Well, it's official, I just committed and documented the last core system feature for my FPGA SNES (direct color mode).
I guess now it's time to start working on FPGA PSX.
Just kidding, now it's time to start squashing some bugs and implementing other cool features that I've been wanting to add for the longest time!
In other news, I've been giving this a lot of thought and I'm considering starting a Patreon for this project to see if I can make this thing into a marketable product. There is still a TON of work to do, but I think doing something like Patreon would at a minimum achieve to primary things:
1) See if there _really_ is as much interest in a product like this as people claim
2) Keep me motivated to continue working on this project
But before I go down that route I'd like to hear from the nesdev community what it thinks about doing something like this.