Search found 93 matches

by Guilty
Fri May 27, 2016 9:33 am
Forum: NESdev
Topic: Object update order
Replies: 32
Views: 8685

Re: Object update order

I'm not sure I understand how you guys are setting up your objects. Currently I just have $0400 dedicated to object data, and each object begins with a byte declaring its type, then four bytes for its coordinates, then four bytes for velocities, then whatever additional stuff the object may need. Ob...
by Guilty
Fri May 27, 2016 8:09 am
Forum: 2016 NESdev Competition
Topic: Planning
Replies: 202
Views: 103034

Re: Planning

I question the inclusion of a Tone and Mood category, because I think that's something that a lot of entries aren't going to place in. I feel like that should instead be a consideration for the Overall category, since it's sort of a 'more than the sum of its parts' thing. Other than that I agree wit...
by Guilty
Thu May 26, 2016 7:19 pm
Forum: SNESdev
Topic: New SNES game in development: Furry RPG (working title)
Replies: 107
Views: 57470

Re: New SNES game in development: Furry RPG (working title)

Myask wrote:Am I misremembering there being a patent on the SoM ring menu? I suppose it would be expired, by now...
There was a patent on the friggin ring menu? I need to look into this. I wanted to implement something similar and I'm nervous to try it out now!
by Guilty
Thu May 26, 2016 6:39 pm
Forum: General Stuff
Topic: Character Diversity in *your/our/modern* NES Games
Replies: 159
Views: 28024

Re: Character Diversity in *your/our/modern* NES Games

leg Pffaaaahahhaha. Puns aside you also bring up the subject of palettes, which gets me thinking as well; colors are a commodity on the NES. Balancing the available sprite palettes can be a tricky act if characters have multiple skin tones. Having a few villagers on screen at once could be a proble...
by Guilty
Thu May 26, 2016 4:54 pm
Forum: Membler Industries
Topic: Membler Industries in 2015
Replies: 72
Views: 176527

Re: Membler Industries in 2015

Er, my computer has no serial port. Is it possible to use USB-USB instead? Perhaps a simple serial-USB adapter is all I need...?
by Guilty
Thu May 26, 2016 3:01 pm
Forum: General Stuff
Topic: Character Diversity in *your/our/modern* NES Games
Replies: 159
Views: 28024

Re: Character Diversity in *your/our/modern* NES Games

I'm glad this topic is being brokighet IP. Here's a (IMO) good article on skin colour and biased dynamic range. How do you think it compares the palette choices made for third/fourth gen consoles? The comments section on this article is hilarious. I have no idea how much I believe any of these peop...
by Guilty
Thu May 26, 2016 2:45 pm
Forum: NES Graphics
Topic: Newcomer to NES programming
Replies: 248
Views: 81379

Re: Newcomer to NES programming

However! After the unpleasant community backlash, this is now absolutely out of the question. Not every future game I develop will be pornographic, just... most of them. (I've recently started a clean, Super Mario Bros. clone, as a side project, for example.) That makes me sad. Your work is really ...
by Guilty
Thu May 26, 2016 2:41 pm
Forum: General Stuff
Topic: Character Diversity in *your/our/modern* NES Games
Replies: 159
Views: 28024

Re: Character Diversity in *your/our/modern* NES Games

It was going to be more subtle... The ninja is rescuing his 'girlfriend', if he took off his mask and revealed to really be a woman, I was going to leave it to the imagination what 'girlfriend' means. I think that's often the best way to do it. Ambiguity leaves room for people not to be offended in...
by Guilty
Thu May 26, 2016 2:07 pm
Forum: General Stuff
Topic: Character Diversity in *your/our/modern* NES Games
Replies: 159
Views: 28024

Re: Character Diversity in *your/our/modern* NES Games

I would say 'all of the above'. Believe it or not, I was considering doing a Metroid reveal at the end of my game, to show that the Ninja is secretly...some kind of minority, perhaps trans-gendered or gay or something, but I still feel it's a bit disingenuous. Especially since the tone of my game i...
by Guilty
Thu May 26, 2016 12:59 pm
Forum: General Stuff
Topic: Character Diversity in *your/our/modern* NES Games
Replies: 159
Views: 28024

Re: Character Diversity in *your/our/modern* NES Games

But that begs the question. The fantasy-european setting is all-white because that's the established expectation of what fantasy-european means. But there were enough people of different visual appearances in the middle ages to justify them in a story. It's just been since largely erased by the Gen...
by Guilty
Thu May 26, 2016 12:41 pm
Forum: General Stuff
Topic: Character Diversity in *your/our/modern* NES Games
Replies: 159
Views: 28024

Re: Character Diversity in *your/our/modern* NES Games

Does anyone think the Power Rangers is racist? They made the Red ranger Native American, the Black ranger African American, the Yellow ranger is (a girl) from East Asia... That's a really interesting example. I've always been divided on that kind of stuff because it is definitely stereotyping, and ...
by Guilty
Thu May 26, 2016 12:27 pm
Forum: General Stuff
Topic: Character Diversity in *your/our/modern* NES Games
Replies: 159
Views: 28024

Re: Character Diversity in *your/our/modern* NES Games

Speaking purely about Run and Gun, I don't think there's anything wrong with both characters being men in a game that is ostensibly a 80's male power fantasy. I also don't see fault with one or both of them being white since it draws a lot from Rambo. As for games in general, I think that a well-rou...
by Guilty
Wed May 25, 2016 7:54 pm
Forum: NES Graphics
Topic: Foreshortening is hard
Replies: 16
Views: 9681

Re: Foreshortening is hard

Using the skin color for the sword is another interesting option. I took some inspirations for the sprites from Willow, and looking to willow again it looks like the sword and shield constitute a third palette. I haven't played enough of the game to see how this effects enemy colors though. As I get...
by Guilty
Wed May 25, 2016 4:50 pm
Forum: NESdev
Topic: Object update order
Replies: 32
Views: 8685

Re: Object update order

Now isn't this a familiar conversation! I spend a lot of time wondering about this myself, but I have pretty limited experience with applying this to actual NES games. I've been theorizing about an object handling routine that visits each object more than once, but uses different logic each time. Th...
by Guilty
Wed May 25, 2016 4:34 pm
Forum: NES Hardware and Flash Equipment
Topic: CHR RAM and the Kazzo (Paging INL!)
Replies: 4
Views: 1916

Re: CHR RAM and the Kazzo (Paging INL!)

reset stub in all banks I have not yet played around with the bank switching, but I'm pretty confident I understand the way this works. I do wonder a bit about the discrepancies between the 'banks' that nesasm3 divides its code into and the 'banks' that get switched in and out via mapper, but I fig...