He doesn't do it in the video, but it's a method for transfering the jailbreak from one cartridge to another (takes seconds vs the hour or so it takes to do it from scratch).Sumez wrote:When and why does the guy hotswap his cartridge anyway, though? I think I missed that.
Some guy made a modloader inside an unmodified SMW cartridge
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- rainwarrior
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Re: Some guy made a modloader inside an unmodified SMW cartr
- FrankenGraphics
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Re: Some guy made a modloader inside an unmodified SMW cartr
He also reappropriated a controller for faster hexnumerical manual input. https://www.youtube.com/watch?v=Y_Bu815G5FE&t=6s
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Re: Some guy made a modloader inside an unmodified SMW cartr
I agree. It seems like a bad idea to me. But I don't think too many people will be trying to copy from one SMW cart to another. Especially when you could very easily use another device to upload whatever you want to SRAM.AWJ wrote:With the number of SNESes that seem to be suffering sudden CPU/PPU failure in recent years, encouraging a cartridge hot-swapping fad seems like the height of irresponsibility...
But excluding that hotswap copy part, it's a cool project. But with so little room to work with I can't imagine too many possibilities. The most obvious would be some kind of "trainer" to cheat or alter game state in various ways.
- FrankenGraphics
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Re: Some guy made a modloader inside an unmodified SMW cartr
Tangent question: Is there any risk at all hotswapping carts in a NES?
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- rainwarrior
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Re: Some guy made a modloader inside an unmodified SMW cartr
I've done it hundreds of times. I don't think the risk is zero but it in my view it's pretty low.FrankenGraphics wrote:Tangent question: Is there any risk at all hotswapping carts in a NES?
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Re: Some guy made a modloader inside an unmodified SMW cartr
A nice mod would be to have Fire Mario and Yoshi as two players. Player 1 would control Yoshi and player 2 would control Mario's shooting direction. Imagine if you also had a healthbar and could climb the ladder with Yoshi and do spinjumps. I think that for that, there would need to be some slight changes to the game's variables in order for it to work. The controls for aiming would be the only special part. Mario would never get off of Yoshi.
Re: Some guy made a modloader inside an unmodified SMW cartr
Like with Wheelie Rider in Kirby Super Star?8bitMicroGuy wrote:A nice mod would be to have Fire Mario and Yoshi as two players. Player 1 would control Yoshi and player 2 would control Mario's shooting direction.
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Re: Some guy made a modloader inside an unmodified SMW cartr
I'm not sure how that is. Can you embed a video of it?tepples wrote:Like with Wheelie Rider in Kirby Super Star?8bitMicroGuy wrote:A nice mod would be to have Fire Mario and Yoshi as two players. Player 1 would control Yoshi and player 2 would control Mario's shooting direction.
Re: Some guy made a modloader inside an unmodified SMW cartr
I have a Super NES and Kirby Super Star but lack appropriate capture equipment. My Philips DVD recorder works well with my NES, but with my Super NES, color cuts in and out.
Google video search results for kirby super star wheelie rider
Google video search results for kirby super star wheelie rider
Re: Some guy made a modloader inside an unmodified SMW cartr
I thought I read somewhere that one thing that enables or helps with hot swapping is by having the power connection pins longer than the signal pins. But I'd imagine the design of both the cartridges and the system would play some role in how things behave with hot swaps. And also would be how fast you remove and connect cartridges. The cartridge going in crooked or removed that way might also have an effect.rainwarrior wrote:I've done it hundreds of times. I don't think the risk is zero but it in my view it's pretty low.FrankenGraphics wrote:Tangent question: Is there any risk at all hotswapping carts in a NES?
So just because the NES might tolerate hot swapping doesn't mean the SNES will be as kind.
- infiniteneslives
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Re: Some guy made a modloader inside an unmodified SMW cartr
My favorite part about this is that you can get a smw cart to dump itself to the screen with some convoluted controller inputs. With Nintendo's view that coping devices are illegal, logically they would consider the TV, SNES, controllers, multitaps, SMW cart itself, and the keyboard-PC-hexeditor "an illegal device". Guess we all need to turn in those items to the authorities because they're illegal to own...
If you're gonna play the Game Boy, you gotta learn to play it right. -Kenny Rogers
Re: Some guy made a modloader inside an unmodified SMW cartr
It is pretty cool but oh how painful it would be to manually go through and dump 512KB of ROM data by hand. But the fact that it's possible with only licensed hardware is amusing.infiniteneslives wrote:My favorite part about this is that you can get a smw cart to dump itself to the screen with some convoluted controller inputs. With Nintendo's view that coping devices are illegal, logically they would consider the TV, SNES, controllers, multitaps, SMW cart itself, and the keyboard-PC-hexeditor "an illegal device". Guess we all need to turn in those items to the authorities because they're illegal to own...
Re: Some guy made a modloader inside an unmodified SMW cartr
Capture card + 1bpp output.
Re: Some guy made a modloader inside an unmodified SMW cartr
Or, you could use the mod loader to insert a memory dumping tool like the one built into Dezaemon SFC and just shove ROM data out one of the controller ports instead of to the screen. But then you wouldn't really be doing it using only licensed hardware anymore...