I never thought about using WLA-DX for SPC700 code. I figured it was already a bad idea based off of what I heard about the compiler.
I'm backing away from Wine for my own safety... personally, I don't feel like running Windows-only (I'm OK with DOS, but not Windows) applications. I'm too nervous about attempting this approach...
Plus, I have XCode if the source is available.
WLA SNES programming help
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- For making cartridges of your Super NES games, see Reproduction.
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Re: WLA SNES programming help
tepples wrote:I'll take the terminology debate to another topic.
Modern desktop operating systems (64-bit Windows, OS X, and Linux) cannot run MS-DOS executables as native processes. Are you recommending to run x816 inside the DOSBox emulator?Code: Select all
pino@pino-laptop:~$ file Desktop/X816.exe Desktop/X816.exe: MS-DOS executable, MZ for MS-DOS
For comparison, a 32-bit Windows executable, which run as a native process under Linux with Wine libraries installed, looks like this:Supernintony: Are you using 32-bit or 64-bit Windows?Code: Select all
pino@pino-laptop:~$ file .wine/drive_c/Program\ Files/nocash/no\$sns.exe .wine/drive_c/Program Files/nocash/no$sns.exe: PE32 executable (GUI) Intel 80386, for MS Windows, UPX compressed
im using 64 bit windows
Re: WLA SNES programming help
Hello. I need some help compiling a SNES program. I attached the source files, if someone could please compile them for me and upload the result. I would like to test it in snes9x. Thank you.
- Attachments
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- rom.rar
- (11.6 KiB) Downloaded 109 times
Re: WLA SNES programming help
Or any advice how to compile a multi file source under windows?
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Re: WLA SNES programming help
Look into README.me, it shows how to build it.
My current setup:
Super Famicom ("2/1/3" SNS-CPU-GPM-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Super Famicom ("2/1/3" SNS-CPU-GPM-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Re: WLA SNES programming help
This is all it tells to do. I've tried compiling it with WLA, but the source is divided up into many files.Use WLA-DX to build the ROM to give a rom.mif file
How can I link them all together? I am able to obtain .obj files from all of them separately, but what should I do next? Each file has declared as include only the dat.inc. Thanx.
Re: WLA SNES programming help
I managed to compile it, but it doesn't work. Seems to be corrupted?
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- out.smc
- (32 KiB) Downloaded 118 times