Search found 38 matches

by Zutano
Tue Jun 06, 2017 11:18 am
Forum: Newbie Help Center
Topic: Want to access variables from other program.
Replies: 5
Views: 1747

Re: Want to access variables from other program.

A while ago, someone made an AI that learned to play Super Mario World. https://www.youtube.com/watch?v=qv6UVOQ0F44 Looks like he used the BizHawk emulator, which can be scripted using Lua. The scripting engine probably provides access to the internal "RAM" of the emulated system, so you can get val...
by Zutano
Thu May 25, 2017 7:35 am
Forum: NESdev
Topic: Implementing a (pseudo) random number generator
Replies: 22
Views: 6497

Re: Implementing a (pseudo) random number generator

Is there a way to access the value in the NES APU's noise channel directly to get random numbers?
by Zutano
Wed May 24, 2017 8:05 pm
Forum: NESdev
Topic: Implementing a (pseudo) random number generator
Replies: 22
Views: 6497

Implementing a (pseudo) random number generator

For my latest project, I needed a way to generate random numbers on the NES. I figured I'd share my method here. I use a 32-bit Galois Linear Feedback Shift Register (LFSR: https://en.wikipedia.org/wiki/Linear-feedback_shift_register#Galois_LFSRs ), which is decently quick and can generate a sequenc...
by Zutano
Wed May 24, 2017 10:07 am
Forum: General Stuff
Topic: Planning for PayPal disputes as a contract programmer
Replies: 11
Views: 2915

Re: Planning for PayPal disputes as a contract programmer

Refer him to me, I'll quote him €150 for the same job. He'll surely come running back, willing to take your price of €80 :wink:
by Zutano
Mon May 08, 2017 12:35 pm
Forum: General Stuff
Topic: Need someone who's good with music...
Replies: 27
Views: 5119

Re: Need someone who's good with music...

Someone on the FamiTracker forums has adapted We Are Number One for the NES: http://forums.famitracker.com/viewtopic.php?f=9&t=2945&p=19204&hilit=we+are+number+one#p19204 Just download the FTM file and use FamiTone2 to import directly into your NES project: https://shiru.untergrund.net/code.shtml Un...
by Zutano
Fri Apr 07, 2017 3:41 pm
Forum: General Stuff
Topic: My school blocked NESdev
Replies: 17
Views: 4320

Re: My school blocked NESdev

Had this happen to me at a coding jam. A CODING JAM.

You could try getting a VPN so the school doesn't know what sites you visit. That or set up your home router as a a VPN server so you can connect through your home network while at school.
by Zutano
Wed Apr 05, 2017 12:32 pm
Forum: NESdev
Topic: 6502 NES disassembler, python 3
Replies: 24
Views: 9105

Re: 6502 NES disassembler, python 3

The added benefit of GitHub is the fact that you can add some collaborators. I see some ways the output can be improved, like identifying the NMI and jump points, and labeling the PPU registers. There seems to be plenty of NES-related code on GitHub already, so I doubt it would get taken down for co...
by Zutano
Tue Apr 04, 2017 5:06 pm
Forum: NESdev
Topic: 6502 NES disassembler, python 3
Replies: 24
Views: 9105

Re: 6502 NES disassembler, python 3

Why not use the command line arguments to take the path of the ROM?

Code: Select all

if len(sys.argv) < 2:
    print("usage: 6502d <path>")
    exit()
path = sys.argv[1]