Search found 93 matches

by Guilty
Thu May 19, 2016 2:57 pm
Forum: 2016 NESdev Competition
Topic: Planning
Replies: 202
Views: 103083

Re: NesDev compo 2016

IMO you should go with whatever fits the type of scrolling you're gonna use (if any) better, instead of ending up with scrolling artifacts just to be 100% like Battletoads. I have grandiose plans for scrolling and a status bar that I'm pretty sure will only work with single-screen switchable mirror...
by Guilty
Thu May 19, 2016 12:01 am
Forum: 2016 NESdev Competition
Topic: Planning
Replies: 202
Views: 103083

Re: NesDev compo 2016

Hi, sorry, I came for the teal deer but caught something alarming; I thought the A53 supports AOROM? The wiki says that mapper 28 was designed to support AOROM. I just switched my project over to it and I want to be sure that I should stick with this and not oversized BNROM. Granted I don't understa...
by Guilty
Sat May 14, 2016 11:03 am
Forum: Reproduction
Topic: [SOLVED] Snes SD3 Hardtype Kazzo
Replies: 11
Views: 7556

Re: Snes SD3 Hardtype Kazzo

Do you have any other flash solution with which to test the ROM on your Super NES, such as the SNES PowerPak, Super EverDrive, or sd2snes? No sir, I don't. However... http://www.memegasms.com/media/created/vhyfxm.jpg I have it working! Turns out, the hack was indeed at fault. I contacted the hacker...
by Guilty
Sat May 14, 2016 9:44 am
Forum: Reproduction
Topic: [SOLVED] Snes SD3 Hardtype Kazzo
Replies: 11
Views: 7556

Re: Snes SD3 Hardtype Kazzo

what does it say on the screen when you run it? Word for word from my CRT: Holy Striker Batman Copr. 2015 Damian Yerrick Basic Mapping Test 008=081 400=080 408=081 018=083 410=082 418=083 028=085 420=084 428=085 038=087 430=086 438=087 808=001 C00=000 C08=001 818=003 C10=002 C18=003 828=005 C20=004...
by Guilty
Sat May 14, 2016 8:18 am
Forum: Reproduction
Topic: [SOLVED] Snes SD3 Hardtype Kazzo
Replies: 11
Views: 7556

Re: Snes SD3 Hardtype Kazzo

No sir, I don't find anything to that effect... Which makes me pretty sad. That's so strange. It plays nice with Hogan and everything... Well, I guess we'll be playing the backless version. Unless someone else can confirm it working. I'll double check on Insane Difficulty as well.
by Guilty
Fri May 13, 2016 6:18 pm
Forum: Reproduction
Topic: [SOLVED] Snes SD3 Hardtype Kazzo
Replies: 11
Views: 7556

Re: Snes SD3 Hardtype Kazzo

Don't use Swap bin when using the INL boards. Swap bin is meant for burning your game to 27C801 EPROM chips, and shouldn't be used for any other reason. If you've been using that for your ROM file before programming with the Kazzo that would explain why it doesn't work for sure. Well dang, that wou...
by Guilty
Fri May 13, 2016 8:46 am
Forum: Reproduction
Topic: [SOLVED] Snes SD3 Hardtype Kazzo
Replies: 11
Views: 7556

Re: Snes SD3 Hardtype Kazzo

6MB roms are a little tricky to arrange properly because of the backwardsness of SNES rom format with the higher bank first. Have to take the last 2MB of your 6MB file, double it and place it as first 4MB in new file. Then take first 4MB of the 6MB file and append it to the end of your new file and...
by Guilty
Thu May 12, 2016 7:28 pm
Forum: Reproduction
Topic: [SOLVED] Snes SD3 Hardtype Kazzo
Replies: 11
Views: 7556

[SOLVED] Snes SD3 Hardtype Kazzo

So, I'm trying to burn Seiken Densetsu 3 to a snes flash board from INL using the Kazzo. I'm pretty sure I've done everything correctly so far but I'm lost at the actual burning part. Maybe even INL himself will chime in here. To be specific, I'm burning a Seiken Densetsu 3 rom that has been pretty ...
by Guilty
Tue May 03, 2016 2:50 pm
Forum: SNESdev
Topic: When to use DMA and when not to?
Replies: 17
Views: 4588

Re: When to use DMA and when not to?

Yeah. :? From my personal yet insignificant point of view, you could easily go on like this forever -- i.e., put out random ideas too big for your boots anyway, and dismiss any substantial advice by shallow counterquestions and/or outright defensive behavior. (Don't bother asking for proof -- your ...
by Guilty
Tue May 03, 2016 2:29 pm
Forum: Homebrew Projects
Topic: NESDev Compo THEME poll
Replies: 35
Views: 12871

Re: NESDev Compo THEME poll

Aw, man. If there's no theme, I have no ideas then. I'm gonna have a really hard time limiting myself to something realistic and not a seven level beat-em-up platformer that's way out of my scope.
by Guilty
Fri Apr 29, 2016 3:32 pm
Forum: Newbie Help Center
Topic: Collision Examples
Replies: 7
Views: 2853

Re: Collision Examples

Now this is the kind of thread I was hoping to start. This is a fast, fast way to check collisions (and it is easily extendable to 16bit, as well as to objects that aren't fixed width): http://atariage.com/forums/topic/71120-6502-killer-hacks/page__st__50#entry1054049 That method is radically differ...
by Guilty
Thu Apr 28, 2016 10:33 pm
Forum: NESdev
Topic: Language definitions for syntax highlighting in Notepad++
Replies: 20
Views: 15420

Re: Language definitions for syntax highlighting in Notepad+

Tokumaru to the rescue.
Round the clock, the Brazilian with the answer.
Thanks again Toku.
by Guilty
Thu Apr 28, 2016 10:06 pm
Forum: Newbie Help Center
Topic: Collision Examples
Replies: 7
Views: 2853

Collision Examples

I don't know if this is the best place to put this, but I'm looking for examples on how to handle collision, and maybe we can start a broader discussion on different techniques in general as well as the way they can be set up on the NES. I've seen a few threads on this forum discussing collision bef...
by Guilty
Thu Apr 28, 2016 9:45 pm
Forum: NESdev
Topic: Language definitions for syntax highlighting in Notepad++
Replies: 20
Views: 15420

Re: Language definitions for syntax highlighting in Notepad+

Aw man, all the 6502 language definition files for notepad++ online are dead links...
by Guilty
Thu Apr 28, 2016 10:37 am
Forum: phpBB Issues
Topic: Third-level forums
Replies: 24
Views: 22800

Re: Third-level forums

A third level forum for the compo sounds really nice. I've been trying to lurk each thread about it but I sure don't want to miss anything, especially more official details or rules. Maybe by the time those guidelines are released, I'll have just barely enough experience under my belt to enter somet...