[demo] SNES Sonic

A place where you can keep others updated about your SNES-related projects through screenshots, videos or information in general.

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TOUKO
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Re: [demo] SNES Sonic

Post by TOUKO »

This kind of video is an insult for the coder and his work .
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Señor Ventura
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Re: [demo] SNES Sonic

Post by Señor Ventura »

Mario no picross.

Jumping from 256x224 to 512x224:

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TiagoSC
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Re: [demo] SNES Sonic

Post by TiagoSC »

Hello!
I put a small update on the first post.
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TOUKO
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Re: [demo] SNES Sonic

Post by TOUKO »

Great man :wink:
SLO
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Re: [demo] SNES Sonic

Post by SLO »

Hey; just came on here to post this good video a guy by the name of "redhotsonic" made: https://www.youtube.com/watch?v=RdjJPWWZ1Dg
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Señor Ventura
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Re: [demo] SNES Sonic

Post by Señor Ventura »

TiagoSC wrote: Sun Sep 13, 2020 10:04 am Hello!
I put a small update on the first post.
Do you have in mind to complete the level?, it looks very solid, specially when loosing 32 rings at one time.

Well done :)
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FrenchyToasty
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Re: [demo] SNES Sonic

Post by FrenchyToasty »

Amazing work with the sound effects, some slowdowns when there is much happening but this is still blowing my mind!

I had to do it

https://drive.google.com/file/d/1pZeCiQ ... sp=sharing
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Señor Ventura
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Re: [demo] SNES Sonic

Post by Señor Ventura »

FrenchyToasty wrote: Sun Sep 13, 2020 4:12 pm Amazing work with the sound effects, some slowdowns when there is much happening but this is still blowing my mind!
Well, it is based in a code that has originally perfomance problems too.
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Nikku4211
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Re: [demo] SNES Sonic

Post by Nikku4211 »

Señor Ventura wrote: Sun Sep 13, 2020 2:19 pm
Do you have in mind to complete the level?, it looks very solid, specially when loosing 32 rings at one time.

Well done :)
I think Tiago said somewhere (I can't seem to find it) that he does not plan to make a complete port of this game.
I have an ASD, so empathy is not natural for me. If I hurt you, I apologise.
strat
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Re: [demo] SNES Sonic

Post by strat »

On Geiger SNES9x 1.43 the 1-up sound crashes here. Don't know if it's just this emulator.

Code: Select all

$8E/8CC3 CD 43 21    CMP $2143  [$8E:2143]   A:0081 X:0822 Y:03A2 P:eNvMxdIzC
$8E/8CC6 D0 FB       BNE $FB    [$8CC3]      A:0081 X:0822 Y:03A2 P:eNvMxdIzC
lidnariq
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Re: [demo] SNES Sonic

Post by lidnariq »

Couldn't reproduce that crash in BSNESplus, neither by collecting a 1-up item nor by collecting 100 rings.
heraclys
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Re: [demo] SNES Sonic

Post by heraclys »

TiagoSC wrote: Sun Sep 13, 2020 10:04 am Hello!
I put a small update on the first post.
Great job!

It real the code has problems or snes is already at its limit?
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Señor Ventura
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Re: [demo] SNES Sonic

Post by Señor Ventura »

Nikku4211 wrote: Sun Sep 13, 2020 5:29 pm
Señor Ventura wrote: Sun Sep 13, 2020 2:19 pm
Do you have in mind to complete the level?, it looks very solid, specially when loosing 32 rings at one time.

Well done :)
I think Tiago said somewhere (I can't seem to find it) that he does not plan to make a complete port of this game.
Yes, i meant the level, not the entire game. But the job could be considered finished at this point anyway, i think.

Also, maybe it could be an open project, just in case...
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Nikku4211
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Re: [demo] SNES Sonic

Post by Nikku4211 »

Señor Ventura wrote: Mon Sep 14, 2020 5:28 am Yes, i meant the level, not the entire game. But the job could be considered finished at this point anyway, i think.

Also, maybe it could be an open project, just in case...
My point was that if he doesn't want to finish the entire game, he probably might not be interested in finishing this level at all either.
I have an ASD, so empathy is not natural for me. If I hurt you, I apologise.
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Bregalad
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Re: [demo] SNES Sonic

Post by Bregalad »

Wow, now imagine this having been released right after that infamous "Nintendon't" ad campaign :)
Useless, lumbering half-wits don't scare us.
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