Search found 93 matches
- Fri Sep 14, 2018 2:51 pm
- Forum: NESdev
- Topic: nes-starter-kit: A Quickstart guide for homebrew in C (WIP)
- Replies: 22
- Views: 18899
Re: nes-starter-kit: A Quickstart guide for homebrew in C (W
Hello, and thanks for taking the time to take a look and make suggestions! I have to admit; it had been a very long time since I last looked at nesicide... it really didn't seem applicable to this kind of project way back, and I didn't realize it was still being actively developed. From a quick look...
- Mon Sep 03, 2018 12:02 pm
- Forum: General Stuff
- Topic: AI thing writes tepples posts
- Replies: 47
- Views: 23639
Re: AI thing writes tepples posts
Markov chains are super fun - I did something a little while ago with fortune cookies. The results have been pretty amusing, though my seed data had a bunch of non-fortune-cookies in it. I also played around with merging in the us constitution and tweets. Some fun ones: For hate is never too old to ...
- Thu Aug 30, 2018 8:25 pm
- Forum: NESdev
- Topic: nes-starter-kit: A Quickstart guide for homebrew in C (WIP)
- Replies: 22
- Views: 18899
Re: nes-starter-kit: A Quickstart guide for homebrew in C (W
I haven't touched on this topic in a while, but the project is very alive! I made the first real "release" of this a couple weeks ago. I've got a backlog of things I'm changing and fixing, but it's more ready for prime-time now. I also created a game for the most recent Ludum Dare using it, partly a...
- Thu Aug 30, 2018 8:16 pm
- Forum: Homebrew Projects
- Topic: Untitled adventure game, Milestone 1: Scrolling and tools.
- Replies: 39
- Views: 22252
Re: Untitled adventure game, Milestone 1: Scrolling and tool
Dang, this looks really cool!
I'm really liking the growth of tools for retro dev lately. (Even if those are just internal for now/indefinitely) Bit of competition for my thing, but I welcome it
Looking forward to seeing where you go with this!
I'm really liking the growth of tools for retro dev lately. (Even if those are just internal for now/indefinitely) Bit of competition for my thing, but I welcome it

Looking forward to seeing where you go with this!
- Sun Jun 24, 2018 7:39 am
- Forum: NESdev
- Topic: Feedback regarding makefile for cc65 projects
- Replies: 4
- Views: 2865
Re: Feedback regarding makefile for cc65 projects
Ah, I completely missed that detail; that's cool! I'd be a little afraid it would cause confusion if you had two files in different subdirectories with the same name, but that's probably pretty rare. I don't think I've ever done that for an NES project. A comment somewhere prominent explaining that ...
- Sat Jun 23, 2018 7:32 pm
- Forum: NESdev
- Topic: Feedback regarding makefile for cc65 projects
- Replies: 4
- Views: 2865
Re: Feedback regarding makefile for cc65 projects
Hey - nice to see someone else messing with makefiles and C. Thanks for sharing! I use one in my nes-starter-kit project if you'd like a different example to look at; we're doing a lot of similar things: https://github.com/cppchriscpp/nes-starter-kit/blob/master/makefile (Yours is better commented/e...
- Mon Jun 11, 2018 4:44 pm
- Forum: Homebrew Projects
- Topic: Nim & Nom - v1.2 Easy Mode!
- Replies: 34
- Views: 43929
Re: Nim & Nom - v1.2 Easy Mode!
Just got around to playing this; it's pretty awesome. The graphics are gorgeous. I got up to the bird level; may pick it back up another day to see if I can get further. I really liked the rain effects and such. (The main character's also pretty likable.) I also like how you use time as health. It's...
- Thu Jun 07, 2018 5:14 pm
- Forum: Homebrew Projects
- Topic: Block Dude port
- Replies: 31
- Views: 32881
Re: Block Dude port
I don't think I have any great suggestions, but that sounds like a fun project! I've got some fond memories of that one. I think a number of the mechanics of the game will make it a good first "real" game/early project/whatever. The movement and scrolling were both very simple and on a grid, so you ...
- Wed Jun 06, 2018 8:45 am
- Forum: 2016 NESdev Competition
- Topic: Action 53 volume 3
- Replies: 272
- Views: 163260
Re: Action 53 volume 3
I can tell you i haven't seen mine yet. No stamps.com email either, though idk if that's expected here or not. (My past INL purchases have gone through them; only reason I mention it)
- Sat Jun 02, 2018 3:57 pm
- Forum: NESdev
- Topic: nes-starter-kit: A Quickstart guide for homebrew in C (WIP)
- Replies: 22
- Views: 18899
Re: nes-starter-kit: A Quickstart guide for homebrew in C (W
I could potentially do that, but I'm not really sure what benefit anyone would get from it. Could you elaborate? Cygwin is a little old/clunky, but it 1) provides the tools I need, and 2) provides a convenient installer for them with command line parameters, so I can make it really easy for someone ...
- Fri Jun 01, 2018 9:00 pm
- Forum: NESdev
- Topic: nes-starter-kit: A Quickstart guide for homebrew in C (WIP)
- Replies: 22
- Views: 18899
Re: nes-starter-kit: A Quickstart guide for homebrew in C (W
Yep, it's just to get the unix tools. Mainly, I want make (to put all build stuff in one place, allow incremental builds, and organize it in a semi-sane way), as well as curl/rm/mkdir/touch/etc. Plus, though I don't officially support linux/mac os right now, I'd like it to be possible. (Also helps t...
- Fri Jun 01, 2018 4:44 pm
- Forum: NESdev
- Topic: nes-starter-kit: A Quickstart guide for homebrew in C (WIP)
- Replies: 22
- Views: 18899
Re: nes-starter-kit: A Quickstart guide for homebrew in C (W
It's been about a month, so I figured I'd post an update. The project is quite alive! Since my last post I've completed about 80% of the chapters I had intended to write. (I have around 9 left, though I may add/subtract a few) It's definitely ready for use now! I also just released a documentation s...
- Sat May 19, 2018 9:12 pm
- Forum: GBDev
- Topic: Classic Gamebody Game maker
- Replies: 1
- Views: 5580
Re: Classic Gamebody Game maker
Hey, I know that thing! Yeah, it's C-based. It builds games off of this repo: https://github.com/cppchriscpp/gameboy-bootstrap The C code is a bit of an abomination, if I'm honest. I got fed up with GBDK early on, and didn't bother making the code very readable. Was a fun project a while back... I a...
- Sat May 19, 2018 8:09 pm
- Forum: NESdev
- Topic: Why I never had made a NES game, really
- Replies: 18
- Views: 8447
Re: Why I never had made a NES game, really
I'll jump in with one of your points that hasn't been touched on yet - there actually is a sound engine that supports all famitracker features, and that's the one that famitracker itself comes with! Be warned that you do sacrifice some performance to get all of those features, but so far it has work...
- Tue May 08, 2018 4:46 pm
- Forum: NESdev
- Topic: nes-starter-kit: A Quickstart guide for homebrew in C (WIP)
- Replies: 22
- Views: 18899
Re: nes-starter-kit: A Quickstart guide for homebrew in C (W
Thanks for the kind words folks! Just a quick update; I've got the first two sections complete, and with those you should be capable of making a very basic game! I'm kinda thinking of this like an alpha release. I'm getting into the 3rd chapter, which is the start of adding new features - I think th...