Search found 405 matches

by M_Tee
Sun Jul 22, 2018 3:54 am
Forum: 2018 NESdev Competition
Topic: 2018, what's up?
Replies: 53
Views: 39476

Re: 2018, what's up?

I'm not sure i'd call it a category? At least not a category of entries. It'd be more like an award for the entries who meet and rank the proper criterium. I think of it like a film festival where's there's a special award for 'best international film', since they can't compete on the same merits d...
by M_Tee
Sun Jul 22, 2018 2:06 am
Forum: 2017 NESdev Competition
Topic: Competition Awards (Logos, Categories, Retroactive Awards)
Replies: 11
Views: 15860

Re: Competition Awards (Logos, Categories, Retroactive Award

Is there any interest in awarding "Best Multiplayer" awards retroactively? Obviously, we wouldn't base the awards on previous ranking / score alone, as scores for games that include multiplayer could have been weighted by other factors. I think the easiest way to do so would be to take all of the ga...
by M_Tee
Sun Jul 22, 2018 1:50 am
Forum: Homebrew Projects
Topic: Work-thread of a Volume of Action 53 with 53 Games
Replies: 33
Views: 39232

Re: Action 53 Master Version Work-thread

I'm not really seeing the appeal of a Master Version. It seems to me that if it is a planned thing, it would result in a decrease in demand for earlier versions ("Why should I pick up A53v4 or A53v5 when I can wait until A53mv comes out and get all the good games?") If it's intended to be something ...
by M_Tee
Mon Jun 18, 2018 8:28 pm
Forum: 2017 NESdev Competition
Topic: Competition Awards (Logos, Categories, Retroactive Awards)
Replies: 11
Views: 15860

Re: Competition Award Logos & Categories

@Frankengraphics I agree. How about just the lower portion without a title at the top for all other entries? Regarding inclusion on A53, that's just a suggestion. If not possible, these badges could be used for other purposes, such as box art for expanded releases, etc. at the developer's discretion...
by M_Tee
Sat Jun 16, 2018 11:32 pm
Forum: 2017 NESdev Competition
Topic: Competition Awards (Logos, Categories, Retroactive Awards)
Replies: 11
Views: 15860

Competition Awards (Logos, Categories, Retroactive Awards)

I was thinking it'd be rad to have some film festival-style award logos that could be used on websites / packaging / labels / etc. for promotion of games' wins. The conversation regarding Best Multiplayer got me thinking about Best Graphics / Best Sound / etc. Since the judging is already divided by...
by M_Tee
Fri Jun 15, 2018 7:31 pm
Forum: General Stuff
Topic: Homebrew on Pirate x-in-1 Devices?
Replies: 2
Views: 2073

Homebrew on Pirate x-in-1 Devices?

There are a lot of homebrew ROMs floating around, both intentionally distributed and occasionally not. I'm sure there are assorted aliexpress pirate carts that have some on them. But I'm curious as to whether anyone has stumbled across any handheld devices or famiclones with homebrews included in th...
by M_Tee
Fri Jun 15, 2018 9:02 am
Forum: 2018 NESdev Competition
Topic: 2018, what's up?
Replies: 53
Views: 39476

Re: 2018, what's up?

Actually, rereading FG's comment, I think it would be best to go that way. If I understand correctly, a single entry/entrant could win both prizes, but the lower of the two monetary rewards would just be passed down the line?
by M_Tee
Thu Jun 14, 2018 8:34 am
Forum: 2018 NESdev Competition
Topic: 2018, what's up?
Replies: 53
Views: 39476

Re: 2018, what's up?

I haven't thiught of it deeply, but I kind of like the possibility of winning a bonus for multiplayer along with a normal award because it would encourage a rosk vs reward decision making process: Do I use a precious portion of my 64k to include a multiplayer mode or more single player content? Do I...
by M_Tee
Thu Jun 14, 2018 5:36 am
Forum: 2018 NESdev Competition
Topic: 2018, what's up?
Replies: 53
Views: 39476

Re: 2018, what's up?

I think having a separate multiplayer category would: reduce motivation to include a multiplayer mode into a main game (such as in f-ff), potentially lead to too few games per category, and remove the off chance that a multiplayer game could pull a prize in the main category. Perhaps it would be bet...
by M_Tee
Tue Jun 12, 2018 7:01 pm
Forum: Homebrew Projects
Topic: Homebrew central (catalog, etc?)
Replies: 29
Views: 9971

Re: Homebrew central (catalog, etc?)

http://www.homebrewlegends.com/ Seems to be new on the scene, but what they're trying to do is in line with a lot of what I've seen mentioned in this thread. It relies on authors to submit an entry for their own games: http://www.homebrewlegends.com/submit/ …and I've been meaning to get around to ge...
by M_Tee
Tue Jun 12, 2018 6:53 pm
Forum: 2018 NESdev Competition
Topic: 2018, what's up?
Replies: 53
Views: 39476

Re: 2018, what's up?

Pointed out again in the Assembly Line podcast that multiplayer-only games pulled in the tail end of the rankings last year. I feel it's inevitable considering the judging system, but is there anything that can be done to further encourage multiplayer entries? Perhaps a Best Multiplayer award and pr...
by M_Tee
Sun May 20, 2018 10:36 am
Forum: 2016 NESdev Competition
Topic: Action 53 v. 3 Packaging & Cover Art
Replies: 65
Views: 53636

Re: Action 53 v. 3 Packaging & Cover Art

Side-by-side comparison of each reference in the cover art:
http://www.mteegfx.com/post/17408572617 ... -breakdown
by M_Tee
Sun May 20, 2018 5:27 am
Forum: NES Graphics
Topic: Why is pixel art so HAAAARD?
Replies: 13
Views: 7254

Re: Why is pixel art so HAAAARD?

Nesrocks is absolutely right. That said, if you're losing something transitioning from gralh paper to screen, you could try some on my custom graph paper. It is divided lightly down to the pixel. I often use it, especially when sketching out keyframes for the first time.
by M_Tee
Wed Apr 18, 2018 8:38 pm
Forum: NES Graphics
Topic: Pixel Sketchbook
Replies: 56
Views: 31123

Re: Pixel Sketchbook

I love the smaller sprites. I'll be keeping an eye on this thread.
by M_Tee
Thu Mar 29, 2018 9:51 pm
Forum: 2018 NESdev Competition
Topic: Proposed side compo: Remix
Replies: 23
Views: 16214

Re: Proposed side compo: Remix

I really like the idea. One way to handle it could possibly be to contact each of the previous developers and ask if they would approve of others working with their IPs for this purpose, and then have those available in the OP of a relevant thread. I see no problem with multiple developers attemptin...