Search found 90 matches

by bazza
Thu Dec 06, 2018 9:25 pm
Forum: General Stuff
Topic: Release my frist game in 8bit
Replies: 33
Views: 15457

Re: Release my frist game in 8bit

WedNESday wrote:Is he being serious about the dildos? Because when I look at them now, that's all I see.
Small perverted. It is what imagine :P
by bazza
Thu Dec 06, 2018 3:23 pm
Forum: General Stuff
Topic: Release my frist game in 8bit
Replies: 33
Views: 15457

Re: Release my frist game in 8bit

Banshaku wrote:I tried on linux and since it's a console application (which I didn't realize at first), you need to resize the screen to make it work properly.
The version appimage open a window when doing double click :S
by bazza
Thu Dec 06, 2018 6:44 am
Forum: General Stuff
Topic: Release my frist game in 8bit
Replies: 33
Views: 15457

Re: Release my frist game in 8bit

yaros wrote:
koitsu wrote: Rorschach test -- what do you see?
Fountain syringe

Image
And in the new version his steering wheel are of dildos
la capi 0.2
la capi 0.2
2018-12-06-104229_800x600_scrot.png (11.18 KiB) Viewed 4734 times
by bazza
Thu Dec 06, 2018 6:28 am
Forum: General Stuff
Topic: Release my frist game in 8bit
Replies: 33
Views: 15457

Re: Release my frist game in 8bit

nocash wrote:Are the pixels drawn using orthographic polygon projection?
I use tvout turned into tvout terminal. When it launch version 2 release the source

https://playground.arduino.cc/Main/TVout
by bazza
Thu Dec 06, 2018 6:20 am
Forum: General Stuff
Topic: Release my frist game in 8bit
Replies: 33
Views: 15457

Re: Release my frist game in 8bit

qalle wrote:
The Windows version didn't work on my computer (Windows 10; the picture scrolls rapidly in vertical direction).
lacapi.png
Edit: deleted stuff.
If you have to do bigger the terminal
by bazza
Thu Dec 06, 2018 6:20 am
Forum: General Stuff
Topic: Release my frist game in 8bit
Replies: 33
Views: 15457

Re: Release my frist game in 8bit

If you have to do bigger window
by bazza
Sat Nov 17, 2018 3:23 pm
Forum: General Stuff
Topic: Release my frist game in 8bit
Replies: 33
Views: 15457

Release my frist game in 8bit

Image
https://bazza.itch.io/lacapi

run in arduino, windows, gnu/linux (arm, intel) :D
by bazza
Wed Aug 08, 2018 7:24 am
Forum: NESdev International
Topic: juego en 8bit para arduino
Replies: 0
Views: 10551

juego en 8bit para arduino

este es mi pequeño juego para arduino en 8bit

https://maquinaslibres.noblogs.org/jueg ... steroides/

Image
by bazza
Wed Aug 08, 2018 7:22 am
Forum: General Stuff
Topic: 8 bit game for arduino
Replies: 3
Views: 2513

8 bit game for arduino

https://maquinaslibres.noblogs.org/jueg ... steroides/

It is my small game for arduino make in 8bit
by bazza
Wed Jul 25, 2018 8:56 am
Forum: NESdev
Topic: Ideas of systems to emulate on the NES
Replies: 34
Views: 17984

Re: Ideas of systems to emulate on the NES

I wanted a rom very simple to test in an emuladorde 6502
Without using the memory APU / PPU for and have a weight 8K

https://github.com/mkeller0815/MOUSE2Go ... er/Arduino
by bazza
Sun Jul 22, 2018 1:33 pm
Forum: NESdev
Topic: Is NES/Famicom detection possible?
Replies: 103
Views: 13147

Re: Is NES/Famicom detection possible?

Image
Fisher wrote:
cartucho-duplo-slot-72-e-60-pinos-roger-rabbit-original-nes-D_NQ_NP_667582-MLB26596058497_012018-F.jpg
Has the photo of the another side of PCB?
by bazza
Thu Jul 19, 2018 6:59 pm
Forum: Homebrew Projects
Topic: My Homebrew Project
Replies: 9
Views: 6590

Re: My Homebrew Project

dont work in nestopia :(
by bazza
Thu Jul 19, 2018 8:40 am
Forum: NES Music
Topic: Ultrasonic pulse behaviors for 2a0x and MMC5.
Replies: 20
Views: 15712

Re: Ultrasonic pulse behaviors for 2a0x and MMC5.

Already it can create a BadBios with NES room
by bazza
Wed Jul 18, 2018 11:57 am
Forum: NESdev
Topic: Tool for converting existing picture -> chr nes
Replies: 15
Views: 3145

Re: Tool for converting existing picture -> chr nes

This is my converter of images to NES based in gallleryNES of no-carrie

https://maquinaslibres.noblogs.org/file ... mg2nam.zip

It is something that wanted to arm does a lot and now did me a time
by bazza
Mon Jul 16, 2018 5:19 pm
Forum: NESdev International
Topic: pueto 45 del cartucho de family (Audio from 2A03)
Replies: 22
Views: 16022

Re: pueto 45 del cartucho de family (Audio from 2A03)

No parece funcionar. Ademas todos los ejemplos que encuentro usan un software un cartucho que usa el joystick o puerto como control para enviar los mensajes que traduce del MIDI