Search found 40 matches
- Thu Sep 01, 2016 2:22 am
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 901
- Views: 462702
Re: Mesen - NES Emulator
I’ve encountered a bug and I have a feature request. The bug is that whenever I try to exit the emulator in full screen with a rom loaded I get a “Mesen (beta) is not responding” error. As for my request, I would like to be able to select the screen resolution will in full screen mode. Right now if ...
- Sat Aug 27, 2016 5:19 pm
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 901
- Views: 462702
Re: Mesen - NES Emulator
I download the cheat files from http://gamehacking.org The site lets you download the cheats in several different formats. I was using PuNES which used .CHT files and was hoping to import them all although having to redownload them in a different format wouldn't be too much of a pain. The latest ve...
- Mon Aug 15, 2016 12:24 pm
- Forum: SNESdev
- Topic: bsnes-plus and xkas-plus (new debugger and assembler)
- Replies: 209
- Views: 164710
Re: bsnes-plus and xkas-plus (new debugger and assembler)
I managed to compile 64-bit builds including an accuracy build with the xBRZ filter, again from CarterLi's source. As before recommend using OpenGL for frame rate issues on other APIs. There are a couple of bugs in in snesfilter.dll but they're minor on the compatibility profile. https://github.com...
- Sun Aug 14, 2016 12:11 pm
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 901
- Views: 462702
Re: Mesen - NES Emulator
The cheats are stored in the settings.xml file along with everything else. Mesen doesn't support any cheat file format (yet), I'm aware of the .CHT files FCEUX uses, and I think Nestopia has its own XML format for cheats as well? Is the cheat pack you're hoping to import in either of these formats,...
- Sun Aug 14, 2016 11:38 am
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 901
- Views: 462702
Re: Mesen - NES Emulator
I'm in portable mode now. I don't see where Mesen is storing it's cheat files such as Game Genie and Pro Action Replay. Do does anyone know where those are saved to and what formats Mesen accepts. I have a few cheats packs I would like to import if possible.
- Sun Aug 14, 2016 11:00 am
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 901
- Views: 462702
Re: Mesen - NES Emulator
By default, Mesen will keep all of its data in a "Mesen" subfolder in your "Documents" folder. You can turn on "portable" mode by appending _P to the .exe's name. i.e: Mesen_P.exe This will make Mesen save all of its data in a "Mesen" folder in the same folder as the .exe itself (which should make ...
- Sun Aug 14, 2016 10:53 am
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 901
- Views: 462702
Re: Mesen - NES Emulator
Does anyone know where Mesen sets up its directories for save game battery data and configuration files? Does any know if these directories are customizable? I'd like to set it up so the emulator and all it's save data are portable and I can just keep it all in one directory. This way I can throw ev...
- Thu Jul 21, 2016 6:36 am
- Forum: SNESdev
- Topic: bsnes-plus and xkas-plus (new debugger and assembler)
- Replies: 209
- Views: 164710
Re: bsnes-plus and xkas-plus (new debugger and assembler)
qwertymodo wrote:I don't have a 64-bit build environment up and running, but here's the latest git commit built for x86 https://drive.google.com/uc?export=down ... lpLakhJQ1k
Thanks, hopefully someone can put up the x64 build in the future.
- Wed Jul 20, 2016 5:26 pm
- Forum: SNESdev
- Topic: bsnes-plus and xkas-plus (new debugger and assembler)
- Replies: 209
- Views: 164710
Re: bsnes-plus and xkas-plus (new debugger and assembler)
Does anyone know where to get a Windows, 64-bit accuracy build of the latest BSNES Classic?
- Mon May 02, 2016 9:38 am
- Forum: SNESdev
- Topic: bsnes-plus and xkas-plus (new debugger and assembler)
- Replies: 209
- Views: 164710
Re: bsnes-plus and xkas-plus (new debugger and assembler)
Thanks for the reply. I'll hold out for a x64 classic accuracy build.Revenant wrote:I assume compatibility, since that's the default profile when building.
- Mon May 02, 2016 8:33 am
- Forum: SNESdev
- Topic: bsnes-plus and xkas-plus (new debugger and assembler)
- Replies: 209
- Views: 164710
Re: bsnes-plus and xkas-plus (new debugger and assembler)
Emu-CR posted new builds of BSNES Plus and Classic. It doesn't say if it is Accuracy or compatibility.
http://www.emucr.com/2016/05/bsnes-plus ... 60502.html
http://www.emucr.com/2016/05/bsnes-clas ... 60502.html
http://www.emucr.com/2016/05/bsnes-plus ... 60502.html
http://www.emucr.com/2016/05/bsnes-clas ... 60502.html
- Sun Feb 28, 2016 7:13 am
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 766
- Views: 1111919
Re: puNES Emulator (ex Fnes)
Thanks for the update. Do you see any reason to use D3D9 over OpenGL or vice versa.
- Sun Nov 22, 2015 2:02 am
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 766
- Views: 1111919
Re: puNES Emulator (ex Fnes)
Is it possible to add a "allow more than 8 sprites per scanline" option to puNES?
- Mon Nov 16, 2015 1:13 pm
- Forum: SNESdev
- Topic: bsnes-plus and xkas-plus (new debugger and assembler)
- Replies: 209
- Views: 164710
Re: bsnes-plus and xkas-plus (new debugger and assembler)
Yah for 64-bit for accuracy!!
Does anyone know if BSNES-Classic has a 64-bit for accuracy build now as well?
Does anyone know if BSNES-Classic has a 64-bit for accuracy build now as well?
- Tue Oct 13, 2015 1:41 am
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 766
- Views: 1111919
Re: puNES Emulator (ex Fnes)
Yah! That did it. Now if there was a Fast Foward hold command that could be mapped to the gamepad instead of just a Fast Forward toggle command all my gamepad issues would be gone. Is there anyway to hide that text screen that pops up when I open the emulator or do I need to wait for a finish build ...