Any fullsize gameboy homebrews? Cart production?

Discussion of programming and development for the original Game Boy and Game Boy Color.
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GradualGames
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Re: Any fullsize gameboy homebrews? Cart production?

Post by GradualGames » Tue Nov 24, 2015 6:59 pm

Welp, I ran into my first discouraging moment exploring the GB. Trying to run a test rom in BGB, the emulator is telling me that the header and rom checksum fails and that it would not run on a real GB. However, I did indeed run rgbfix. =\ Looks like if I ever delve deeper, I'm gonna end up fixing and or writing compiler tools :D Or, more likely, I just missed something.

*edit* Yep, I missed something. Forgot an argument to rgbfix :)

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