Search found 93 matches

by cppchriscpp
Fri Sep 14, 2018 2:51 pm
Forum: NESdev
Topic: nes-starter-kit: A Quickstart guide for homebrew in C (WIP)
Replies: 22
Views: 18899

Re: nes-starter-kit: A Quickstart guide for homebrew in C (W

Hello, and thanks for taking the time to take a look and make suggestions! I have to admit; it had been a very long time since I last looked at nesicide... it really didn't seem applicable to this kind of project way back, and I didn't realize it was still being actively developed. From a quick look...
by cppchriscpp
Mon Sep 03, 2018 12:02 pm
Forum: General Stuff
Topic: AI thing writes tepples posts
Replies: 47
Views: 23639

Re: AI thing writes tepples posts

Markov chains are super fun - I did something a little while ago with fortune cookies. The results have been pretty amusing, though my seed data had a bunch of non-fortune-cookies in it. I also played around with merging in the us constitution and tweets. Some fun ones: For hate is never too old to ...
by cppchriscpp
Thu Aug 30, 2018 8:25 pm
Forum: NESdev
Topic: nes-starter-kit: A Quickstart guide for homebrew in C (WIP)
Replies: 22
Views: 18899

Re: nes-starter-kit: A Quickstart guide for homebrew in C (W

I haven't touched on this topic in a while, but the project is very alive! I made the first real "release" of this a couple weeks ago. I've got a backlog of things I'm changing and fixing, but it's more ready for prime-time now. I also created a game for the most recent Ludum Dare using it, partly a...
by cppchriscpp
Thu Aug 30, 2018 8:16 pm
Forum: Homebrew Projects
Topic: Untitled adventure game, Milestone 1: Scrolling and tools.
Replies: 39
Views: 22252

Re: Untitled adventure game, Milestone 1: Scrolling and tool

Dang, this looks really cool!

I'm really liking the growth of tools for retro dev lately. (Even if those are just internal for now/indefinitely) Bit of competition for my thing, but I welcome it :)

Looking forward to seeing where you go with this!
by cppchriscpp
Sun Jun 24, 2018 7:39 am
Forum: NESdev
Topic: Feedback regarding makefile for cc65 projects
Replies: 4
Views: 2865

Re: Feedback regarding makefile for cc65 projects

Ah, I completely missed that detail; that's cool! I'd be a little afraid it would cause confusion if you had two files in different subdirectories with the same name, but that's probably pretty rare. I don't think I've ever done that for an NES project. A comment somewhere prominent explaining that ...
by cppchriscpp
Sat Jun 23, 2018 7:32 pm
Forum: NESdev
Topic: Feedback regarding makefile for cc65 projects
Replies: 4
Views: 2865

Re: Feedback regarding makefile for cc65 projects

Hey - nice to see someone else messing with makefiles and C. Thanks for sharing! I use one in my nes-starter-kit project if you'd like a different example to look at; we're doing a lot of similar things: https://github.com/cppchriscpp/nes-starter-kit/blob/master/makefile (Yours is better commented/e...
by cppchriscpp
Mon Jun 11, 2018 4:44 pm
Forum: Homebrew Projects
Topic: Nim & Nom - v1.2 Easy Mode!
Replies: 34
Views: 43929

Re: Nim & Nom - v1.2 Easy Mode!

Just got around to playing this; it's pretty awesome. The graphics are gorgeous. I got up to the bird level; may pick it back up another day to see if I can get further. I really liked the rain effects and such. (The main character's also pretty likable.) I also like how you use time as health. It's...
by cppchriscpp
Thu Jun 07, 2018 5:14 pm
Forum: Homebrew Projects
Topic: Block Dude port
Replies: 31
Views: 32881

Re: Block Dude port

I don't think I have any great suggestions, but that sounds like a fun project! I've got some fond memories of that one. I think a number of the mechanics of the game will make it a good first "real" game/early project/whatever. The movement and scrolling were both very simple and on a grid, so you ...
by cppchriscpp
Wed Jun 06, 2018 8:45 am
Forum: 2016 NESdev Competition
Topic: Action 53 volume 3
Replies: 272
Views: 163260

Re: Action 53 volume 3

I can tell you i haven't seen mine yet. No stamps.com email either, though idk if that's expected here or not. (My past INL purchases have gone through them; only reason I mention it)
by cppchriscpp
Sat Jun 02, 2018 3:57 pm
Forum: NESdev
Topic: nes-starter-kit: A Quickstart guide for homebrew in C (WIP)
Replies: 22
Views: 18899

Re: nes-starter-kit: A Quickstart guide for homebrew in C (W

I could potentially do that, but I'm not really sure what benefit anyone would get from it. Could you elaborate? Cygwin is a little old/clunky, but it 1) provides the tools I need, and 2) provides a convenient installer for them with command line parameters, so I can make it really easy for someone ...
by cppchriscpp
Fri Jun 01, 2018 9:00 pm
Forum: NESdev
Topic: nes-starter-kit: A Quickstart guide for homebrew in C (WIP)
Replies: 22
Views: 18899

Re: nes-starter-kit: A Quickstart guide for homebrew in C (W

Yep, it's just to get the unix tools. Mainly, I want make (to put all build stuff in one place, allow incremental builds, and organize it in a semi-sane way), as well as curl/rm/mkdir/touch/etc. Plus, though I don't officially support linux/mac os right now, I'd like it to be possible. (Also helps t...
by cppchriscpp
Fri Jun 01, 2018 4:44 pm
Forum: NESdev
Topic: nes-starter-kit: A Quickstart guide for homebrew in C (WIP)
Replies: 22
Views: 18899

Re: nes-starter-kit: A Quickstart guide for homebrew in C (W

It's been about a month, so I figured I'd post an update. The project is quite alive! Since my last post I've completed about 80% of the chapters I had intended to write. (I have around 9 left, though I may add/subtract a few) It's definitely ready for use now! I also just released a documentation s...
by cppchriscpp
Sat May 19, 2018 9:12 pm
Forum: GBDev
Topic: Classic Gamebody Game maker
Replies: 1
Views: 5580

Re: Classic Gamebody Game maker

Hey, I know that thing! Yeah, it's C-based. It builds games off of this repo: https://github.com/cppchriscpp/gameboy-bootstrap The C code is a bit of an abomination, if I'm honest. I got fed up with GBDK early on, and didn't bother making the code very readable. Was a fun project a while back... I a...
by cppchriscpp
Sat May 19, 2018 8:09 pm
Forum: NESdev
Topic: Why I never had made a NES game, really
Replies: 18
Views: 8447

Re: Why I never had made a NES game, really

I'll jump in with one of your points that hasn't been touched on yet - there actually is a sound engine that supports all famitracker features, and that's the one that famitracker itself comes with! Be warned that you do sacrifice some performance to get all of those features, but so far it has work...
by cppchriscpp
Tue May 08, 2018 4:46 pm
Forum: NESdev
Topic: nes-starter-kit: A Quickstart guide for homebrew in C (WIP)
Replies: 22
Views: 18899

Re: nes-starter-kit: A Quickstart guide for homebrew in C (W

Thanks for the kind words folks! Just a quick update; I've got the first two sections complete, and with those you should be capable of making a very basic game! I'm kinda thinking of this like an alpha release. I'm getting into the 3rd chapter, which is the start of adding new features - I think th...