Search found 129 matches
- Wed Mar 28, 2018 8:08 am
- Forum: SNESdev
- Topic: Indirect referencing a banked location in CA65
- Replies: 2
- Views: 3516
Indirect referencing a banked location in CA65
Can anyone provide a code example of how you would reference a 3 byte (i.e. bank and then 16k address) location on the SNES using a pointer in CA65 ASM? Is this something that is commonly done or am I missing a trick? The intention is to use nested lookup tables for scenes, palettes, and the suchlik...
- Wed Mar 14, 2018 5:00 pm
- Forum: General Stuff
- Topic: Hypothetical: Your Dream IP to license
- Replies: 28
- Views: 12020
Re: Hypothetical: Your Dream IP to license
The original aeon flux is amazing and would make a great game.
70s Italian cinema would make for some excellent games - Danger Diabolik or Susperia maybe.
70s Italian cinema would make for some excellent games - Danger Diabolik or Susperia maybe.
- Mon Feb 26, 2018 5:49 am
- Forum: General Stuff
- Topic: Kathy Benjamin explains how homebrew is for witches
- Replies: 41
- Views: 16033
Re: Kathy Benjamin explains how homebrew is for witches
Ah, thanks DRW, now I've enjoyed this thread twice!
And tepples, good on you for recognising your hypocrisy around Star Evil (of which my opinion is that the authors rights should have been respected above all)! Please do post anything else interesting you find!
And tepples, good on you for recognising your hypocrisy around Star Evil (of which my opinion is that the authors rights should have been respected above all)! Please do post anything else interesting you find!
- Sat Feb 24, 2018 1:40 am
- Forum: 2017 NESdev Competition
- Topic: Banghammer
- Replies: 26
- Views: 39306
Re: Banghammer
Thanks! I'll be picking this up again this week, so hopefully something soon. Ive been trying to write some more generic new libraries in the meantime.
- Thu Feb 08, 2018 4:33 am
- Forum: 2017 NESdev Competition
- Topic: Progress thread: Inherent Smile
- Replies: 87
- Views: 94689
Re: Progress thread: Inherent Smile
I've been playing this most of the morning and its been destroying my work ethic. Great game, quite tough though with some very high powered enemies early on. I got the silver sword and thought could finally get some payback on those rats but nope - maybe next time! One thing to comment on - the dea...
- Thu Feb 08, 2018 4:12 am
- Forum: Newbie Help Center
- Topic: NESST Metasprite Help
- Replies: 11
- Views: 4733
Re: NESST Metasprite Help
Just checked, yes was reverted. Was refusing optimisation (Oi) and add debug (g) as a single -Oig on CC65 (insisting instead on them separately as -Oi and -g). I've just reverted it back to -Oig in my makefile to check and it looks like it accepts them together again now. The dangers of life at the ...
- Thu Feb 08, 2018 2:59 am
- Forum: Newbie Help Center
- Topic: NESST Metasprite Help
- Replies: 11
- Views: 4733
Re: NESST Metasprite Help
Makes sense! I'm on a linux automated update of ca65 releases and I've noticed a few switched of syntax. One day I couldn't compile as I had to change the order of the switches! It's great to have an assembler/compiler that's being so actively developed though. Since it seems like the switch is limi...
- Thu Feb 08, 2018 2:31 am
- Forum: Newbie Help Center
- Topic: NESST Metasprite Help
- Replies: 11
- Views: 4733
Re: NESST Metasprite Help
More questions on this! With regards to the offsets as minus numbers, how are people storing these? It seems that with CA65 at least, you would need to convert them in to their positive (2s compliment) equivalent - After this discussion, I have just attempted to store an (unrelated to NESST) array f...
- Fri Feb 02, 2018 2:55 pm
- Forum: 2017 NESdev Competition
- Topic: Banghammer
- Replies: 26
- Views: 39306
Re: Banghammer
Ah I was just posting about this too. I thought there was some secret benefit I'd overlooked. Cheaper is better!
- Fri Feb 02, 2018 2:27 pm
- Forum: 2017 NESdev Competition
- Topic: Banghammer
- Replies: 26
- Views: 39306
Re: Banghammer
The pose is physically possible, although the reference material I've seem does mostly have the hand facing backwards - I think this would make for a more boring image, however. I'm actually such a rookie I don't think about lighting - that's a really good point and something I need to practice on. ...
- Fri Feb 02, 2018 1:30 pm
- Forum: 2017 NESdev Competition
- Topic: Banghammer
- Replies: 26
- Views: 39306
Re: Banghammer
Once more I have been drawing pictures that my programming can't cash.
Comments/critique appreciated.
Comments/critique appreciated.
- Fri Feb 02, 2018 5:53 am
- Forum: 2017 NESdev Competition
- Topic: Banghammer
- Replies: 26
- Views: 39306
Re: Banghammer
Ryoga, I'm glad you think so! This is my attempt at something like a Blue Shadow, another Natsume game (Shadow of the Ninja in the US), and one I absolutely adore! I should be releasing a ROM next week. Frankengraphics, I think I get what you mean, although it took me a while to decipher your zen-li...
- Thu Feb 01, 2018 5:38 am
- Forum: 2017 NESdev Competition
- Topic: Progress Thread - Project Blue
- Replies: 66
- Views: 104424
Re: Progress Thread - Project Blue
Wow I sat down to play five minutes of this, I looked up, and it had been an hour! This is awesome, the music and graphics are great, the engine is really solid. Two things, which you can obviously feel free to ignore. I felt that ladders could have a wider point of contact - maybe two collision che...
- Thu Feb 01, 2018 1:33 am
- Forum: 2017 NESdev Competition
- Topic: Progress Thread - MiedoW (Cheril's Nightmares)
- Replies: 38
- Views: 66538
Re: Progress Thread - MiedoW (Cheril's Nightmares)
That title screen is lovely, I love the reflections of the light source front and centre.
- Thu Feb 01, 2018 1:26 am
- Forum: 2017 NESdev Competition
- Topic: Banghammer
- Replies: 26
- Views: 39306
Re: Banghammer
Thanks! Yes, all critique and suggestions welcome.