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PostPosted: Sat Apr 20, 2013 2:45 pm 
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From that guy who brought you the Super Mario Bros. 1 disassembly, it's the disassembly of SMB2J. The files assemble with asm6 without any modification. I have not yet bothered to try getting these to work with ca65 and ld65, but I may later on. There's also a wraparound source file that will allow putting the binaries together in one .FDS file, and a readme file that explains everything (including creating a batch file to automate the .FDS assembly process).

http://www.romhacking.net/documents/653/

I hope this isn't too mad complex and that you find this useful.

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PostPosted: Sat Apr 20, 2013 6:16 pm 
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Finally, It's a Perfect Disassembly... This is Awesome,

Thanks a Million for your Contributation! :D

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PostPosted: Sat Apr 20, 2013 10:08 pm 
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Hahah, really? I was just hacking this game like two months ago using beneficii's, this would have been mad useful then. C'est la vie! Good work!

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PostPosted: Sun Apr 21, 2013 3:41 am 
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Location: Gothenburg/Sweden
This is awesome.. Wonder how many hours this guy has spent on this?

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PostPosted: Mon Apr 29, 2013 8:32 am 
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doppelganger: Congratulations. :) Now the question lurking in my mind is if it would somehow be possible to learn from the smb eu disassembly and create a smb2j eu version? i know there are probably unique objects in smb2j for which you would have to estimate a pal-value, but it would be quite interesting to play smb2j on PAL hardware the 'adjusted' way. :)


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PostPosted: Mon Apr 29, 2013 9:17 am 
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Location: NE Indiana, USA (NTSC)
Was SMB2J in Super Mario All-Stars adjusted for 50 Hz?

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PostPosted: Wed May 01, 2013 11:13 am 
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Well it looks like it. (but I just had a quick play of the european version in ZSNES).


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PostPosted: Mon Aug 10, 2015 3:03 pm 
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Good job! It's really awesome that you were able to make a complete disassembly!


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PostPosted: Sun Aug 23, 2015 11:57 am 
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Welcome back. We missed you, beneficii.

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