Search found 57 matches

by Fjamesfernandez
Sat Oct 17, 2015 8:30 pm
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62795

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

I always wondered, Fjamesfernandez, did you actually draw your profile picture? It looks like something straight out of a CPS2 game! Nah, My pixel artist team mate Sol Blazer did that for our Character that will be released in Mugen soon. He studied the SF2 portraits and mimic the style. I've done ...
by Fjamesfernandez
Sat Oct 17, 2015 2:37 pm
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62795

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

Yeah I can see he did a lot himself but still had help haha. And besides once you involve 3D anything, spriting and animating becomes so damn easy. UNLESS you are SNK and decide to put 20 color shading like KOF13 lol which at first testing took them 5 years just to make one character. I still say th...
by Fjamesfernandez
Sat Oct 17, 2015 1:54 pm
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62795

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

Unlike art or music, you don't get immediate feedback while you're working on a program. Nope, though you can copy and paste what you are doing here for others to analyze it then you have to worry about someone saying you used his code without telling him/her. I'm only saying that because ive seen ...
by Fjamesfernandez
Sat Oct 17, 2015 12:06 pm
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62795

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

Kinda funny because I dont see what those two got to do with anything I said about Spriting and coding at the same time :D A one man team. Only person I give props to like that is who I mention. Tom Happ for developing Axion Verge by himself.
by Fjamesfernandez
Sat Oct 17, 2015 10:21 am
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62795

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

Well let see what happens. Talking won't solve anything. Doing does :D My ass won't sit here waiting for people to be interested. I'll keep doing what I've been doing. Trading art for code sounds cool because all in all. If i don't get paid for my artwork why should you get paid for your coding? Its...
by Fjamesfernandez
Sat Oct 17, 2015 9:38 am
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62795

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

Evidence that many people can't handle both drawing artwork and programing: https://www.youtube.com/watch?v=lw8yq1ubQG0 or https://www.youtube.com/watch?v=LUH32GRqqHI Can't or CAN? Just remember that everyone learn differently. a Programmer turn pixel artist would be a lot easier than a pixel artis...
by Fjamesfernandez
Sat Oct 17, 2015 9:30 am
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62795

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

Well, it would be a shame if it didn't happen. I for one was excited to see what you'd come up with. With that being said though, developing for NES can be a lot of work and it's not a project to undertake lightly. There's usually not as much possibility of monetary return either. Have you ever tho...
by Fjamesfernandez
Sat Oct 17, 2015 7:27 am
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62795

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

Hey guys just stopping by to let you know whats going on. I jstill have my Mugen Project going on that I need to finish up and working on a NES BOX ART. After talking to some people including a programmer I am making some decisions on my nes game. Though my ideas are possible but they were very cut ...
by Fjamesfernandez
Tue Oct 06, 2015 10:53 am
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62795

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

Frame wise for the mobs they are two frames each. Bath was only 3 because I didnt want to flap it like the insects. Unless the med transitions frame is taken out and the frame rate is slowed down. The up and down can be done via code so you dont have to use tiles for that. For the heroes im trying t...
by Fjamesfernandez
Tue Oct 06, 2015 10:33 am
Forum: NES Graphics
Topic: First Sprite Designs - Opinions?
Replies: 131
Views: 31259

Re: First Sprite Designs - Opinions?

Well if you think about it. I would think that the weight is still in the center, so you shouldn't have to tilt it at all. the tank is more top heavy than anything else. the bridge should shatter rather than doing the rag doll tilting. if you just shatter it all at once in a straight line the tank w...
by Fjamesfernandez
Tue Oct 06, 2015 9:44 am
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62795

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

Nintendo's background design sheets: 224x192, (16, 24)-(239, 215) As for that bat, if you're using sprites instead of background, they don't all need to be aligned to the 8x8 grid. You can slide individual rows or columns of sprites to use fewer tiles, which saves on both CHR size and flicker. Cool...
by Fjamesfernandez
Tue Oct 06, 2015 6:43 am
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62795

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

If that makes any sense to ya'll :D better over than under. I am sure certain things may need to be cut down the line but I also know that none will go to waste.
by Fjamesfernandez
Tue Oct 06, 2015 6:41 am
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62795

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

I'm guessing that the main reason that most RPGs don't animate the enemies is due to the amount of graphics for which there are room on the cart. If you put the graphics for the animations in your cart, I'd put them in the battle, because there'd be little reason not to. Well, Yeah as I said. No en...
by Fjamesfernandez
Mon Oct 05, 2015 9:25 pm
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62795

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

You think these may be too big? These should be find if you take a look at the grid. I know in most RPGs for the nes they dont move nor do a simple drag the sprite over to the heroes to give the illusion of them attackings like BOF1 for the SNES. but that might work here too. I didnt want to animate...
by Fjamesfernandez
Mon Oct 05, 2015 9:24 pm
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62795

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

Yeah once I get the right positioning on things it would be easier for me. That title screen picture is just a place holder to learn a way to shade without having to use much colors. That picture would just make things look too cluttered though the RoboCop had a cool title screen. Though Alex is the...