I accidentally discovered what Double Dribble was probably intended to sound like.

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.

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LucianoTheWindowsFan
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Re: I accidentally discovered what Double Dribble was probably intended to sound like.

Post by LucianoTheWindowsFan » Sat Aug 22, 2020 10:56 am

Did this with Ufouria and it did well.
Here's both files for comparison.
Attachments
U-four-ia - The Saga [Hebereke] (1991-09-20)(Sunsoft).nsf
(24.17 KiB) Downloaded 115 times
rev.U-four-ia - The Saga [Hebereke] (1991-09-20)(Sunsoft).nsf
(24.17 KiB) Downloaded 121 times
The SNES is my favorite console, not only because it is an upgrade to the NES, but because it had some quality games as well (e.g. EarthBound and Kirby's Dream Land 3).

FHorse
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Re: I accidentally discovered what Double Dribble was probably intended to sound like.

Post by FHorse » Sun Aug 23, 2020 10:49 am

I've added an option in both the emulator and the NSF/NSFE player for anyone who wants to try it.
https://github.com/punesemu/puNES#wip-builds---

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Bregalad
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Re: I accidentally discovered what Double Dribble was probably intended to sound like.

Post by Bregalad » Wed Aug 26, 2020 2:02 pm

LucianoTheWindowsFan wrote:
Sat Aug 22, 2020 10:56 am
Did this with Ufouria and it did well.
Here's both files for comparison.
Wow, Uforia really sounds better with the bits reversed ! But for the sake of god, please stop including sound effects with the NSFs ! Who ever had that idea in the 1st place ?!

Gimmick I don' thear the difference. If I remember well there was a track playing on a short part of Stage 3 with very slippy ice and water instant death, and that track had the DPCM sounding very glitchy. I wonder how it'd sound with the bits reversed.

Now we can seriously ask, which games did not get the DPCM bits in reverse order ?

EDIT : Unfortunately, both FamiStudio and puNES refuses to run on my computer.
Useless, lumbering half-wits don't scare us.

NewRisingSun
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Re: I accidentally discovered what Double Dribble was probably intended to sound like.

Post by NewRisingSun » Wed Aug 26, 2020 2:49 pm

Now we can seriously ask, which games did not get the DPCM bits in reverse order ?
Nintendo's own games. ;)

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Bregalad
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Re: I accidentally discovered what Double Dribble was probably intended to sound like.

Post by Bregalad » Thu Aug 27, 2020 1:25 pm

OK so I did some experiments :

Confirmed to sound better with actual Nintendo behaviour :
  • Super Mario Bros 3
  • Ninja Gaiden
  • Ninja Gaiden 2
  • Ninka Gaiden 3
  • Gradius II (voices)
  • Super C (orchestral hit)
  • Tiny Toon Adventures
  • Tiny Toon Adventures 2
  • Kirby's Adventure
  • Adventure of Lolo 3
  • Castlevania III - Dracula's Curse / Akumajo Densetsu (password music laugh effect)
Sounds the same regardless wether bit order is reversed or not
  • Doraemon - Giga Zombie No Gyakushuu
  • Earthbound ; Famicom Wars ; Fire Emblem (both games) - same samples for all those 4 games
Sounds terrible regardless of bit order (probably another encoding error ?)
  • Fester's Quest
  • Just Breed
Confirmed to sound better with bit order reversed
  • Journey to Sillius
  • Batman
  • Batman - Return of the Joker
  • Gimmick
  • Uforia - the Saga
  • Gremlins 2
  • Akumajo Densetsu (drums)
  • Castlevania 2 - Simon's Quest
  • Castlevania 3 - Dracula's Curse (drums)
  • Skate or Die
  • Gradius II (drums)
  • Contra
  • Super C (drums)
Last edited by Bregalad on Thu Aug 27, 2020 2:33 pm, edited 6 times in total.
Useless, lumbering half-wits don't scare us.

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Jarhmander
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Re: I accidentally discovered what Double Dribble was probably intended to sound like.

Post by Jarhmander » Thu Aug 27, 2020 1:30 pm

Sound samples of these would be nice.
((λ (x) (x x)) (λ (x) (x x)))

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