Bregalad wrote:Chrono Trigger - Undersea Palace
Could be done on MD rather well, some instruments like the low quality piano would not sound as good but all of the percussion can be higher quality than what the SNES tune uses, if I would recreate the tune on MD with my own sound engine. Some of the echoness would be lost
Chrono Trigger - Corridors of Time
some of the instruments will be extremely hard to recreate like the strings in the beginning... you need to use lot of channels to get fat strings like that and then there won't be room for all else. The sitar would sound as if not better in synthesied way, the bell instrument would have different tonal qualities and the chior would get completely butchered. Same deal with percussion as in last tune, that is one place where I can completely obliterate SNES on MD with my sound setup as long as the SNES won't be doing too many percussion channels.
Chrono Trigger - Remains of the Factory
The pads on the background aren't too easy to recreate, there would be quite a bit of tonal differences. The xylophone instrument would have tonal differences too, all else could be easily done.
Chrono Trigger - Robo's Theme *
That one has one stumbleblock which is the string lead, but luckily there's little stuff going on in the tune so it would not be too hard really. Percussion could also be improved
Live a Live - Boss Battle
The trumpets would be a bit different sounding but other than that it can be done very well. The organ is piece of cake to do. Bass sucks in the SNES, and percussion is very weak. If there was some chords/strings/pads on the BG then those would get pushed on the PSG (it is surprising how nice fat 3 note PSG chords sound
Live a Live - Akira Battle *
This would likely not sound too good... distortion guitars can be done nicely on FM, but its likely to require many channels, and with little left for all else the lead would have to sound shitty and tinny like bad FM music does. If not so good sounding distortion guitars are acceptable then this could be done very nicely, with improved percussion and bass (those 2 I feel being sucky in the original).
Live a Live - Forgotten Wings
This would not be easy to recreate, while the lead and backing flute are easy, the strings aren't going to sound too good... and I would put them on the PSG aswell, since FM would be used up anyway. Percussion could be superior on MD though.
Dragon Quest VI - Town Theme
This would be quite easy apart from the strings, and the echoiness would be reduced since there won't be enough channels, unless I experiment with PSG backing for the lead (should blend nicely). you already know what am I gonna say about the percussion
Dragon Quest III - Flight
That one I would not attempt to do, there's no way to get it sound too close to original... lots of fat strings, those won't be doable without using many channels, and by many I mean 4+.... one FM channel can do one string, or mayhaps 2... a tpyical string sample has sounds of 4 or more string instruments.
Boring tune though, but that's a subjective thing
Dragon Quest III - Village Theme
if it wasn't for the strings, I could be done nicely... lots of the echoiness would be lost though...
Boring tune, more subjectiveness
Dragon Quest III - Sailing
strings strings strings... lol
Secret of Mana - Distant Tunder
This one seems to be very easy to recreate, there's no instruments that would sound bad or hard to do in FM. Percussion could be enhanced aswell on MD.
Secret of Mana - Forest
Some of the echoness needs to be sacrificed, and some stuff needs to be pushed on the PSG. Would still sound good afterwards though, not exactly like original though.
Secret of Mana - Ceremony
This one has plenty of PITA sounds, like the lead bell sound... one other thing that there's no way to get sound too good on FM.
Secret of Mana - Ghost and the Rose
The strings would get buthcered, but other than those, it would convert to FM quite well.
Fire Emblem Seisen no Keifu - Chapter 2
The pads on the background and the stringy trumpets will be difficult but all else is completely FMable, and percussion would be superior on MD.
Super Castlvania IV - Simon's Theme
This is completely FMable, there's no instruments that are hard to do on FM, and the tune itself is very tinny like poorly done FM tunes are, so it helps on that regard, looooool.
Percussion can be made superior as usual
Castlevania Dracula X - Richter's Theme *
The lead in the beginning is not that easy to do. A friend of mine did a MD version long ago with a very early version of my MD sound system, I think 2 years ago, does not sound too good compared to this, which I heard for the first time... This tune is not too suitable on MD, the lead instrument is not easy to get sounding too great.
Tactics Ogre - Royal Palace Dance
Tactics Ogre - Fear is only the beining
Tactics Ogre - Limitation
Percusussion can be vastly enhanced, but lot of the string stuff will be difficult to do. There echoiness will get reduced too.