Search found 91 matches

by bleubleu
Sat Aug 03, 2019 8:56 pm
Forum: NES Music
Topic: FamiStudio NES music editor
Replies: 34
Views: 18347

FamiStudio NES music editor

Hi! I took some time in the last few weeks to make a simple NES music editor. It is intended to be more user-friendly than FamiTracker. Its feature set is designed to match FamiTone2, and even has native export to it. Modern DAW-style UI with sequencer and piano roll, no hexadecimal anywhere Full Un...
by bleubleu
Sun Apr 28, 2019 7:12 pm
Forum: NESdev
Topic: Mesen Debugger - Feedback/Feature Requests? (2018 edition)
Replies: 201
Views: 103996

Re: Mesen Debugger - Feedback/Feature Requests? (2018 editi

Haha. Thanks is brilliant! Thanks!

I'll give it a try soon. I think I can make myself a really kickass visual debugger for gameplay with that.

-Mat
by bleubleu
Sun Apr 28, 2019 5:01 am
Forum: NESdev
Topic: Mesen Debugger - Feedback/Feature Requests? (2018 edition)
Replies: 201
Views: 103996

Re: Mesen Debugger - Feedback/Feature Requests? (2018 editi

Hi!

I want to create myself some simple debugging Lua scripts to display the state of my hero, NPCs, etc. Is it possible to access debug info from Lua? This would avoid me having to hard-code addresses of stuff (which changes all the time during development).

Thanks!

-Mat
by bleubleu
Tue Feb 19, 2019 8:05 pm
Forum: Homebrew Projects
Topic: Untitled adventure game, Milestone 2: Basic gameplay
Replies: 15
Views: 18101

Re: Untitled adventure game, Milestone 2: Basic gameplay

One thing that tripped me up while reading your "assembly language" in the comments to the right was that most architectures' equality comparison behaves as != instead of == : a subtraction that is true if they are different or false if not. That way, the interpreter can use the same logic for comp...
by bleubleu
Tue Feb 19, 2019 6:30 pm
Forum: Homebrew Projects
Topic: Untitled adventure game, Milestone 2: Basic gameplay
Replies: 15
Views: 18101

Re: Untitled adventure game, Milestone 2: Basic gameplay

I am able to write simple parser, lexer or interpreter. When it comes to bytecode/machine code generation my brain shuts down. Could you advise some resources you used and learned from? Me too. I kind of made up the bytecode as I went along. Maybe the best way to go about it is with an example? Thi...
by bleubleu
Mon Feb 18, 2019 8:37 pm
Forum: Homebrew Projects
Topic: Untitled adventure game, Milestone 2: Basic gameplay
Replies: 15
Views: 18101

Re: Untitled adventure game, Milestone 2: Basic gameplay

I love it, I love the graphics too. Can you provide more details on the code generation of your script language? Sure. I was looking for simplest language to implement and i remembered BASIC, which is the 1st language i learned as a kid (im old). I drew inspiration from ubasic (https://github.com/a...
by bleubleu
Mon Feb 18, 2019 5:52 pm
Forum: Homebrew Projects
Topic: Untitled adventure game, Milestone 2: Basic gameplay
Replies: 15
Views: 18101

Re: Untitled adventure game, Milestone 2: Basic gameplay

yeah i forgot to comment about the graphics, but those are nice - i especially liked the walking animation for the patrolling bug, it has lots of nice character to it. :) Ha thanks man. Saw this over and Twitter and wanted to pop in to say WOW! Very nice graphics, and the rest looks solid as well! ...
by bleubleu
Mon Feb 18, 2019 5:51 pm
Forum: Homebrew Projects
Topic: Project Blue: Full version. LIVE on Kickstarter!
Replies: 29
Views: 30341

Re: Project Blue: Full version news thread

Nice! Cool stuff man!! Keep posting stuff on Instagram! :D

-Mat
by bleubleu
Sun Feb 17, 2019 5:41 pm
Forum: Homebrew Projects
Topic: Untitled adventure game, Milestone 2: Basic gameplay
Replies: 15
Views: 18101

Re: Untitled adventure game, Milestone 2: Basic gameplay

The graphics in this work-in-progress are definitely better than average for commercially released NES games. If they're something that you just ripped from another source then I apologize for the misplaced compliment. :) Thanks. They are, in fact, heavily inspired by a bunch of stuff I found on go...
by bleubleu
Sun Feb 17, 2019 5:39 pm
Forum: Homebrew Projects
Topic: Untitled adventure game, Milestone 2: Basic gameplay
Replies: 15
Views: 18101

Re: Untitled adventure game, Milestone 2: Basic gameplay

How did you add support for copy/paste from Aseprite? Thanks for the kind words. Aseprite is open source, so it is quite easy to see how the "encode" their clipboard data. I can send you my C# code if you want. It is essentially a bunch of image data, compressed using a DEFLATE type algorithm. Supe...
by bleubleu
Sun Feb 17, 2019 6:24 am
Forum: Homebrew Projects
Topic: Untitled adventure game, Milestone 2: Basic gameplay
Replies: 15
Views: 18101

Untitled adventure game, Milestone 2: Basic gameplay

Time for an update, trying a video format this time. Less work for me.

Image

-Mat
by bleubleu
Wed Feb 13, 2019 7:05 pm
Forum: NESdev
Topic: Mesen Debugger - Feedback/Feature Requests? (2018 edition)
Replies: 201
Views: 103996

Re: Mesen Debugger - Feedback/Feature Requests? (2018 editi

I might be running a build from 1+ month ago (whenever the last time you added me a feature!).
I will take a new nightly and give it a try.

-Mat
by bleubleu
Tue Feb 12, 2019 6:20 am
Forum: NESdev
Topic: Mesen Debugger - Feedback/Feature Requests? (2018 edition)
Replies: 201
Views: 103996

Re: Mesen Debugger - Feedback/Feature Requests? (2018 editi

Hi.

I got this today while debugging. First time ever. I think it happened when I was supposed to hit a breakpoint (?) Not sure.
Not sure the callstack is good enough to pinpoint the problem. Good luck :)

-Mat
by bleubleu
Thu Jan 17, 2019 6:40 am
Forum: NESdev
Topic: Mesen Debugger - Feedback/Feature Requests? (2018 edition)
Replies: 201
Views: 103996

Re: Mesen Debugger - Feedback/Feature Requests? (2018 editi

Beautiful! It works! Thanks!

-Mat
by bleubleu
Wed Jan 16, 2019 5:46 am
Forum: NESdev
Topic: Mesen Debugger - Feedback/Feature Requests? (2018 edition)
Replies: 201
Views: 103996

Re: Mesen Debugger - Feedback/Feature Requests? (2018 editi

Fantastic. I will give it a try. I running a build for a couple nights ago. Did you change something in the debugger? Im having a hard time adding a watch to view variables as WORDs ({xxxx} notation). Seems like it doesnt work anymore. The debugger clearly knows the right address as they are present...