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There are no new unread posts for this topic. Metasprites general info request

in Newbie Help Center

battagline

3

238

Fri Sep 14, 2018 1:22 pm

lidnariq View the latest post

There are no new unread posts for this topic. Does everyone still use Winamp for VGM?

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in NES Music

Drag

16

723

Fri Sep 14, 2018 11:42 am

RushJet1 View the latest post

There are no new unread posts for this topic. Attachment(s) 5B VRC6 VRC7 MMC5 PCB photos and component readouts

in NES Hardware and Flash Equipment

rainwarrior

8

324

Fri Sep 14, 2018 10:40 am

lidnariq View the latest post

There are no new unread posts for this topic. Fixing famiclone with broken pad port

in NES Hardware and Flash Equipment

krzysiobal

3

162

Fri Sep 14, 2018 10:11 am

krzysiobal View the latest post

There are no new unread posts for this topic. CHR File Format

in NESdev

battagline

1

164

Fri Sep 14, 2018 10:02 am

lidnariq View the latest post

There are no new unread posts for this topic. PPU Memory

in Newbie Help Center

Oderjunks

2

115

Fri Sep 14, 2018 7:50 am

Quietust View the latest post

There are no new unread posts for this topic. Attachment(s) Block Dude port

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in Homebrew Projects

mitch3a

24

2861

Fri Sep 14, 2018 6:13 am

mitch3a View the latest post

There are no new unread posts for this topic. I had an idea for NES which was already implemented in SNES

in NESdev

8bitMicroGuy

6

583

Thu Sep 13, 2018 11:49 pm

Oziphantom View the latest post

There are no new unread posts for this topic. Attachment(s) Splitscreen and artifacts: avoidable?

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in NESdev

Banshaku

21

660

Thu Sep 13, 2018 11:16 pm

Bregalad View the latest post

There are no new unread posts for this topic. Use union to share memory in C?

in NESdev

Banshaku

7

449

Thu Sep 13, 2018 6:26 pm

Banshaku View the latest post

There are no new unread posts for this topic. Attachment(s) NES Screen Tool

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in NES Graphics

Shiru

281

84044

Thu Sep 13, 2018 5:24 pm

koitsu View the latest post

There are no new unread posts for this topic. Forced blanking at start/end then scroll, expected behavior?

in NESdev

Banshaku

2

342

Thu Sep 13, 2018 1:10 am

Banshaku View the latest post

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