You mean it goes by 8x8, although the minimum sprite size is 16x16?TOUKO wrote:No, it has 11 bits
Well, most things aren't even that small to begin with, aside from bullets which can be a problem. I still think 16x16 and 32x32 is the best sprite size on the SNES, because if you're using 8x8 and 16x16, instead of having to worry about sprites being clipped, you'll have to worry about sprites actually disappearing.TOUKO wrote:Yes ,and you lose some sprite bandwidth when only 8x8 sprites are needed .
That's exactly why I don't get why people are trying to be so stingy with things that don't matter anymore, like cartridge size. What you do is you just don't judge games with a lot of memory graphically to ones that do, just like I wouldn't compare an SNES game that tries to do 3D by the CPU to one that's using the Super FX.TOUKO wrote:You absolutely can not comparing nowadays stuff with 90's ones .
Are all of them male? I mean, you got to have a female to reproduce...TOUKO wrote:Of course, and with big balls