Search found 93 matches
- Sat Apr 22, 2017 6:20 am
- Forum: Homebrew Projects
- Topic: Ludum Dare The Sequel: Who Dar-rays Wins
- Replies: 25
- Views: 11836
Re: Ludum Dare The Sequel: Who Dar-rays Wins
Yes it does! There's actually a function in boilerplate to do that: set_mirroring(MIRROR_VERTICAL|MIRROR_HORIZONTAL) If I get time I may be using that for some cheap scrolling between screens. Also I like your graphics - I'm about to the same point with loading levels, however my graphics currently ...
- Fri Apr 21, 2017 4:34 pm
- Forum: Homebrew Projects
- Topic: Ludum Dare The Sequel: Who Dar-rays Wins
- Replies: 25
- Views: 11836
Re: Ludum Dare The Sequel: Who Dar-rays Wins
I'll be doing it. Not sure exactly what kind of game I'm going for, but I'll definitely be making an NES game. Probably going to try my hand at a cc65 project this time. (Most of what I've done in the past has been pure ASM.) Using this as a base: https://github.com/cppchriscpp/nes-c-boilerplate Loo...
- Fri Apr 21, 2017 1:30 pm
- Forum: NESdev
- Topic: C http library (Now works during regular gameplay!)
- Replies: 17
- Views: 6837
Re: C http library (Browse the forums on the NES!)
Hey- glad to hear it. I'll be really curious to see what you do with this, so please let me know! Also, feel free to reach out if you run into issues. There's still a bug where the URL going to the photon sometimes gets corrupted - I don't quite understand why yet though. (Also if you end up looking...
- Mon Apr 17, 2017 9:55 am
- Forum: 2016 NESdev Competition
- Topic: Entry Thread - Waddles the Duck
- Replies: 40
- Views: 38964
Re: Entry Thread - Waddles the Duck
Ok, I got a small multi-cart with the a53 menu compiling, and I can confirm that start+select returns to the multicart menu. I still suggest that the magic $db byte be the first byte instead of the last mainly because assemblers and compilers allocate starting from the first byte. That way there wi...
- Sat Apr 15, 2017 6:56 pm
- Forum: NESdev
- Topic: C http library (Now works during regular gameplay!)
- Replies: 17
- Views: 6837
Re: C http library (Browse the forums on the NES!)
New version v0.0.2 out! Adds support for pretty much all commonly-used http methods. (get/post/put/delete) I have only tested put/post lightly - they seem to work reliably with small payloads. Haven't gotten to the bottom of the URL sometimes corrupting, thus getting a bogus response. I suspect this...
- Fri Apr 14, 2017 9:27 pm
- Forum: 2016 NESdev Competition
- Topic: Entry Thread - Waddles the Duck
- Replies: 40
- Views: 38964
Re: Entry Thread - Waddles the Duck
I started work on this tonight but ran out of steam. Will get back at it at some point in the next few days. A few changes: - New "Exit" menu item in game - takes you back to the title screen. - Memory reshuffled to put collectible data and the magic byte into $500, making it less likely the A53 men...
- Sat Apr 08, 2017 11:43 pm
- Forum: 2016 NESdev Competition
- Topic: Action 53 volume 3
- Replies: 272
- Views: 163720
Re: Action 53 volume 3
Just found an A53 exclusive bug in Waddles - if you start waddles, reset, then reopen the game you may not be able to beat it! Trying to figure out what to do about it. I had a feature in the original rom where if you reset, your collected gems would stay collected. I store this data in $400-$4ff, i...
- Sat Apr 08, 2017 10:38 pm
- Forum: 2016 NESdev Competition
- Topic: Entry Thread - Waddles the Duck
- Replies: 40
- Views: 38964
Re: Entry Thread - Waddles the Duck
----- Skip all this; I found the problem. See update below ----- Hmm... that's really strange. I don't *think* it's the level tweaks themselves. The world 8 portal problem definitely makes sense. I unfortunately used an equals check instead of a greater than check, so if you get too many gems it won...
- Fri Apr 07, 2017 9:41 pm
- Forum: NESdev
- Topic: Should I simplify my blog code?
- Replies: 45
- Views: 11605
Re: Should I simplify my blog code?
I actually just used your post on mmc3 bankswitching to figure out how to put code/constants/etc into a separate bank for cc65 today. In my case I'm using MMC1 (and the older cc65... I should consider updating) so I adapted it a bit. It definitely helped. I'm certain I've gotten there from google a ...
- Thu Apr 06, 2017 10:53 am
- Forum: NESdev
- Topic: Should I simplify my blog code?
- Replies: 45
- Views: 11605
Re: Should I simplify my blog code?
I'm definitely a fan of having the little details in there. I like what I've seen of your tutorials, (disclaimer: I haven't read all that much) because of those nitty-gritty details. I may be biased due to already using 6502 assembly a lot, however. At the same time, neslib is awesome, and makes wor...
- Thu Apr 06, 2017 10:14 am
- Forum: NESdev
- Topic: C http library (Now works during regular gameplay!)
- Replies: 17
- Views: 6837
Re: C http library (Browse the forums on the NES!)
So no, this can't act as a server. I don't currently plan to add that functionality, though it's definitely possible with the hardware. Can I ask what you would want server functionality for? I'm wondering if there might be a sane way to do it with the library now. (Or future iterations that support...
- Tue Apr 04, 2017 5:53 pm
- Forum: NESdev
- Topic: C http library (Now works during regular gameplay!)
- Replies: 17
- Views: 6837
Re: C http library (Browse the forums on the NES!)
Probably not, unfortunately. The library is only going to support http get/post/put/delete - all of which are kind of a point-in-time sort of thing. For something like youtube you'd need something more designed for a continuous stream of data. You might be able to simulate it by getting 1 frame per ...
- Fri Mar 31, 2017 6:04 pm
- Forum: NESdev
- Topic: C http library (Now works during regular gameplay!)
- Replies: 17
- Views: 6837
C http library (Now works during regular gameplay!)
Ever since I saw the ConnectedNES project, I've wanted to see if I could take that further. I finally got something working almost-reliably, so I thought I'd share. Announcing... NESNet Library Current Version: 0.0.4 Binaries: https://github.com/cppchriscpp/nesnet/releases (Bleeding edge CI images a...
- Fri Mar 31, 2017 5:36 pm
- Forum: Test Forum
- Topic: Hello from the internet
- Replies: 7
- Views: 52886
Re: Hello from the internet
Hi there!
- Fri Mar 31, 2017 5:36 pm
- Forum: Test Forum
- Topic: Hello from the internet
- Replies: 7
- Views: 52886
Hello from the internet
Testing NESNet
Hello from the internet!
Hello from the internet!