Building and testing NES games on a Pinebook
Posted: Sun Sep 16, 2018 7:26 am
Sort of a follow-up to a previous topic about developing on x86-64 without using multiarch:
I've had a few Slashdot users suggest a Pinebook laptop computer to me as a substitute for the netbooks that manufacturers discontinued in 2012. Is a Pinebook's ARM CPU slower than the Atom N450 in the netbook that I used from 2010 through 2017? That had no problem building cc65 while, say, I'm in the shower. Or is it more that you don't know how to tell Make "Please install targeting NES only, and don't build or install the standard library for Atari, Apple, Commodore, etc."? Or is the real problem that FCEUX (debugging version) is built only for x86, not for Windows on ARM, and therefore won't run well if at all in Wine on ARM?In [url=https://forums.nesdev.com/viewtopic.php?p=225915#p225915]this post[/url], Jarhmander wrote:I cannot test it now because I'm on my puny Pinebook*, maybe this night (EDT).
* It's a nice machine, but certainly not a workhorse. And considering the fact that cc65 is not in this Ubuntu's repo, well I can build it, but only if I have time on my hands. Or cross-compile it, but it's a bit of a pain in its own...