Search found 355 matches

by Punch
Wed Jul 25, 2018 1:20 pm
Forum: General Stuff
Topic: How do I go about learning how to compose?
Replies: 15
Views: 5120

How do I go about learning how to compose?

I think that the most frustrating part of trying to do a game by yourself (if you're a programmer like me) is to do art and music. Art is somewhat alleviated by choosing easy art styles and/or being in a limited system like the NES, but the music... oh boy. I feel like there are systematic ways to w...
by Punch
Wed Jul 25, 2018 10:53 am
Forum: General Stuff
Topic: Nesdev magazine progress
Replies: 58
Views: 19402

Re: There should be a NesDev magazine (Poll)

Ok, so just with placeholder topics for now? Not necessarily but it could help if you don't know what to write on it (you'd have a hard time convincing people to contribute to it, though...). Just write about themes you think are related to the magazine and put them together in a pdf with the envis...
by Punch
Wed Jul 25, 2018 9:34 am
Forum: NESdev
Topic: Ideas of systems to emulate on the NES
Replies: 34
Views: 17979

Re: Ideas of systems to emulate on the NES

Every one of my ideas got discarded when I reminded myself of the tight vblank period. :lol:

The PC Engine had ports of NES games with game specific PPU/APU emulation code but you can access VRAM at any given time so it's much more capable for the task.
by Punch
Wed Jul 25, 2018 8:16 am
Forum: General Stuff
Topic: Nesdev magazine progress
Replies: 58
Views: 19402

Re: There should be a NesDev magazine (Poll)

orlaisadog wrote:What topics would people like to see?
"How to programatically detect NTSC/PAL consoles: a tutorial" :lol:

Just write whatever you want and put together a "magazine" as a conceptual/layout draft. You're getting too far ahead of yourself without any work done on the actual mag.
by Punch
Mon Jul 23, 2018 4:45 pm
Forum: Homebrew Projects
Topic: Block Dude port
Replies: 32
Views: 30405

Re: Block Dude port

dougeff wrote:mitch3a, how do you feel about me completely redoing my website (since you appear to use it)?
Sorry for the unsolicited comment but you could always keep the old version of the site up alongside the new one for archival purposes and for readers that want to refer to the old posts.
by Punch
Sat Jul 21, 2018 5:17 pm
Forum: Homebrew Projects
Topic: Work-thread of a Volume of Action 53 with 53 Games
Replies: 33
Views: 41610

Re: Action 53 Master Version Work-thread

JRoatch wrote:For my own convenience, and for the possibility for comments, I'm posting my TODO list as it is today in this post.

Code: Select all

# TODO

( ) Include as a selling point "No loot boxes".
Is this a challenge? :mrgreen:
by Punch
Tue Jul 17, 2018 1:01 pm
Forum: Homebrew Projects
Topic: Pwn Adventure Z, Falling, and Sprilo
Replies: 2
Views: 5580

Re: Pwn Adventure Z, Falling, and Sprilo

"Pwn Adventure Z" is such a cringy title. :lol:

Capture the flag on the NES? How does that work?
by Punch
Mon Jul 16, 2018 3:37 pm
Forum: General Stuff
Topic: Nesdev magazine progress
Replies: 58
Views: 19402

Re: There should be a NesDev magazine (Poll)

Who is going to consistently write all articles? Who will be the editor? Paid or unpaid work? Don't overlook that.
by Punch
Sat Jul 14, 2018 2:32 pm
Forum: NESdev
Topic: The official soda of NESdev...
Replies: 9
Views: 3555

Re: The official soda of NESdev...

Some people here need to chill... preferably with a cold, refreshing Sprite Zero can. :lol:
by Punch
Thu Jul 12, 2018 12:55 pm
Forum: NES Hardware and Flash Equipment
Topic: Modern Mallard - Light gun and Duck Hunt mod for modern TVs
Replies: 16
Views: 6238

Re: Modern Mallard - Light gun and Duck Hunt mod for modern

This is being done in such an backwards way that I'm going to be very mad if this kickstarter succeeds as is. Drop the ROM patch board for a single game (?????) and just market the zapper hardware and make its programming specifications open (ie how to use it in your nes program). People will probab...
by Punch
Thu Jul 05, 2018 9:59 am
Forum: SNESdev
Topic: Why no SNES homebrew scene?
Replies: 435
Views: 113240

Re: Why no SNES homebrew scene?

Starting immediately with very low level and assembly is just too much for a lot of people, we don't want to spent 3 weeks just to understand how to display a simple "hello world" string on the screen. If they don't want to spend 3 weeks for "hello world", then they probably won't ever spend the ti...
by Punch
Sat Jun 30, 2018 1:25 am
Forum: General Stuff
Topic: NOTICE: All our homebrews are not ~real~ games
Replies: 34
Views: 9632

Re: NOTICE: All our homebrews are not ~real~ games

I think its more when the release comes with the "unexpected Oscar acceptance speech" Guy's I've always wanted to make my own NES game since I was a kid and thanks to all of your help today I realised that dream and here is my "...." thank you all so much.. I'm now going to fly out the window like ...
by Punch
Fri Jun 29, 2018 11:32 am
Forum: General Stuff
Topic: NOTICE: All our homebrews are not ~real~ games
Replies: 34
Views: 9632

Re: NOTICE: All our homebrews are not ~real~ games

A lot of people tend to accept "what is legal" as "what is moral" uncritically when it comes to things like copyright law. Well everyone has their own moral compass so yeah you got to follow "what is legal" as "what is moral" in this kind of discussion otherwise it's all a waste of typing. Shitty a...
by Punch
Thu Jun 28, 2018 7:03 pm
Forum: General Stuff
Topic: NOTICE: All our homebrews are not ~real~ games
Replies: 34
Views: 9632

NOTICE: All our homebrews are not ~real~ games

What the hell. Is this for real? "Not a Homebrew game"? This is exactly what we needed... not only we have to constantly fight to inform people that those SMB hacks with swastikas aren't really "homebrew games", but now we also need to deal with people trying to discredit everyone else's effort by p...
by Punch
Tue Jun 26, 2018 2:18 pm
Forum: SNESdev
Topic: Why no SNES homebrew scene?
Replies: 435
Views: 113240

Re: Why no SNES homebrew scene?

DarkKobold wrote:I don't know how this topic got off on X,
Welcome to NESdev, DK.