Search found 57 matches

by Fjamesfernandez
Mon Oct 05, 2015 10:35 am
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62290

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

As I was saying, you have to fill in 960 puzzle pieces with 256 tiles. Got it. focus on doing what you do best, the art. If you want to design for a mapper that gives you access to the features of the NES you're most familiar with, and can be produced, I'd go with the MMC3. Understood. It's what on...
by Fjamesfernandez
Sun Oct 04, 2015 8:51 pm
Forum: NES Graphics
Topic: First Sprite Designs - Opinions?
Replies: 131
Views: 30937

Re: First Sprite Designs - Opinions?

I fixed some of the lines that made the shape of your tank. I think I could had detail the crap out of it with the right reference but yeah :D love the animation though.
by Fjamesfernandez
Sun Oct 04, 2015 7:00 pm
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62290

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

Well if things go into the right direction and I have more work to show, I am planning to put together a Kickstarter for this. It's the reason why I said for now that I am not too worried about the money to make the carts for it and such. I am in the mix of rewriting/editing the story and getting al...
by Fjamesfernandez
Sun Oct 04, 2015 6:28 pm
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62290

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

Anything like a "limit break" in Final Fantasy series? With CHR RAM, you can plan on modifying up to 8 tiles per frame easily. That can be done while gameplay is happening; I've done exactly that in two NES games (RHDE: Furniture Fight and a forthcoming game published by Two Coins Entertainment). I...
by Fjamesfernandez
Sun Oct 04, 2015 12:02 pm
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62290

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

I like your sample a lot! Final fantasy style. Good choice. Thanks. Didn't want to do FP like Mother and some of Persona games that you only see the enemies. Though you'll have more detail space to work with for the enemies it feels kinda empty IMO nor did I wanted to do BOF style where you never s...
by Fjamesfernandez
Sun Oct 04, 2015 10:50 am
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62290

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

So lets see if I can water down the difference between Ram and Rom. With Ram create, modify, and freely combine tiles from different tile sets, but The only problem is that the RAM is slow. Rom makes changes to tiles fast and nearly instantaneous. but you are no longer able to switch "tiling" around...
by Fjamesfernandez
Sat Oct 03, 2015 10:03 pm
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62290

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

Nah you guys are doing excellent honestly. I shouldn't had said not to get so tech on me because through all of this I am learning. Its like you said, "you might end up drawing a lot of things that would be hard to implement and the programmer would have a tough time later on." When I do projects I ...
by Fjamesfernandez
Sat Oct 03, 2015 9:26 pm
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62290

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

it possible to have a quick animation like in Ninja gaidens Cut scenes? Anything that an actual NES game did, is by definition possible to do in an NES game. Is it easy? No. Can you do it with 256 tiles? Yes, if you use flat anime style animation... Or keep the animation restricted to a 128x128 box...
by Fjamesfernandez
Sat Oct 03, 2015 7:15 pm
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62290

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

Looks good. Double post all you want...it's your thread. Cool. I know know most forums don't like people doing that :D I think this is closer to the original sprite, but it kind of looks like he's not wearing pants... Recolored.png Yeah... Trust me i put that color before and thought the same thing...
by Fjamesfernandez
Sat Oct 03, 2015 5:41 pm
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62290

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

Hope its okay to double post. Sorry for all the questions I didnt meant to drive people away :D Ill get it in time. http://i958.photobucket.com/albums/ae70/fjamesfernandez/Nes%20Project/alex_zps7xu1cmlk.png http://i958.photobucket.com/albums/ae70/fjamesfernandez/Nes%20Project/Alex-M_zps4ijbusrf.png ...
by Fjamesfernandez
Sat Oct 03, 2015 8:12 am
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62290

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

Yeah its like the side scrolling games. While going side to side the far end "right" and far end "left" gets clipped to load in the design (I think i said that right) Its like making a triangle cutout on a cardboard paper then putting it over a passage on a book. as you are going left to right lette...
by Fjamesfernandez
Sat Oct 03, 2015 5:59 am
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62290

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

When I said 2x2 I meant for the bg palette radius of 16x16 (8,8,8,8). I'll just keep designing and stop worring about crap like that (some what). But with that said (excluding the text) everything is lined up. Just don't get to tech on me. Speaking about ram, rom, chips and such, I will only follow ...
by Fjamesfernandez
Fri Oct 02, 2015 8:50 pm
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62290

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

The Red, White, and Blue are already part of the BG color and the transparency is black so you don't have to count that, but spriting shades in sounds good. Redesigning the HUD I seem to be stuck. Looking through references how is it that the NES FF7 remake breaks the 128x128 tiling? Because designi...
by Fjamesfernandez
Fri Oct 02, 2015 8:08 pm
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62290

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

That won't work for me even if I tried :D I am still on Windows XP and running a 10 year old computer. so yeah... At least now I know the rules (I hope) and will be more thoughtful of designing my world. _________________________________________________________________________________ So the design ...
by Fjamesfernandez
Fri Oct 02, 2015 7:32 pm
Forum: NES Graphics
Topic: First Sprite Designs - Opinions?
Replies: 131
Views: 30937

Re: First Sprite Designs - Opinions?

Oh I don't mind Frankenstein spriting if it comes from my own image and I meant things in general lol I'm not pointing any fingers :D but yeah it's a pain.