Search found 93 matches

by Guilty
Tue Sep 13, 2016 10:05 pm
Forum: NES Hardware and Flash Equipment
Topic: Grumps Dream Course cart
Replies: 4
Views: 2333

Re: Grumps Dream Course cart

Well that seems important! Thank you! At a glance, that doesn't seem to change too much. It looks like the 65c816's instruction set is very similar to the 6502. Now I have a better idea of what to google.
by Guilty
Tue Sep 13, 2016 4:40 pm
Forum: NES Hardware and Flash Equipment
Topic: Grumps Dream Course cart
Replies: 4
Views: 2333

Grumps Dream Course cart

Firstly, yeah I know there's a subreddit for this romhack, and they all are being pansies about legal concerns. Whatever, it's not like I'm selling this thing. Anyways. I'm trying to play a romhack of Kirby's Dream Course on my SNES! The romhack is applied to the Japanese version. I'm trying to do t...
by Guilty
Tue Aug 30, 2016 12:53 pm
Forum: General Stuff
Topic: Hey Dwedit...
Replies: 15
Views: 7296

Re: Hey Dwedit...

If you live in the middle of nowhere, by definition there's not many people -> you can easily get on the city/county council/board/whatever political thing you have there. Once there, you start pressing for good internet, it improves the place in the eyes of anyone looking to move there afterall, i...
by Guilty
Tue Aug 16, 2016 12:20 pm
Forum: Homebrew Projects
Topic: The Legends of Owlia
Replies: 97
Views: 61638

Re: The Legends of Owlia (available at INL)

Replaying this, and I have to say the thing that stuck with me the most is the music. Especially the forest and tundra themes are my favorite tunes in the game. The small things in this game that are counter-intuitive really drive me insane, but if someone told me this was released when the NES was ...
by Guilty
Mon Aug 15, 2016 8:51 pm
Forum: NESdev
Topic: Object update order
Replies: 32
Views: 8701

Re: Object update order

You're not limited to 16 objects. You can change at any time by changing object num. And variables are indeed accessed with OBJaddrhigh,x (or whatever piece of RAM they want) where X is their object number. Edit: I suppose it's true you'd be limited to 16 if you didn't want page crossing, but I don...
by Guilty
Mon Aug 15, 2016 5:56 pm
Forum: NESdev
Topic: Object update order
Replies: 32
Views: 8701

Re: Object update order

Bringing this thread back from the dead. @tokumaru, I'm working on object implementation again and I'm really curious how your objects are referencing their variables. Currently the only way I can imagine your system working is if you arrange each 'column' in ram to be an object (say, $4001, $4011, ...
by Guilty
Thu Aug 11, 2016 5:07 pm
Forum: NESemdev
Topic: FCEUX 2.2.3 released!
Replies: 11
Views: 4596

Re: FCEUX 2.2.3 released!

Yay! Does it support A53 yet? And who's breakfast do I have to make to get support for Cheapocabra GTROM on mapper 111?
by Guilty
Tue Jul 19, 2016 5:39 pm
Forum: 2016 NESdev Competition
Topic: Progress Thread - Nebs & Debs Prequel
Replies: 79
Views: 72411

Re: Progress Thread - Nebs & Debs Prequel

If you'd like, I would not mind sharing my metasprite animation format, which allows for variable frame lengths and arbitrary loop points. PLEASE. I've been struggling with animation code for so long. I wasted an entire month making a metasprite animation routine that ended up using an entire 30 ra...
by Guilty
Wed Jun 15, 2016 8:12 pm
Forum: Homebrew Projects
Topic: The Legends of Owlia
Replies: 97
Views: 61638

Re: The Legends of Owlia (available at INL)

Okay I feel like an idiot but what is the first thing you're supposed to do in this game? I read both bookcases. Am I missing something? The dang forest won't let me leave.
by Guilty
Sat Jun 04, 2016 9:20 am
Forum: General Stuff
Topic: Character Diversity in *your/our/modern* NES Games
Replies: 159
Views: 28114

Re: Character Diversity in *your/our/modern* NES Games

So everyone complains about the female supremacist, but no one cares about the probably higher number of male supremacists? I hear it all the time where I live in the south: "Men are stronger, men are tougher", yet, these are the people who think they're hot stuff because they have jacked up pickup...
by Guilty
Thu Jun 02, 2016 5:42 pm
Forum: Homebrew Projects
Topic: The Legends of Owlia
Replies: 97
Views: 61638

Re: The Legends of Owlia (SE coming out late May '16)

Cheers, GG! I'm glad I came back to this thread on release day. Ordered and eagerly anticipating!
by Guilty
Thu Jun 02, 2016 5:36 pm
Forum: General Stuff
Topic: Character Diversity in *your/our/modern* NES Games
Replies: 159
Views: 28114

Re: Character Diversity in *your/our/modern* NES Games

Late reply: I've been dreading catching up on this thread for fear that it might go downhill... ...which is already did. Some time ago. Incoming broad opinions, please stop me from putting any words in anyone's mouth: If I misinterpret something you say, please don't think I'm trying to misrepresent...
by Guilty
Sun May 29, 2016 5:27 pm
Forum: Membler Industries
Topic: Membler Industries in 2015
Replies: 72
Views: 176746

Re: Membler Industries in 2015

Ah, perfect. Thank you.
by Guilty
Fri May 27, 2016 4:12 pm
Forum: NESdev
Topic: Object update order
Replies: 32
Views: 8701

Re: Object update order

If it was, this would be a pain to derive each frame. If you have one state per one animation, then sure, it's not too hard, but it's often a bit inefficient to program things that way. It all depends on the game. Complex metaspriting gets pretty heavy on the cycles. If you have to go through a lot...
by Guilty
Fri May 27, 2016 1:18 pm
Forum: NESdev
Topic: Object update order
Replies: 32
Views: 8701

Re: Object update order

I'll now ask a series of questions to see what kinds of things I need to consider when differing from your technique. - logic routine index (1 byte); Is this really needed? I simply call upon a specific logic routine that depends on the object, and if the object has more than one state then it can s...