Search found 40 matches

by uVSthem
Thu Sep 01, 2016 2:22 am
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 901
Views: 462702

Re: Mesen - NES Emulator

I’ve encountered a bug and I have a feature request. The bug is that whenever I try to exit the emulator in full screen with a rom loaded I get a “Mesen (beta) is not responding” error. As for my request, I would like to be able to select the screen resolution will in full screen mode. Right now if ...
by uVSthem
Sat Aug 27, 2016 5:19 pm
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 901
Views: 462702

Re: Mesen - NES Emulator

I download the cheat files from http://gamehacking.org The site lets you download the cheats in several different formats. I was using PuNES which used .CHT files and was hoping to import them all although having to redownload them in a different format wouldn't be too much of a pain. The latest ve...
by uVSthem
Mon Aug 15, 2016 12:24 pm
Forum: SNESdev
Topic: bsnes-plus and xkas-plus (new debugger and assembler)
Replies: 209
Views: 164710

Re: bsnes-plus and xkas-plus (new debugger and assembler)

I managed to compile 64-bit builds including an accuracy build with the xBRZ filter, again from CarterLi's source. As before recommend using OpenGL for frame rate issues on other APIs. There are a couple of bugs in in snesfilter.dll but they're minor on the compatibility profile. https://github.com...
by uVSthem
Sun Aug 14, 2016 12:11 pm
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 901
Views: 462702

Re: Mesen - NES Emulator

The cheats are stored in the settings.xml file along with everything else. Mesen doesn't support any cheat file format (yet), I'm aware of the .CHT files FCEUX uses, and I think Nestopia has its own XML format for cheats as well? Is the cheat pack you're hoping to import in either of these formats,...
by uVSthem
Sun Aug 14, 2016 11:38 am
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 901
Views: 462702

Re: Mesen - NES Emulator

I'm in portable mode now. I don't see where Mesen is storing it's cheat files such as Game Genie and Pro Action Replay. Do does anyone know where those are saved to and what formats Mesen accepts. I have a few cheats packs I would like to import if possible.
by uVSthem
Sun Aug 14, 2016 11:00 am
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 901
Views: 462702

Re: Mesen - NES Emulator

By default, Mesen will keep all of its data in a "Mesen" subfolder in your "Documents" folder. You can turn on "portable" mode by appending _P to the .exe's name. i.e: Mesen_P.exe This will make Mesen save all of its data in a "Mesen" folder in the same folder as the .exe itself (which should make ...
by uVSthem
Sun Aug 14, 2016 10:53 am
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 901
Views: 462702

Re: Mesen - NES Emulator

Does anyone know where Mesen sets up its directories for save game battery data and configuration files? Does any know if these directories are customizable? I'd like to set it up so the emulator and all it's save data are portable and I can just keep it all in one directory. This way I can throw ev...
by uVSthem
Thu Jul 21, 2016 6:36 am
Forum: SNESdev
Topic: bsnes-plus and xkas-plus (new debugger and assembler)
Replies: 209
Views: 164710

Re: bsnes-plus and xkas-plus (new debugger and assembler)

qwertymodo wrote:I don't have a 64-bit build environment up and running, but here's the latest git commit built for x86 https://drive.google.com/uc?export=down ... lpLakhJQ1k

Thanks, hopefully someone can put up the x64 build in the future.
by uVSthem
Wed Jul 20, 2016 5:26 pm
Forum: SNESdev
Topic: bsnes-plus and xkas-plus (new debugger and assembler)
Replies: 209
Views: 164710

Re: bsnes-plus and xkas-plus (new debugger and assembler)

Does anyone know where to get a Windows, 64-bit accuracy build of the latest BSNES Classic?
by uVSthem
Mon May 02, 2016 9:38 am
Forum: SNESdev
Topic: bsnes-plus and xkas-plus (new debugger and assembler)
Replies: 209
Views: 164710

Re: bsnes-plus and xkas-plus (new debugger and assembler)

Revenant wrote:I assume compatibility, since that's the default profile when building.
Thanks for the reply. I'll hold out for a x64 classic accuracy build.
by uVSthem
Mon May 02, 2016 8:33 am
Forum: SNESdev
Topic: bsnes-plus and xkas-plus (new debugger and assembler)
Replies: 209
Views: 164710

Re: bsnes-plus and xkas-plus (new debugger and assembler)

Emu-CR posted new builds of BSNES Plus and Classic. It doesn't say if it is Accuracy or compatibility.

http://www.emucr.com/2016/05/bsnes-plus ... 60502.html

http://www.emucr.com/2016/05/bsnes-clas ... 60502.html
by uVSthem
Sun Feb 28, 2016 7:13 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 766
Views: 1111919

Re: puNES Emulator (ex Fnes)

Thanks for the update. Do you see any reason to use D3D9 over OpenGL or vice versa.
by uVSthem
Sun Nov 22, 2015 2:02 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 766
Views: 1111919

Re: puNES Emulator (ex Fnes)

Is it possible to add a "allow more than 8 sprites per scanline" option to puNES?
by uVSthem
Mon Nov 16, 2015 1:13 pm
Forum: SNESdev
Topic: bsnes-plus and xkas-plus (new debugger and assembler)
Replies: 209
Views: 164710

Re: bsnes-plus and xkas-plus (new debugger and assembler)

Yah for 64-bit for accuracy!!

Does anyone know if BSNES-Classic has a 64-bit for accuracy build now as well?
by uVSthem
Tue Oct 13, 2015 1:41 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 766
Views: 1111919

Re: puNES Emulator (ex Fnes)

Yah! That did it. Now if there was a Fast Foward hold command that could be mapped to the gamepad instead of just a Fast Forward toggle command all my gamepad issues would be gone. Is there anyway to hide that text screen that pops up when I open the emulator or do I need to wait for a finish build ...