Bregalad wrote:Even the post you linked to look awfull.
That link was mostly for the Intellivision stuff. Have you ever seen what Intellivision graphics from back in the day looked like? Alp's work is in a completely different level. I can't say for sure that he followed every restriction imposed by the hardware accurately because I'm not very familiar with the Intellivision, but if he did, that'd be one very impressive game!
Alp's version of Cat Quest for the 2600 looks pretty good to me too, but tiled backgrounds are a real challenge on the 2600, I'll give you that. Any attempt at detailed tiled backgrounds will look extra chunky, no way around that. I wouldn't personally go that route, I'd rather use the blocky playfield pixels to draw the basic layout of the backgrounds but use objects (players, missiles, ball, whatever is available) for any details that are necessary, even if the details end up being somewhat sparse.
I grew up with a PC and a Playstation 1, but the NES graphics are no problem to me, even in the earliest games. Sure they might not look great but they didn't directly interfere with the development of games.
Of course the graphics interfered with the development of games on the NES! There's stuff the NES cannot do, so it wasn't done, just as is the case with the 2600. The NES, being newer, can do more than the 2600, but its limitations are also pretty harsh.
BTW, I'm not trying to make anyone like the 2600. There's plenty of stuff I don't like that I don't want people trying to convince me to change my mind. If you don't like it, that's fine, I totally see where you're coming from, considering that lots of 2600 games look (and play!) absolutely terrible. My only reason for bringing it up here was its color palette, which's undeniably broader than the NES'.
NES palette is hardly a problem, sure it is limited but I don't remember to ever have the problem that I needed a colour that wasn't in the palette. If that was the case I just pick the closest one and that's the end of the story.
Indeed, it's not such a terrible problem at all. And I honestly believe there's no point in complaining about this or that characteristic of retro consoles, because they are what they are and there's nothing we can do about that. If something bothers someone that much, they should just go work with another platform. But I still think it's fun to analyze WHY things are how they are and imagine how they could have been if different choices had been made, but just as a fun exercise, not as an attempt to actually "fix" anything or badmouth the people responsible for the existing designs.