Search found 390 matches

by JRoatch
Fri Feb 08, 2019 7:23 pm
Forum: 2018 NESdev Competition
Topic: Critical Match
Replies: 15
Views: 16269

Re: Critical Match

For what it's worth, the ROM I got from following the link in the first post is only 16k. It also looks like a new build.
by JRoatch
Wed Feb 06, 2019 8:35 pm
Forum: Homebrew Projects
Topic: Donut NES CHR compression
Replies: 10
Views: 13630

Re: Donut NES CHR compression

slembcke wrote:Donut isn't really an archival format. Why worry too much about breaking changes?
True.
It's from a mental habit I picked up from reading too many data format documents.
by JRoatch
Wed Feb 06, 2019 7:52 pm
Forum: Homebrew Projects
Topic: Donut NES CHR compression
Replies: 10
Views: 13630

Re: Donut NES CHR compression

And that was precisely the reason I held on to it for as long as I did. but even the way I'm doing it now (comparing a match of 64 bytes) is subpar when compared to pb53 (matches of 16 bytes). I can do better, and I have plenty of codec header space to do it with (all header bytes >= 0xc0). and even...
by JRoatch
Wed Feb 06, 2019 7:33 pm
Forum: Homebrew Projects
Topic: Donut NES CHR compression
Replies: 10
Views: 13630

Re: Donut NES CHR compression

Thanks, Working with some form of coroutines was part of my thinking when designing this (and the codec it descended from). but in practice there is is one complication I've found with it's current design, the requirement to retain the buffer for the "Reuse/Duplicate previous block" feature. In my u...
by JRoatch
Mon Jan 14, 2019 9:10 pm
Forum: General Stuff
Topic: VPN Proxy Server
Replies: 6
Views: 5052

Re: VPN Proxy Server

For something super immediate, I would be quick to say "use tor", but your statement is combined with that you paid for some service.
Get in contact with your VPN provider to resolve their unsatisfactory service.
by JRoatch
Sun Jan 13, 2019 9:05 pm
Forum: 2017 NESdev Competition
Topic: Action 53 volume 4
Replies: 72
Views: 88991

Re: Action 53 volume 4

After letting Wolfling run in it's attract mode I have confirm the crash, and that it's completely a fault with just the action 53 build only. I'm now investigating what I did wrong. EDIT: found it. I accidentally left the old "unused space" markings (I thought I had changed them), which promptly go...
by JRoatch
Sun Jan 13, 2019 3:29 pm
Forum: 2017 NESdev Competition
Topic: Action 53 volume 4
Replies: 72
Views: 88991

Re: Action 53 volume 4

I have tested Wolfling in the a53vol4-page4.nes with the nintaco emulator and Wolfling crashes when entering the cave. :( (it does not crash when I select the wolfling14.nes file) Any hints how I can isolate the problem? To the best of my knowledge I have been using version 14, as you did post that...
by JRoatch
Mon Jan 07, 2019 7:59 pm
Forum: 2017 NESdev Competition
Topic: Action 53 volume 4
Replies: 72
Views: 88991

Re: Action 53 volume 4

Wolfling got an update!
So I think we should begin wrapping this volume up.
Attached is latest build.

I think I'll just leave the current title screen jingle in, if that's OK with tepples.
by JRoatch
Fri Dec 28, 2018 8:51 pm
Forum: NESdev
Topic: ASM indentation style
Replies: 22
Views: 8064

Re: ASM indentation style

What about it in particular that you don't like? That's there indenting at all? or that the indenting dosn't intuitively hint at execution structures (like if else, while etc)? From what I seen, what you have is how other people indent their code, if they indent 6502 asm at all. The most common styl...
by JRoatch
Thu Dec 13, 2018 11:00 pm
Forum: Newbie Help Center
Topic: Hello, new here, and need best recommandations.
Replies: 350
Views: 90078

Re: Hello, new here, and need best recommandations.

-Let's say the claw is grabbing 8-ball [#$08] that's the letter A. It's in a different rooms -The #$08 is being assigned to a specific bin which is like Address $0022 -The claw of A [Accelerator] is mobing the 8-ball to the cubical bin of Address $0022 and drops it, and it performs special actions....
by JRoatch
Wed Dec 12, 2018 10:15 am
Forum: Newbie Help Center
Topic: Hello, new here, and need best recommandations.
Replies: 350
Views: 90078

Re: Hello, new here, and need best recommandations.

- LDAXY / STAXY = A crane machine where A is Red, X is Blue, and Y is Yellow, and the fluffy bunny doll represent numbers and what it does. [A fluffy bunny represent the sprite code for the main character which is the fluffy bunny.] - Register = ???????????? [To be edited] - TAX / TAY = A same cran...
by JRoatch
Sat Dec 01, 2018 8:19 am
Forum: Homebrew Projects
Topic: NESpeccy: CAF'e 2019 Invitro for NES/Famicom
Replies: 2
Views: 5132

Re: NESpeccy: CAF'e 2019 Invitro for NES/Famicom

I like both scenes with animated full backgrounds that have the logo. Simple yet effective technique to animate that.
by JRoatch
Mon Nov 26, 2018 2:13 pm
Forum: Homebrew Projects
Topic: Work-thread of a Volume of Action 53 with 53 Games
Replies: 33
Views: 45396

Re: Action 53 Master Version Work-thread

Through September and October progress was made with getting some of the large data sets compacted down. I apologize for disappearing through November, I'm horrible with communication. My day job is kicking my butt due to all the end of year sale events, and it doesn't help that there's a general in...
by JRoatch
Thu Oct 25, 2018 8:58 am
Forum: 2017 NESdev Competition
Topic: Action 53 volume 4
Replies: 72
Views: 88991

Re: Action 53 volume 4

Bitbox sounds like the way to go. I'm in agreement. About the Subtitle. I was going to suggest something but I feel like I have too much say over the Subtitle considering that what I suggested for the past 2 volumes was used right away. A little less then 256KiB of ROM space is available, so more st...
by JRoatch
Wed Oct 24, 2018 8:43 pm
Forum: 2017 NESdev Competition
Topic: Action 53 volume 4
Replies: 72
Views: 88991

Re: Action 53 volume 4

This is probably my last menu engine feature update for volume 4, as I'll begin a rewrite for the combined version to accommodate complicated planned features such as decorating the menu, games shuffle option and a music player. Right now todo for volume 4: A short piece of music for the Title scree...