Code: Select all
.segment "HEADER"
.byte "NES"
.byte $1a
.byte $02
.byte $01
.byte %00000000
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00,$00,$00,$00,$00
.segment "STARTUP"
.segment "CODE"
WAITVBLANK:
:
BIT $2002
BPL :-
RTS
RESET:
SEI ; disable IRQs
CLD ; disable decimal mode
LDX #$40
STX $4017 ; disable APU frame IRQ
LDX #$FF
TXS ; Set up stack
INX ; now X = 0
STX $2000 ; disable NMI
STX $2001 ; disable rendering
STX $4010 ; disable DMC IRQs
JSR WAITVBLANK
clrmem:
LDA #$00
STA $0000, x
STA $0100, x
STA $0200, x
STA $0400, x
STA $0500, x
STA $0600, x
STA $0700, x
STA $0300, x
INX
BNE clrmem
JSR WAITVBLANK
Main:
LDX #$00
JSR StartupSprite
JSR LoadSprite
LDA #%10010000
STA $2000
LDA #%00010000
STA $2001
Forever:
JMP Forever
StartupSprite:
LDA #$80 ;Y coordinate
STA $10
LDA #$80 ;X coordinate
STA $11
RTS
LoadSprite:
LoadSpritePalette:
LDA #$3F
STA $2006
LDA #$00
STA $2006
LDA #$0F
STA $2007
LDA #$28
STA $2007
LDA #$16
STA $2007
LoadSpriteProperties:
LDA $10
STA $0200
LDA #$20
STA $0201
LDA #$00
STA $0202
LDA $11
STA $0203
RTS
VBLANK: ;What should happen during a v-blank or nmi?
LDA #$00
STA $2003
LDA #$02
STA $4014
RTI
.segment "VECTORS"
.word VBLANK
.word RESET
.word 0
.segment "CHARS"
.incbin "ball.chr"
P.S.
I've attached the "ball.chr" just in case anyone is interested.