Search found 186 matches
- Mon Aug 07, 2017 4:06 pm
- Forum: NESdev
- Topic: x and y registers used as a "this" vs. "that" idiom.
- Replies: 28
- Views: 9161
Re: x and y registers used as a "this" vs. "that" idiom.
Portuguese has these 3 as well: isto, isso, aquilo. I remember learning something similar back when I took Spanish, that there were 3. So far I've only learned 2 in French, ce/ceci and ça/cela; so I don't understand what Bregalad's talking about when he said it wouldn't translate well. But I guess ...
- Wed Aug 02, 2017 9:17 pm
- Forum: General Stuff
- Topic: First Programming Language?
- Replies: 57
- Views: 26844
Re: First Programming Language?
OOP is a definite distraction from just writing functional code (pun intended). It gets really stupid when the OOP examples are fruit or animals. An orange isn't an object that needs to be constructed/destructed dynamically, but best treated as an item in a table or structure or array. When using a...
- Mon Jul 31, 2017 8:04 am
- Forum: General Stuff
- Topic: Work vs School
- Replies: 14
- Views: 5517
Re: Work vs School
I've been working part time this summer to save up as much as I can before I head off to college again for the fall. The work environment and banter between everyone is pretty fun honestly. As others have said, school is fun when you're learning things you actually want to learn. Otherwise it's grue...
- Mon Jul 31, 2017 7:58 am
- Forum: General Stuff
- Topic: First Programming Language?
- Replies: 57
- Views: 26844
Re: First Programming Language?
1.) I started messing around in game maker when I was around 11-12, and using whatever built-in language it had to slowly learn how to program. It would take anouther 3 years or so to get any good at all with it. 2.) Around the time going into high school I started using C++ to make shitty text adve...
- Mon Jul 17, 2017 10:17 pm
- Forum: General Stuff
- Topic: Any difference between "actor" and "entity?"
- Replies: 21
- Views: 6411
Re: Any difference between "actor" and "entity?"
"Entity" is the word I prefer over object and actor. I've been using "ent" im my game as an abbreviation. Anything that has it's own logic, and similar variables like X, Y, active, state, etc., falls into this category. I'd have to check the code, because I forget off the top of ...
- Mon Jul 10, 2017 5:48 am
- Forum: General Stuff
- Topic: How good are you at math?
- Replies: 51
- Views: 13706
Re: How good are you at math?
No you aren'tBregalad wrote:Am I the only one who thought you said "In the 3rd world" for awhile ?In the 3d world
- Sun Jul 09, 2017 7:45 pm
- Forum: General Stuff
- Topic: How good are you at math?
- Replies: 51
- Views: 13706
Re: How good are you at math?
I've had a love/hate relationship with math for most of my life. I currently like it. I was decent at math my first few years of school. I remember my dad teaching me the powers of 2 up until 8,192; and I don't think school'd even taught us the thousands yet. Then came multiplication and division of...
- Sat Jul 08, 2017 7:32 pm
- Forum: General Stuff
- Topic: Designing a NES compatible console - nesdev designs, part 2.
- Replies: 67
- Views: 16211
Re: Designing a NES compatible console - nesdev designs, par
I'm not a hardware guy at all, so I don't know if any of this is with the realm of feasibility, but I think it'd be cool if some of the unused opcodes were replaced with useful features like phx/phy/plx/ply to make stack operations faster in time-critical code like NMI handler; but still retain back...
- Wed Jul 05, 2017 5:48 pm
- Forum: General Stuff
- Topic: Eurogamer: Why people are still making NES games.
- Replies: 23
- Views: 6399
Re: Eurogamer: Why people are still making NES games.
I think another system that is balanced well for homebrew is the PC Engine. It's more powerful than Nes and Master System but still doesn't have, unlike the Snes, tons of overcomplicated registers and memory mapping, also it has programmable waveforms and especially it has colorful RGB video! If it...
- Mon Jul 03, 2017 5:02 pm
- Forum: NESdev
- Topic: Best way to have a number between #$00 and #$XX?
- Replies: 10
- Views: 3456
Re: Best way to have a number between #$00 and #$XX?
Working with any number that isn't a power of 2 is always tricky. The way I've been doing it is having a table if values in ROM that's a power of two (The most i've needed is 8 so far, so that's what I've been using), and using a random number as the index for which to choose. Simple and quick. lda ...
- Mon Jul 03, 2017 4:27 pm
- Forum: NESdev
- Topic: Best way to have a number between #$00 and #$XX?
- Replies: 10
- Views: 3456
Re: Best way to have a number between #$00 and #$XX?
Do you mean like generating a random number between 0 and n?
- Thu Jun 29, 2017 9:52 am
- Forum: General Stuff
- Topic: Hexadecimal number reading for everyone?
- Replies: 37
- Views: 8844
Re: Reading hexadecimal numbers everyone?
$10 called "steen" $20 and $30 called "twensy" and "thirsy" $100 called "one page" Why not just keep things simple and keep 0-9 the same? I feel like that'd make it easier for kids to understand. For me, the biggest issue is that $A0 "Aiddy" and $80...
- Thu Jun 29, 2017 5:37 am
- Forum: NES Graphics
- Topic: First time ever trying to do graphics on the NES
- Replies: 25
- Views: 17101
Re: First time ever trying to do graphics on the NES
Don't make the sand the exact same color as the sprites if possible, otherwise it just looks like monochrome graphics on top of a single color. I was afraid that $38 would look too green for sand, but I tried it out and it looks okay in FCEUX and Nestopia. My powerpak isn't working for some reason,...
- Mon Jun 26, 2017 11:52 am
- Forum: NES Graphics
- Topic: First time ever trying to do graphics on the NES
- Replies: 25
- Views: 17101
Re: First time ever trying to do graphics on the NES
Sorry for taking so long to get back with this. I finally decided that there was no way to have the player's animation look good when attacking downward and still have the weapon spawned below the hitbox, so I decided to make the hitbox only 15x15 pixels when the player is in that respective state a...
- Thu Mar 23, 2017 9:21 pm
- Forum: NES Graphics
- Topic: First time ever trying to do graphics on the NES
- Replies: 25
- Views: 17101
Re: First time ever trying to do graphics on the NES
feedback on the graphics My main issue, with the sprites, is, they aren't very colorful. Yeah, the main character does only use one palette (black outline, caucasian skin, and brown for the hair and pants), but the third palette is currently being used for powerups, weapons, things being dropped by...