic: Looking for NES Coder ( Paid )
Replies: 106
Views: 40402

Re: Looking for NES Coder ( Paid )

Congrats, this is history in the making. Should be interesting to see how a paid project compares to the typical hobby homebrew.
by psc
Mon Mar 16, 2015 4:57 pm
Forum: NES Graphics
Topic: GB/GBC/ NES style Ultimate MK3 8-bit demake
Replies: 3
Views: 3620

Re: GB/GBC/ NES style Ultimate MK3 8-bit demake

Hi, thanks for your interest! The best place to follow the project's progress would be the twitter page here: https://twitter.com/PortableMK I'm aiming to post more content about the development process soon. The biggest obstacle right now is just the time factor of how long it takes to make all the...
by psc
Wed Feb 04, 2015 4:48 pm
Forum: Homebrew Projects
Topic: Nim & Nom - Early demo *Update* 25/11/2016
Replies: 45
Views: 21273

Re: Nim & Nom - Early demo *Update*

3rd option: you could have both approaches. You could continuously hold Down or Up (rather than 'A') to do the current bounce, but you could also press 'A' (jump button) while springing to spring higher like in SMB/SMB3. Holding Up seems intuitive enough, I would hope. And haven't enough people grow...
by psc
Wed Feb 04, 2015 2:58 pm
Forum: Homebrew Projects
Topic: Nim & Nom - Early demo *Update* 25/11/2016
Replies: 45
Views: 21273

Re: Nim & Nom - Early demo *Update*

It somehow worked in Pac-Man, Ms. Pac-Man, Joust, Mario Bros., Balloon Fight, and Driar. The difference is that in those games you cannot dive halfway across the screen in 2 seconds flat. The movement is much slower. In Nim Nom I often accidentally dive onto the other side of the screen. Because it...
by psc
Tue Feb 03, 2015 6:00 pm
Forum: Homebrew Projects
Topic: Nim & Nom - Early demo *Update* 25/11/2016
Replies: 45
Views: 21273

Re: Nim & Nom - Early demo *Update*

I had a chance to load this onto my Everdrive, and just wanted to say it looks great! The art style looks wonderful (character design is cute and full of personality, and the environments have great depth, lighting and detail) and the play mechanics are simple yet challenging. The rain effect looked...
by psc
Tue Feb 03, 2015 5:42 pm
Forum: NES Graphics
Topic: Newcomer to NES programming
Replies: 248
Views: 73179

Re: Newcomer to NES programming

What is with the abundance of cat-themed homebrews? Nomolos, Super Bat Puncher, and now Cat Quest? I've seen other projects that star cats as well. Am I the only one that notices this?

Love your art style by the way. Looking forward to seeing more and being able to play your games on my NES.
by psc
Sat Jan 03, 2015 1:56 pm
Forum: NESdev
Topic: Dither patterns in motion look horrible on real hardware?
Replies: 9
Views: 4866

Dither patterns in motion look horrible on real hardware?

I recently got an Everdrive and front-loader and have been testing on a 13" Sony CRT as well as a 60" modern LCD, and on both displays I noticed that dither patterns in motion seems to look quite bad. Some examples being the blue "Theater" building on the first stage of Batman, and the green foliage...
by psc
Wed Dec 10, 2014 1:43 pm
Forum: NES Graphics
Topic: Cel shading for sprite modeling à la Donkey Kong Country
Replies: 8
Views: 4997

Re: Cel shading for sprite modeling à la Donkey Kong Country

I think the exact opposite. 3D is very useful for creating fluid sprite animations, but at bigger sizes, 3D just doesn't have the charm of hand-drawn art. As long as the artist can touch up the renders by hand, I think starting with a 3D base is a great way to go. Everything stays in proportion and...
by psc
Fri Oct 31, 2014 1:27 am
Forum: NES Graphics
Topic: What kind of TV is this?
Replies: 17
Views: 8517

Re: What kind of TV is this?

It's probably a Sony PVM broadcast monitor (not a typical consumer set). http://retrorgb.com/rgbmonitors.html
by psc
Sun Oct 05, 2014 6:35 pm
Forum: Homebrew Projects
Topic: Fighting game homebrew port demake (w/ video)
Replies: 20
Views: 8095

Re: Fighting game homebrew port demake (w/ video)

Will the TOASTY guy (sound programmer Dan Forden) be implemented? I considered him for the GB version, but didn't have enough sprites in the tile memory. For NES, I could do the extra sprites, but there would be the additional problem of limited palettes. I think the bigger problem would be him cau...
by psc
Sun Oct 05, 2014 12:31 am
Forum: Homebrew Projects
Topic: Fighting game homebrew port demake (w/ video)
Replies: 20
Views: 8095

Re: Fighting game homebrew port demake (w/ video)

What you posted was a video of the GBC version, which does exist. I was expecting some footage of your hypothetical NES port, which instead I was greeted by some guy who can't stop talking. Good point. I've edited to the original post to be more clear, so thanks for the feedback. Not to put you dow...
by psc
Sat Oct 04, 2014 8:58 pm
Forum: Homebrew Projects
Topic: Fighting game homebrew port demake (w/ video)
Replies: 20
Views: 8095

Fighting game homebrew port demake (w/ video)

I'm considering porting a GameBoy / GameBoy Color demake of Ultimate Mortal Kombat 3 that I've been working on to the NES. Thoughts? The NES and GameBoy weren't known for fast-paced fighting game action, so I enjoy the novelty of seeing a game like UMK3 running on the hardware. Here is a video of so...
by psc
Mon Sep 15, 2014 12:31 am
Forum: NES Graphics
Topic: Misc. NES-like graphics
Replies: 63
Views: 75640

Re: Misc. NES-like graphics

Someone needs to immortalize your work in a homebrew. So much variety, and all of it top shelf!
by psc
Sun Apr 27, 2014 2:36 pm
Forum: NES Graphics
Topic: GB/GBC/ NES style Ultimate MK3 8-bit demake
Replies: 3
Views: 3620

GB/GBC/ NES style Ultimate MK3 8-bit demake

http://www.deviantart.com/art/Ultimate- ... -450501969

Comments/critiques welcome. I've always wanted to see this game in 8-bit, but the NES pirates only touched regular MK3.