Misc. NES-like graphics
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Re: Misc. NES-like graphics
These are all fantastic, and the way they're all connected makes them feel like one weird, connected world. They're so vivid I can't help but start imagining how they'd work with gameplay. Is it possible to go down the well or only climb up out of it?
Re: Misc. NES-like graphics
Holy shit, I just now realized all of them are connected together O_O
Re: Misc. NES-like graphics
Sort of like "The Great Maze" at the end of "The Subspace Emissary" in Super Smash Bros. Brawl?dustmop wrote:These are all fantastic, and the way they're all connected makes them feel like one weird, connected world.
- Drew Sebastino
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Re: Misc. NES-like graphics
The difference is that this one looks like it would be fun to play.
Re: Misc. NES-like graphics
Some Generic tiles I don't think I posted before:
Originally based on Kenney's platformer stuff:
Bunch of miscelaneous crap (most available on my CC0 Scraps thread on OGA):
Originally based on Kenney's platformer stuff:
Bunch of miscelaneous crap (most available on my CC0 Scraps thread on OGA):
Last edited by surt on Fri Jul 07, 2017 2:25 pm, edited 1 time in total.
Re: Misc. NES-like graphics
Forgot to reply before. Very nice work! Some of that miscelaneous crap looks amazing!
Re: Misc. NES-like graphics
I hadn't seen this thread before. I think they are all amazing and absolutely inspiring. I'd advise everyone to not overlook them, take your time and look at each tile please.
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Re: Misc. NES-like graphics
makes my stuff look like shit ;_;
great job! i really like the blue metallic stuff with the screws and wire fences.
great job! i really like the blue metallic stuff with the screws and wire fences.
NOPE.
Re: Misc. NES-like graphics
I like all of this artwork, but I don't know why and it's bothering me.
Re: Misc. NES-like graphics
Well, I can list the things I like about his work and maybe you'll agree with me:Drag wrote:I like all of this artwork, but I don't know why and it's bothering me.
- The use of colors other than black to connect things, like purple. This reduces the overall contrast and makes the common color to be interpreted differently depending on the surrounding colors, creating the illusion of more colors.
- The use of non obvious colors for shading, like pink highlighting stones or magenta darkening brown. This gives the environments more realistic lighting than using different shades of the safe hue like many NES games do, and also contributes to the illusion of more colors.
- The use of irregular shapes in blocks and patterns make things look less predictable and more organic. Even 1-bit silhouettes in the background gain a lot of depth because of this.
- Very efficient shading and highlighting, even without dedicated colors or in areas with only 2 colors. Everything appears to have depth, even when the hardware limitations make this hard.
There are certainly more reasons for why I like surt's art so much, but the masterful use of color is certainly one of the most prominent. The surreal environments are also very captivating, much more so than attempts at more realistic settings.
Please keep the awesome art coming, surt!
Re: Misc. NES-like graphics
…?Some play rather fast-and-loose with the law.
Re: Misc. NES-like graphics
gunnes.png uses 8x8 attributes (I do understand that there is a mapper that supports this, but it doesn't look right), implausibly/impossibly high tile counts, etc.Myask wrote:…?
Re: Misc. NES-like graphics
Oh. I was thinking more in terms of licensing/sourcing issues.
Re: Misc. NES-like graphics
That's absurdly gorgeous! Are you doing these on yy-chr or some similar program? I see the color restrictions are respected, but are the tile restrictions respected too? It looks fantastic, especially that forest one.
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