Super FX Assembler

Discussion of hardware and software development for Super NES and Super Famicom.

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Re: Super FX Assembler

Post by Ryoga » Thu Nov 23, 2017 3:28 am

Where can I download the StarFox 2 source code?

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Re: Super FX Assembler

Post by MottZilla » Fri Nov 24, 2017 11:59 am

Not here. And generally I don't think it's floating around the internet. It could be out there but it can't be posted here for the same reason you can't post the ROM here.

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Re: Super FX Assembler

Post by LuigiBlood » Sat Nov 25, 2017 4:47 am

It's not out there on the Internet. That's for certain.

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Re: Super FX Assembler

Post by lidnariq » Tue Feb 20, 2018 1:39 pm

Necroposting a bit:

This guy who's made a job of porting games to linux has written an OS/2 compatibility shim that he's called 2ine. I haven't tried running argonaut's tools using it yet, though.

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Re: Super FX Assembler

Post by infiniteneslives » Wed Feb 21, 2018 1:11 pm

I'll add a little more related info as well in case it's of interest. naken_asm supports Super FX assembly. I've been using naken_asm for STM8 assembly on windows & linux and have enjoyed it. Tinkered with 6502 a little as well, had a few discussions with Michael directly for bug fixes and he's been receptive and quick to help.
If you're gonna play the Game Boy, you gotta learn to play it right. -Kenny Rogers

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