Search found 355 matches

by Punch
Tue Dec 03, 2019 5:06 pm
Forum: General Stuff
Topic: Fake Dendy prototype Game Grumps prank?
Replies: 11
Views: 6055

Re: Fake Dendy prototype Game Grumps prank?

Saw this video, and thought it might be fun to discuss here. Posting in General cause it's obviously fake, but I'm kinda curious where they're going with it. Or maybe mission already accomplished cause I'm sure a lot of people will watch this either way. https://www.youtube.com/watch?v=BA5ATX7YKLI ...
by Punch
Fri Nov 22, 2019 2:36 pm
Forum: NESdev
Topic: "Multi-Directional" Scrolling - Advice?
Replies: 32
Views: 13809

Re: "Multi-Directional" Scrolling - Advice?

Separating the model (level map) from the view (name tables) is a common practice in software engineering. One of the many advantages is portability - having a model that's platform-independent means you only need to re-engineer the view logic when porting games to other platforms. The NES is not a...
by Punch
Fri Nov 22, 2019 8:19 am
Forum: phpBB Issues
Topic: What happened to the Nesdev phpBB theme?!?!
Replies: 79
Views: 26208

Re: What happened to the Nesdev phpBB theme?!?!

I agree with Tokumaru, just lose the black bg on the NesDev logo on the header and make the dark theme the default one, everything else is completely fine.
by Punch
Thu Nov 21, 2019 11:58 am
Forum: NESdev
Topic: "Multi-Directional" Scrolling - Advice?
Replies: 32
Views: 13809

Re: "Multi-Directional" Scrolling - Advice?

I'm not a big fan of having two technically decoupled variables for this but it's the alternative who makes the most sense to me right now. The way it works makes me weary of desync bugs... but I guess it can't be helped :lol:
by Punch
Wed Nov 20, 2019 4:47 pm
Forum: NESdev
Topic: "Multi-Directional" Scrolling - Advice?
Replies: 32
Views: 13809

Re: "Multi-Directional" Scrolling - Advice?

One thing that is tripping me up though is the 240~255 Y scroll thing. How do you guys handle this? Just skipping the "forbidden zone" during add/substracts are OK but feels error prone, and this means my global camera/collision/spawning logic will also have to comply with that limitaiton, which ma...
by Punch
Wed Nov 20, 2019 2:38 pm
Forum: phpBB Issues
Topic: What happened to the Nesdev phpBB theme?!?!
Replies: 79
Views: 26208

Re: What happened to the Nesdev phpBB theme?!?!

The dark prosilver theme quite frankly isn't bad, it's kinda cool actually. I'd settle for it.
by Punch
Wed Nov 20, 2019 1:01 pm
Forum: NESdev
Topic: "Multi-Directional" Scrolling - Advice?
Replies: 32
Views: 13809

Re: "Multi-Directional" Scrolling - Advice?

Thanks guys, and Memblers I'm certainly gonna take a look at your utility. Duplicating stuff is being a pain already and I really haven't begun writing anything substantial :lol: One thing that is tripping me up though is the 240~255 Y scroll thing. How do you guys handle this? Just skipping the "fo...
by Punch
Wed Nov 20, 2019 12:47 pm
Forum: phpBB Issues
Topic: What happened to the Nesdev phpBB theme?!?!
Replies: 79
Views: 26208

Re: What happened to the Nesdev phpBB theme?!?!

my eyes aaaaa :lol:

I think updating the board so my password and data doesn't leak precedes having the old theme but that's not to say I won't be eagerly awaiting its return :P
by Punch
Tue Nov 19, 2019 11:25 am
Forum: phpBB Issues
Topic: What is too politically toxic?
Replies: 52
Views: 14590

Re: What is too politically toxic?

You're always preoccupied with the weirdest things. How about judging stuff in a case-by-case basis?
by Punch
Sun Nov 17, 2019 12:11 pm
Forum: Homebrew Projects
Topic: My first nes game! (DemonDistrict)
Replies: 31
Views: 13189

Re: My first nes game! (DemonDistrict)

I finished it. Pretty neat!

I would maybe tweak the interaction areas and collision detection a bit, and make the menu be exit-able with the A button but this is otherwise pretty cool for a demo.
by Punch
Thu Nov 07, 2019 6:13 pm
Forum: NESdev
Topic: "Multi-Directional" Scrolling - Advice?
Replies: 32
Views: 13809

Re: "Multi-Directional" Scrolling - Advice?

But yeah, single-screen does simplify some of the math of figuring out where writes should go. That's the idea! I love the trickery involved with some similar games but I don't really want to put tech over the actual game this time. I wanna focus on the actual game. before you spend a lot of time o...
by Punch
Thu Nov 07, 2019 7:04 am
Forum: NESdev
Topic: "Multi-Directional" Scrolling - Advice?
Replies: 32
Views: 13809

"Multi-Directional" Scrolling - Advice?

Well I'm dead set at making a platformer game similar to Super Pitfall (in map size/exploration, calm down :lol:) but there are some basic stuff about a 4/8/whatever way scrolling engine that I'm still confused about. 1. Mapper/Mirroring Ideally I want my game to be compatible with the Nesdev Compet...
by Punch
Mon Nov 04, 2019 5:42 pm
Forum: 2019 NESdev Competition
Topic: 2019 competition?
Replies: 17
Views: 13350

Re: 2019 competition?

I had hoped to have my game done by the end of the year, but I think that's increasingly unlikely as that gets closer and closer. I'm torn on whether to submit whatever I do get done, or to wait until it's completely finished before revealing it to the world. Check out Brick Breaker aka Brix Battle...
by Punch
Mon Jun 17, 2019 11:19 am
Forum: Homebrew Projects
Topic: NESmaker, the love and the hate...
Replies: 8
Views: 10045

Re: NESmaker, the love and the hate...

Aw man I'm sort of jelly right now. :lol:

Nice going though, tons of great games were showcased! Maybe I'll try NESmaker someday.
by Punch
Sat Jun 01, 2019 12:45 pm
Forum: General Stuff
Topic: What have you learnt most from programming in assembly?
Replies: 28
Views: 20753

Re: What have you learnt most from programming in assembly?

I was complaining earlier in this thread that I wasn't able to apply my ASM expertise to any real world jobs, but actually I just recently got hired as a software developer due to my 6502 stuff and there's a possibility I'll be messing with ARM programming soon. Neat. I stand impressed. Who made it?...