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by ulfalizer
Sun Mar 10, 2013 12:28 am
Forum: NESemdev
Topic: Feedback wanted on SVG PPU frame timing diagram
Replies: 79
Views: 21679

Re: Feedback wanted on SVG PPU frame timing diagram

Here's an updated version based on the new information. Tell me if you spot any errors.

The linked SVG file has been updated as well.
by ulfalizer
Sat Mar 09, 2013 10:49 am
Forum: NESemdev
Topic: Feedback wanted on SVG PPU frame timing diagram
Replies: 79
Views: 21679

Re: Feedback wanted on SVG PPU frame timing diagram

Before I update the diagram: Where does the skipped tick occur? On the first pixel of the first scanline?
by ulfalizer
Fri Mar 08, 2013 11:30 pm
Forum: NESemdev
Topic: Feedback wanted on SVG PPU frame timing diagram
Replies: 79
Views: 21679

Re: Feedback wanted on SVG PPU frame timing diagram

Here's a few questions that came up while I was drawing it btw: 1. http://wiki.nesdev.com/w/index.php/Skinny says that the horizontal position in v is incremented at dot 256: If rendering is enabled, the PPU increments the horizontal position in v many times across the scanline, it begins at dots 32...
by ulfalizer
Fri Mar 08, 2013 10:44 pm
Forum: NESemdev
Topic: Feedback wanted on SVG PPU frame timing diagram
Replies: 79
Views: 21679

Feedback wanted on SVG PPU frame timing diagram

Hello, I'm new to the forums but have been lurking in #nesdev for a few months. Making yet another emulator. ;) The information on PPU frame events and timing on the wiki felt a bit scattered (and is contradictory in a few spots :/), so I put together an SVG diagram in Inkscape to get an overview an...