Search found 512 matches

by darryl.revok
Tue Jun 07, 2016 10:23 am
Forum: General Stuff
Topic: Character Diversity in *your/our/modern* NES Games
Replies: 159
Views: 24484

Re: Character Diversity in *your/our/modern* NES Games

Well, what you described is how most games handle it, although now thinking about it, there are plenty that don't although less. Well how about this. If you had two playable characters that didn't control differently, and had a palette swap for race, how would you choose (for an NES game)? Typicall...
by darryl.revok
Tue Jun 07, 2016 8:49 am
Forum: Homebrew Projects
Topic: Vigilante Ninja (edit)
Replies: 290
Views: 94628

Re: Vigilante Ninja (edit)

Another thing I noticed. It appears that either the Ninja's hitbox goes too low or the enemy's go too high. This position hurts the Ninja: NinjaDamage.jpg The Ninja Master should be immune to enemies less than 16 px high while standing on a 16 px block. Also, I uncovered a bug that I got to happen t...
by darryl.revok
Tue Jun 07, 2016 7:06 am
Forum: Homebrew Projects
Topic: Vigilante Ninja (edit)
Replies: 290
Views: 94628

Re: Vigilante Ninja (edit)

I didn't think that the character redesign would be that big of a deal, but it's actually a nice improvement. I would fix the collision. The head passing through ceilings on background collision isn't that big of a deal, but bullets passing through the player like that would look bad. I really like ...
by darryl.revok
Tue Jun 07, 2016 12:34 am
Forum: General Stuff
Topic: Character Diversity in *your/our/modern* NES Games
Replies: 159
Views: 24484

Re: Character Diversity in *your/our/modern* NES Games

Whether we have an obligation to fix them is a separate question. And where, I think, the argument really boils down. When it comes to the matter of whether or not this issue is something of which we should have awareness, I wouldn't argue. Whether or not we have an obligation as content creators i...
by darryl.revok
Mon Jun 06, 2016 9:56 pm
Forum: General Stuff
Topic: Character Diversity in *your/our/modern* NES Games
Replies: 159
Views: 24484

Re: Character Diversity in *your/our/modern* NES Games

Alright. Now I feel this has gotten ugly. This thread has been way out of hand and my name and project have been attached to it from the beginning. (See first post) It got to the point that you were attempting to silence the views of those who opposed your opinion and that's when I got to the point ...
by darryl.revok
Mon Jun 06, 2016 7:57 pm
Forum: General Stuff
Topic: Character Diversity in *your/our/modern* NES Games
Replies: 159
Views: 24484

Re: Character Diversity in *your/our/modern* NES Games

I don't want to come across like I'm accusing anyone here of being thoughtless; my goal was to point out that being ruled by your subconscious makes you vulnerable. I didn't think you were making that accusation. What I saw more from your comments were that reflecting upon the decisions behind your...
by darryl.revok
Mon Jun 06, 2016 10:08 am
Forum: General Stuff
Topic: Character Diversity in *your/our/modern* NES Games
Replies: 159
Views: 24484

Re: Character Diversity in *your/our/modern* NES Games

I didn't choose the word "copy" as a criticism or an insult. I could have simply said, "So you're making a game inspired by and parodying Contra, how will yours differ?" and it would have communicated my intention. Should I have? I don't know how other's feel but I do think that calling someone's g...
by darryl.revok
Mon Jun 06, 2016 6:42 am
Forum: NES Graphics
Topic: Maximal arbitrary beamchasing? Code golf
Replies: 9
Views: 4370

Re: Maximal arbitrary beamchasing? Code golf

Just a random thought on this matter. If you really want to cram as many operations as possible in a scanline, I think you're going to have to write machine code into RAM, and load absolute values. I'd be interested in seeing some developments in the raster arena that fit into game design. Doing fan...
by darryl.revok
Mon Jun 06, 2016 5:05 am
Forum: General Stuff
Topic: Character Diversity in *your/our/modern* NES Games
Replies: 159
Views: 24484

Re: Character Diversity in *your/our/modern* NES Games

However, "How does what you're planning to make differ from what's already available?" and "Why would a player/viewer/reader/listener desire to play/watch/read/listen to the work?" both still seem like valid things to consider for any creator. That's fine, but if you would have more carefully read ...
by darryl.revok
Sun Jun 05, 2016 10:19 pm
Forum: General Stuff
Topic: Character Diversity in *your/our/modern* NES Games
Replies: 159
Views: 24484

Re: Character Diversity in *your/our/modern* NES Games

I don't believe I lean toward one side or the other in this debate on this topic. In fact, I don't know if the topic really should elicit a debate rather than a discussion. However, I believe I can understand why some people would take a defensive stance from the way it's been presented. This is a h...
by darryl.revok
Sat Jun 04, 2016 5:47 pm
Forum: General Stuff
Topic: Character Diversity in *your/our/modern* NES Games
Replies: 159
Views: 24484

Re: Power Plant Diversity in *your/our/modern* NES Games

I think we have a social responsibility to represent... ... response ... Erm, I was just making a joke about this strange digression, a satire of the original premise of the thread as if we've stumbled into an alternate universe. Ah I almost thought it was a joke but I went ahead and gave a real re...
by darryl.revok
Sat Jun 04, 2016 5:40 pm
Forum: General Stuff
Topic: Character Diversity in *your/our/modern* NES Games
Replies: 159
Views: 24484

Re: Character Diversity in *your/our/modern* NES Games

Hydroelectric and geothermal plants seem to be good, (I don't know a whole lot about them) but you're kind of limited as to where you can put them... I used to work in a hydroelectric dam. They're pretty cool, but I don't think it would be fair to not mention the ecological damage caused by their c...
by darryl.revok
Fri Jun 03, 2016 7:42 pm
Forum: NES Graphics
Topic: Maximal arbitrary beamchasing? Code golf
Replies: 9
Views: 4370

Re: Maximal arbitrary beamchasing? Code golf

Awww you edited it. I suppose I'll have to edit mine too. Anyway, yeah I see you figured out the context of the sentence. Here's a thread from when I first started playing with them. http://forums.nesdev.com/viewtopic.php?f=2&t=13360 The discussion convinced me to limit to techniques not requiring d...
by darryl.revok
Fri Jun 03, 2016 7:35 pm
Forum: NES Graphics
Topic: Maximal arbitrary beamchasing? Code golf
Replies: 9
Views: 4370

Re: Maximal arbitrary beamchasing? Code golf

I feel like this post was written by some kind of automated nesdev post bot. It contains words that you would find in a typical post, but not in any order that makes any sense to me. Can we fit six arbitrary Hblank (PPU register/CHR bank/VRAM) writes in every scanline LOL this is pretty funny. I wa...
by darryl.revok
Fri Jun 03, 2016 6:22 pm
Forum: NESdev
Topic: Recommended assembler for NES development beginner [POLL]
Replies: 61
Views: 14606

Re: Recommended assembler for NES development beginner [POLL

If we decide to build the early tutorial around ASM6 for its simplicity, how would we handle the transition from simple projects to complex projects (where ca65 has somewhat of an edge) Perhaps eventually a follow-up tutorial (this also reduces the scope necessary in getting the first tutorial up) ...