Search found 390 matches

by JRoatch
Thu Aug 09, 2018 8:06 am
Forum: General Stuff
Topic: AI thing writes tepples posts
Replies: 47
Views: 22781

Re: AI thing writes tepples posts

The first text result seems like it consists of entirely topic titles. The second textbox demonstrates what I see to be the problem with all robot generated text of this sort, The total disjoint of associations and meaning between words. Which is especially detrimental for trying to imitate Tepples,...
by JRoatch
Sun Jul 22, 2018 5:05 pm
Forum: Homebrew Projects
Topic: Work-thread of a Volume of Action 53 with 53 Games
Replies: 33
Views: 45506

Re: Action 53 Master Version Work-thread

Sorry for the wall of text. It's fine if this doesn't appeal to you, and It's true that this may impinge a bit on the market share. If I'm in the wrong for improperly using the brand of "action53" please tell me. I'm doing this because the goal product (the combined volume) was what my motivation on...
by JRoatch
Sat Jul 21, 2018 4:31 pm
Forum: Homebrew Projects
Topic: Work-thread of a Volume of Action 53 with 53 Games
Replies: 33
Views: 45506

Re: Action 53 Master Version Work-thread

For my own convenience, and for the possibility for comments, I'm posting my TODO list as it is today in this post.
Edit: TODO list moved to github
Edit 2: moved again
by JRoatch
Fri Jul 20, 2018 3:31 pm
Forum: Homebrew Projects
Topic: Work-thread of a Volume of Action 53 with 53 Games
Replies: 33
Views: 45506

Re: Action 53 Master Version Work-thread

Ok, I'll try to mix up the composition of the intro screen music tonight/tomorrow someday. I hope it'll be a refreshing take of the idea, and that it would ease up your concerns a little bit. As for the risk of liabilities, Maybe it's a bit unfair to always reflect these hypotheticals onto INL. Perh...
by JRoatch
Fri Jul 20, 2018 8:35 am
Forum: Homebrew Projects
Topic: Work-thread of a Volume of Action 53 with 53 Games
Replies: 33
Views: 45506

Re: Action 53 Master Version Work-thread

Hot-swapping controllers isn't that reliable on the NES, often causing the CPU to stop ... Now that you mention it, I remember you telling and showing me this at NovaCon 2018. Which was odd to me as my whole previous experience with hot-swapping controllers have only been that games enter their pau...
by JRoatch
Thu Jul 19, 2018 6:56 am
Forum: Homebrew Projects
Topic: Work-thread of a Volume of Action 53 with 53 Games
Replies: 33
Views: 45506

Re: Action 53 Master Version Work-thread

Oops Right, that was the exact point I brought up when we were discussing about disabling exit patching for Waddles. All options I can think of to resolve that overloaded button conflict are all suboptimal Disable exit patching, but at the risk of being stuck in allpads until a (longish?) power cycl...
by JRoatch
Wed Jul 18, 2018 8:31 pm
Forum: Homebrew Projects
Topic: Work-thread of a Volume of Action 53 with 53 Games
Replies: 33
Views: 45506

Re: Action 53 Master Version Work-thread

The exit patching would interfere with the "Reset to reprobe" functionality. Pressing a button to reprobe is not reliable if there's no button to press other than the button to start the test for that controller, such as the Zapper and Arkanoid Controller that have only one button. But yes, I agree...
by JRoatch
Wed Jul 18, 2018 5:14 pm
Forum: Homebrew Projects
Topic: Work-thread of a Volume of Action 53 with 53 Games
Replies: 33
Views: 45506

Re: Action 53 Master Version Work-thread

@tepples, I think allpads.nes would be a great thing to include. Would there be anything particular about the INL hardware that interferes with the controller probing? if not then again I think allpads.nes would be a great thing to include even in volume 4.
by JRoatch
Wed Jul 18, 2018 3:16 pm
Forum: NESdev
Topic: Game logic doesn't execute when moved outside of NMI?
Replies: 14
Views: 3210

Re: Game logic doesn't execute when moved outside of NMI?

jsr reset is also problematic in this case as the reset routine also resets the stack pointer therefore making that rts still return to nothing.
by JRoatch
Wed Jul 18, 2018 2:52 pm
Forum: NESdev
Topic: Game logic doesn't execute when moved outside of NMI?
Replies: 14
Views: 3210

Re: Game logic doesn't execute when moved outside of NMI?

Going by the code in the pastebin links, it looks like the reset routine does not jump to MainGameLoop it instead returns to nothing at the last line. The main code mistakenly starts out with a subroutine call to reset but that never happens because the RESET vector correctly points to the reset rou...
by JRoatch
Tue Jul 17, 2018 10:49 am
Forum: Homebrew Projects
Topic: Work-thread of a Volume of Action 53 with 53 Games
Replies: 33
Views: 45506

Re: Action 53 Master Version Work-thread

So the conversation at " Why aren't more homebrew games sold as ROM only? " got me thinking a bit about how we should go about the release of this. The cartridge price is going to be $53 USD to make it $1 for every game on it (can't find the fourm thread ATM). At that price there's going to be a pro...
by JRoatch
Tue Jul 17, 2018 10:03 am
Forum: Homebrew Projects
Topic: Action 53 multicart engine
Replies: 91
Views: 90405

Re: Action 53 multicart engine

I'll get myself set up to commit changes to that github repository right away. Overlapping tabs would be a welcomed improvement as I am considering a possibility of organizing in 5 tabs. The only improvement for readability I can think of at the moment is darkening the unselected tabs (attachment is...
by JRoatch
Fri Jul 13, 2018 8:33 am
Forum: Homebrew Projects
Topic: Work-thread of a Volume of Action 53 with 53 Games
Replies: 33
Views: 45506

Re: Action 53 Master Version Work-thread

Attached is a build with only the game list and descriptions. I wanted to get good thumbnails generated by now but I'm having difficulty figuring what the color selection algorithm would be, so I've put placeholder thumbnails and will revisit that on another day. I did say that I would "write later ...
by JRoatch
Fri Jul 13, 2018 7:36 am
Forum: General Stuff
Topic: Hidden generic NES emulator in Animal Crossing
Replies: 3
Views: 2503

Re: Hidden generic NES emulator in Animal Crossing

Nice! and here I first thought you were using whatever method that Rachel used to put Electronic Sweet-N-Fun Fortune Teller into Animal Crossing.
by JRoatch
Tue Jul 03, 2018 2:36 pm
Forum: Homebrew Projects
Topic: Work-thread of a Volume of Action 53 with 53 Games
Replies: 33
Views: 45506

Re: Action 53 Master Version Work-thread.

Though we don't plan on seeking a rating by ESRB... I might have fantasized about doing that at one time, but yeah, we don't need to subject ourselves to more regulation. Would it be too much trouble to offer Action 53 and Action 53 (Unrated) SKUs? Yes, I feel it would be too much hassle, and IMO n...