[demo] SNES Sonic
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Re: [demo] SNES Sonic
This kind of video is an insult for the coder and his work .
- Señor Ventura
- Posts: 233
- Joined: Sat Aug 20, 2016 3:58 am
Re: [demo] SNES Sonic
Mario no picross.
Jumping from 256x224 to 512x224:
Jumping from 256x224 to 512x224:
Re: [demo] SNES Sonic
Hello!
I put a small update on the first post.
I put a small update on the first post.
Re: [demo] SNES Sonic
Great man
Re: [demo] SNES Sonic
Hey; just came on here to post this good video a guy by the name of "redhotsonic" made: https://www.youtube.com/watch?v=RdjJPWWZ1Dg
- Señor Ventura
- Posts: 233
- Joined: Sat Aug 20, 2016 3:58 am
- FrenchyToasty
- Posts: 6
- Joined: Fri Jan 15, 2016 5:54 pm
Re: [demo] SNES Sonic
Amazing work with the sound effects, some slowdowns when there is much happening but this is still blowing my mind!
I had to do it
https://drive.google.com/file/d/1pZeCiQ ... sp=sharing
I had to do it
https://drive.google.com/file/d/1pZeCiQ ... sp=sharing
- Señor Ventura
- Posts: 233
- Joined: Sat Aug 20, 2016 3:58 am
Re: [demo] SNES Sonic
Well, it is based in a code that has originally perfomance problems too.FrenchyToasty wrote: ↑Sun Sep 13, 2020 4:12 pm Amazing work with the sound effects, some slowdowns when there is much happening but this is still blowing my mind!
Re: [demo] SNES Sonic
I think Tiago said somewhere (I can't seem to find it) that he does not plan to make a complete port of this game.Señor Ventura wrote: ↑Sun Sep 13, 2020 2:19 pm
Do you have in mind to complete the level?, it looks very solid, specially when loosing 32 rings at one time.
Well done
I have an ASD, so empathy is not natural for me. If I hurt you, I apologise.
Re: [demo] SNES Sonic
On Geiger SNES9x 1.43 the 1-up sound crashes here. Don't know if it's just this emulator.
Code: Select all
$8E/8CC3 CD 43 21 CMP $2143 [$8E:2143] A:0081 X:0822 Y:03A2 P:eNvMxdIzC
$8E/8CC6 D0 FB BNE $FB [$8CC3] A:0081 X:0822 Y:03A2 P:eNvMxdIzC
Re: [demo] SNES Sonic
Couldn't reproduce that crash in BSNESplus, neither by collecting a 1-up item nor by collecting 100 rings.
- Señor Ventura
- Posts: 233
- Joined: Sat Aug 20, 2016 3:58 am
Re: [demo] SNES Sonic
Yes, i meant the level, not the entire game. But the job could be considered finished at this point anyway, i think.Nikku4211 wrote: ↑Sun Sep 13, 2020 5:29 pmI think Tiago said somewhere (I can't seem to find it) that he does not plan to make a complete port of this game.Señor Ventura wrote: ↑Sun Sep 13, 2020 2:19 pm
Do you have in mind to complete the level?, it looks very solid, specially when loosing 32 rings at one time.
Well done
Also, maybe it could be an open project, just in case...
Re: [demo] SNES Sonic
My point was that if he doesn't want to finish the entire game, he probably might not be interested in finishing this level at all either.Señor Ventura wrote: ↑Mon Sep 14, 2020 5:28 am Yes, i meant the level, not the entire game. But the job could be considered finished at this point anyway, i think.
Also, maybe it could be an open project, just in case...
I have an ASD, so empathy is not natural for me. If I hurt you, I apologise.
Re: [demo] SNES Sonic
Wow, now imagine this having been released right after that infamous "Nintendon't" ad campaign
Useless, lumbering half-wits don't scare us.