Windows 64-bit compatibility & accuracy
Windows 32-bit compatibility
Things of interest:
- PPU tools! VRAM viewer, tilemap viewer, and an improved version of the existing sprite viewer.
- True Satellaview/BS-X support! (1 2) As of this release, bsnes-sx2 is now officially deprecated.
- MSU1 revision 2 support! Should now behave pretty much exactly the same as current sd2snes firmware.
Hopefully it won't be another year before I release another one of these (yeah, that's what I said last time, isn't it?) I know there's still some stuff I probably said that I'd do (or that I want to do, anyway) that hasn't been done yet, but it'll happen. Thanks to everyone who motivated me to finally work on this again, especially recently.
Anyway, the rest of the boring changelog:
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Added tilemap viewer, revamped VRAM viewer and improved OAM viewer [UnDisbeliever] Added all BS-X/Satellaview support from bsnes-sx2 [LuigiBlood] Added PPU breakpoint support to accuracy and performance builds [Revenant] Added more comparison options to cheat search dialog [Grieverheart] Added some command line debugger arguments (see `bsnes --help`) [UnDisbeliever] Added debug window option to show H-count as either dots or clocks [Revenant] Added option to use WDM instruction as a software breakpoint [Revenant] Added "allow invalid input" and "allow modifier keys" to settings window [Revenant] Updated MSU1 support to revision 2 (includes pause/resume support) [Revenant] Improved handling of debug window GUI state when breaking/running/stepping [Revenant] Expanded debug properties view for multiple chips on all 3 build profiles [Revenant] Made power-on state (especially accuracy PPU) randomized the same way as higan [Revenant] Memory viewer displays current address at bottom of window [Revenant] Memory viewer now displays APU bus instead of just APU RAM [Revenant] Memory viewer now displays (most) I/O registers as read-only values [Revenant] Debug log files are now only opened if a game is actually open [Revenant] Debugger switches between debug/main window depending on focus policy [Revenant] Fixed flickering/blanking of game screen when changing/resizing windows [Revenant] Fixed CPU bug w/ direct page wrapping in emulation mode [AWJ] Fixed disassembly of PEA/PEI/PER instructions [AWJ] Fixed some details of S-DD1 memory mapping [AWJ] Fixed typing in native file dialogs triggering emulator hotkeys [Revenant] Fixed debug events messing with emulation speed if turbo/slowdown keys were held [Revenant] Fixed spurious debug events caused by dummy reads during SPC write instructions [Revenant] Fixed file dialog path being cleared when cancelling a native file dialog [Revenant] Fixed handling of $00Fx registers when dumping SPCs [Revenant] Fixed "search next/prev" behavior when wrapping to beginning or end of memory [Revenant]