Re: Scroll glitches after binding it with button
Posted: Sun Aug 20, 2017 7:55 pm
My cousin is making Nova the Squirrel and has put its source code on GitHub.
NES Development Forums
https://forums.nesdev.org/
Damn man! Its awesome! You know, this night i exactly look at his game, but i don't see source code in this forum. Realy cool side scroll, thank you and your cousin!))tepples wrote:My cousin is making Nova the Squirrel and has put its source code on GitHub.
Oh, I saw that it's C language. I know this language but I wanna to make it in assembler((tepples wrote:My cousin is making Nova the Squirrel and has put its source code on GitHub.
Which files are in C? The entire src folder (the game itself) is in assembly language, though some of the processes to convert things like images or audio to a format usable by the engine use tools written in C or Python that run on the PC when the game is built.TeMaToS wrote:Oh, I saw that it's C language. I know this language but I wanna to make it in assembler((tepples wrote:My cousin is making Nova the Squirrel and has put its source code on GitHub.
Oh, grate. But how to compile this game? Can you tell me that please?tepples wrote:Which files are in C? The entire src folder (the game itself) is in assembly language, though some of the processes to convert things like images or audio to a format usable by the engine use tools written in C or Python that run on the PC when the game is built.TeMaToS wrote:Oh, I saw that it's C language. I know this language but I wanna to make it in assembler((tepples wrote:My cousin is making Nova the Squirrel and has put its source code on GitHub.
With ca65 and ld65 on the path, run mk.bat. I think the only C parts are the level editor, dialog compiler and table creator.TeMaToS wrote:Oh, grate. But how to compile this game? Can you tell me that please?
Hey!) I'ts you make Nova The Squirrel?)NovaSquirrel wrote:With ca65 and ld65 on the path, run mk.bat. I think the only C parts are the level editor, dialog compiler and table creator.TeMaToS wrote:Oh, grate. But how to compile this game? Can you tell me that please?
Looking at your game and manual in nesdev i think that I understand my problem. It's could consist in column drawing, i drow only one column when it's devide by 8, and I need to make two columns becose it better to align tiles with atributes. Ma be it's help to someone)NovaSquirrel wrote:With ca65 and ld65 on the path, run mk.bat. I think the only C parts are the level editor, dialog compiler and table creator.TeMaToS wrote:Oh, grate. But how to compile this game? Can you tell me that please?