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PostPosted: Sun Sep 26, 2010 10:51 pm 
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HI, I wanted to do a wrestling homebrew, but I´m still at the beginning of my "homebrew career". I´m well skilled in graphics but need help when it comes to programming. So if you´re interested, let me know :wink:

Here are some test gfx I made for a WWE-Wrestling homebrew:

unfinished WWE Star John Cena, who would headline the starting screen:
Image


first draft of the WWE Logo:
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PostPosted: Mon Sep 27, 2010 5:49 am 
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WWE has been done on the NES. You'll probably need to create your own fictional league if you don't want a quick cease-and-desist from WWE Inc.

Try this: Animate a few characters that are roughly 44 to 48 pixels tall doing wrestling moves on each other.


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PostPosted: Mon Sep 27, 2010 5:57 am 
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Yeah, but if I do a non-commercial WWE project there is a chance that WWE don´t fuck me up.


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PostPosted: Mon Sep 27, 2010 6:01 am 
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Tell that to the people who got a letter from Square Enix.

In order to show that you're serious about making the graphics, and not just for still cut scenes, please make test animations.


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PostPosted: Mon Sep 27, 2010 7:40 am 
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The trouble is, if anything in there is trademarked, WWE is required to actively protect it - otherwise they can lose the trademark. It's different from copyright, which remains automatically protected whether they defend it or not.

I'd imagine if they complained later on you could just change the portraits, title screen, stuff like that, the wrestler sprites would probably be indistinct enough to not matter. But that would be a lot of work lost..


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PostPosted: Mon Sep 27, 2010 7:55 am 
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Or you could do the Cocoron approach and make the entire game geared for Create-A-Wrestler.


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PostPosted: Mon Sep 27, 2010 8:01 am 
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tepples wrote:
Or you could do the Cocoron approach and make the entire game geared for Create-A-Wrestler.


Yep, that would be the most fun too, I think.

edit: Then one could create the WWE wrestlers in the editor, if that's what they wanted. That's what I advised to Basti about this a little while while back on ICQ. Let the game users do the 'infringement', there's no stopping them from doing that and sharing their .SAV files. :P I guess that doesn't apply as much to portraits though, if they're based on a photo (I'm not sure if the one you posted is, looks pretty decent though).


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PostPosted: Mon Sep 27, 2010 10:43 am 
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And how about TNA-Wrestling? As a smaller promotion, they might be even pleased with some "extra audience".


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PostPosted: Mon Sep 27, 2010 11:07 am 
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To use TNA wrestlers, you'll need a license from TNA. To score this license, you'll need to exhibit a playable copy of your game with generic characters. To make this playable copy, you'll need to have drawn animations of generic characters performing wrestling moves.


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PostPosted: Mon Sep 27, 2010 11:15 am 
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Man, tepples sure wants to see those animations...!


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PostPosted: Mon Sep 27, 2010 11:15 am 
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Yup, animating is the hard part. Programmers will probably be a lot more interested if you show that you can animate well.


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PostPosted: Mon Sep 27, 2010 10:23 pm 
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Ok, then i will firstly do a walking and finisher animation of Kurt Angle to show you i´m serious about it.


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PostPosted: Mon Sep 27, 2010 11:42 pm 
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Which of these styles do yo like most?



Image

Image

Image


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PostPosted: Tue Sep 28, 2010 12:39 am 
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Non-scrolling would probably be the easiest to do & still be enjoyable.


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PostPosted: Tue Sep 28, 2010 4:53 am 
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Well I must admit most of you were right. Animating Wrestlingmoves is far too difficult for me at this time.
Sorry for disappointing you :(


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