Thanks, I'm going to head over the library and see if they have a primer on English punctuation and grammar.
Hopefully that will clear things up.
Search found 123 matches
- Mon Feb 01, 2016 7:46 am
- Forum: SNESdev
- Topic: Looking for a beta reader
- Replies: 10
- Views: 4878
- Sun Jan 31, 2016 11:35 pm
- Forum: SNESdev
- Topic: Why no SNES homebrew scene?
- Replies: 468
- Views: 203392
Re: Why no SNES homebrew scene?
Well, I just hijacked psychopathicteen's code. :lol: This is how it was like back in the day for a developer. Programmer 1: We need a hi-oam code fast! Programmer 2: Why don't you just hijack psycopathicteen's code? Programmer 1: Psycopathicteen isn't even potty trained yet! Programmer 2: Oh NOOOOO...
- Sun Jan 31, 2016 10:52 pm
- Forum: SNESdev
- Topic: Looking for a beta reader
- Replies: 10
- Views: 4878
Re: Looking for a beta reader
Sigh fixed.ccovell wrote:A couple more:
The rules of English punctuation are weird.ccovell wrote:Switch the semicolon in the 2nd quote with the comma after the parentheses of the 1st quote, and karma will be restored.
- Fri Jan 29, 2016 1:53 am
- Forum: SNESdev
- Topic: Looking for a beta reader
- Replies: 10
- Views: 4878
Re: Looking for a beta reader
I have very little free time as well, but I'll try to help out with the page you linked ... Thankyou for your effort. I knew there was something wrong, but could never figure out what it was. The blog post has been updated. I'd be happy to beta-read your stuff. :) Though I'm not a native speaker of...
- Thu Jan 28, 2016 4:05 am
- Forum: SNESdev
- Topic: Looking for a beta reader
- Replies: 10
- Views: 4878
Looking for a beta reader
It has been a while since I've posted to this forum, Real Life[1] has severely limited my free time. After completing 12 games in 12 months , I'm going to be spending all my development time on UnTech , my Super Nintendo game engine. In order to help motivation I have also decided to write a small b...
- Sat Aug 29, 2015 7:16 pm
- Forum: SNESdev
- Topic: SNES register sizing schemes (65816 M and X)
- Replies: 28
- Views: 7808
Re: SNES register sizing schemes (65816 M and X)
My code uses the following three schemes 8 bit A, 16 bit Index: Used for Setup, PPU setup, register manipulation, text routines. 16 bit A, 16 bit Index: Used for physics, tilemap manipulation, pointer manipulation, entity/object manipulation code. 16 bit A, 8 bit Index: Used in the occasional VBlank...
- Wed Aug 19, 2015 3:43 am
- Forum: SNESdev
- Topic: SNES Tilemap Editor?
- Replies: 69
- Views: 23104
Re: SNES Tilemap Editor?
Tiled does not support palettes/hFlip/vFlip. It actually does support hFlip and vFlip (press x or y when placing a tile to flip it) and you can read out if it is flipped with tmxlib too (my_tile.flipped_horizontally and my_tile.flipped_vertically). Would you look at that. Tiled does support tile fl...
- Tue Aug 18, 2015 6:31 pm
- Forum: SNESdev
- Topic: SNES Tilemap Editor?
- Replies: 69
- Views: 23104
Re: SNES Tilemap Editor?
I've had Tiled suggested to me before, but immediately discounted it as a possibility due to the conversion work, and not being certain how it handles palettes/priority/etc. If you come up with some simple python tools to convert things to/from that format, I'd love if you shared them! Tiled does n...
- Tue Aug 11, 2015 3:57 pm
- Forum: SNESdev
- Topic: camera movement (and object spawning)
- Replies: 30
- Views: 11043
Re: camera movement (and object spawning)
I'm having trouble deciding how to spawn enemies in my own game. I'm still working with the 64x64 rooms (with size-16 tiles) plan which I kinda like as a model for pretty much the whole game. I'd thought I'd be able to get away with just spawning everything on entry, but it really only takes a hand...
- Wed Aug 05, 2015 5:38 pm
- Forum: SNESdev
- Topic: mastermind like homebrew game
- Replies: 5
- Views: 2212
Re: mastermind like homebrew game
Welcome to the forums. Are you planning on continuing SNES development? If so what are you planning on doing? There aren't many of us SNES developers still coding and I would like to see more projects written by more people. --- I like the demo, except for one annoying problem; I can't seem to rever...
- Wed Aug 05, 2015 5:19 pm
- Forum: SNESdev
- Topic: SNESnet - SNES Ethernet adapter
- Replies: 12
- Views: 4863
Re: SNESnet - SNES Ethernet adapter
it's an open source snes network adapter, with some server/homebrew example I've been meaning to create a serial adapter for debugging my SNES for a while now. Being distracted by a lot of things lately. I was going to use a teensy to create a SNES->USB adapter. Your idea looks easier to code on th...
- Mon Aug 03, 2015 5:59 pm
- Forum: SNESdev
- Topic: Cannons - Another Game by The UnDisbeliever
- Replies: 1
- Views: 1411
Cannons - Another Game by The UnDisbeliever
Hey everyone, sorry I wasn't around the past two months. July's entry into my One Game A Month Challenge is a game of Cannons. http://undisbeliever.net/files/2015-08/cannons.png Download There is no AI, this is a "Share the controller" style game. There is no sound. I got distracted by Bor...
- Sun Jul 26, 2015 11:48 am
- Forum: SNESdev
- Topic: How do you know if your code is structured well enough?
- Replies: 55
- Views: 12143
Re: How do you know if your code is structured well enough?
I always have this problem where I don't know if my code is structured properly. Does anybody have advice for code structure? Trying to read through that code is problematic. The main issue I'm having is trying to determine the context of the various variables and routines. For example; timer . I'm...
- Fri Jun 19, 2015 11:14 am
- Forum: SNESdev
- Topic: New SNES game in development: Furry RPG (working title)
- Replies: 107
- Views: 73075
Re: New SNES game in development: Furry RPG (working title)
More work on Mode 7. Just like in the previous build, everything is calculated in real-time. :wink: Horizontal scrolling is disabled for now as it breaks everything. Yes, the horizon line will be blurred later on. :D That is amazing. Makes me feel a little disappointed that I haven't done much SNES...
- Fri Jun 05, 2015 2:26 am
- Forum: SNESdev
- Topic: Castle Platformer - completed - would like feedback
- Replies: 34
- Views: 10714
Re: Castle Platformer - completed - would like feedback
the game is totally fluid and playable( and a bit too difficult). Your code is very good and clean , It will be really useful. there is finally a new open-source engine for SNES. I really appreciate how you include all the legal mumbo-jumbo in the readme so you can be sure that all the contents of ...