Search found 57 matches

by Fjamesfernandez
Fri Oct 02, 2015 7:10 pm
Forum: NES Graphics
Topic: First Sprite Designs - Opinions?
Replies: 131
Views: 30937

Re: First Sprite Designs - Opinions?

It depends on what it is you are trying to do. I take longer doing pixel art on nes format than I do for snes on top of that I work even faster spriting high res (guilty gear) or even hd (persona arena) nes ever got damn pixel counts. One missed place pixel can screw up the whole thing. Some people ...
by Fjamesfernandez
Fri Oct 02, 2015 6:01 pm
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62291

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

dougeff wrote:Are you going to program it? Or just do the artwork?
Hell no, I am no programmer haha. I just don't ask anything from a coder until all artwork is done other than can this or can it not be done or is it too much of a hassle to do. I dont like programmers to be waiting around.
by Fjamesfernandez
Fri Oct 02, 2015 4:47 pm
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62291

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

The NES is weird (to me anyway. I'm more of a "16 bit era" guy) Notice the difference in the lines of the grid? The dotted lines are for each tile, while the solid ones are for each palette. That just blew my mind... I had no idea that the palette was in every 4 tiles. I thought that the palette wa...
by Fjamesfernandez
Fri Oct 02, 2015 4:26 pm
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62291

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

Ill give it a try without my brain popping out my head :D

Dont know whats going on here. Could had sworn I made sure each tile was in three colors unless I missed up some where.

Image
by Fjamesfernandez
Fri Oct 02, 2015 3:59 pm
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62291

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

Oh cool! Nice to see everything together like that. Im a visual person lol

See palette issues haha

Image

I feel stupid now. You are suppose to import>BMP file as nametable and it carries over the palette. ><
by Fjamesfernandez
Fri Oct 02, 2015 3:41 pm
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62291

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

If I recall, Shiru's BMP import will take the first 4 colours found (i.e. scanning left to right, top to bottom) and treat those as color 0,1,2,3 in the imported tile. I think I worked around this by placing 4 dots in the corner just to keep it from re-ordering the colours on me. Hmm, I might have ...
by Fjamesfernandez
Fri Oct 02, 2015 3:22 pm
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62291

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

NES Screen Tool supports importing/exporting .bmp files. But you might be better off to also get a Tile Editor program like YY-CHR or Tile Layer Pro. It goes something like this... -create image in Photoshop -change Image/Mode/ to Indexed...and "custom"/"custom" and reduce the palette to 4 colors. ...
by Fjamesfernandez
Fri Oct 02, 2015 1:31 pm
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62291

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

If you'd like to learn about NES backgrounds in a hands-on way, I'd recommend trying Shiru's NES screen tool: https://shiru.untergrund.net/files/nesst.zip Anything you can make with this tool is a valid NES background. It also has a sprite editor, so you can assemble and test sprites with it as wel...
by Fjamesfernandez
Fri Oct 02, 2015 10:57 am
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62291

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

So, for the boy walking that you posted... 1st palette pink, orange, brown...most things 2nd palette yellow, white, black...face/hair 3rd palette 2 blues, white...pants and socks Yeah got it, though that would drive me crazy. Just an animation I did that the cape had to be in another layer made the...
by Fjamesfernandez
Fri Oct 02, 2015 10:16 am
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62291

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

Re:256 tiles. I think you're misunderstanding. The background is constructed from arranging tiles. The PPU has access to 256 unique ones for background and 256 unique ones for sprites, at any given time. Umm, that's when I get lost >_> I am not going to lie (Uncomfortable laugh) that just sounds to...
by Fjamesfernandez
Fri Oct 02, 2015 8:55 am
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62291

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

@ darryl.revok: Definitely. Friday the 13th has a day/night time cycle, as does Simon's Quest, Wow, I have completely forgot about FT13 and I never got to play Simon's quest, but that's good to know. I'm guessing you're pretty aware of the palette and size limitations. Yes. A friend of mine took his...
by Fjamesfernandez
Fri Oct 02, 2015 8:10 am
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 62291

Learning NES Pixel Art with restrictions

First off, I want to say, "Hi" to everyone being that I am new here :D So what am I doing here? For the past years I've been working on nothing but High Res Pixel art for MUGEN. Ignoring the hell out of Low Res sprites, but the pass recent months (while helping two of my friends) I started to work o...