About TMNT - Tournament Fighters.

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Ryukenden
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About TMNT - Tournament Fighters.

Post by Ryukenden » Fri Jun 12, 2015 1:20 am

Why usually it is impossible to choose two Hotheads? The reason - in the limited quantity of sprites?
(But, as is known, two Hotheads can be chosen so: in the beginning 1 player - somebody, and a computer - Hothead. Fight has passed. Then 1 player - Hothead and the computer - Hothead! It's interesting, that on the Dendy Hotheads are blinked, and on the emulator it is appreciable a little or not appreciable.)
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psc
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Re: About TMNT - Tournament Fighters.

Post by psc » Fri Jun 12, 2015 3:46 pm

Hothead is so large (wide) that he easily exceeds the 8 sprite per scanline limit of the hardware. It was probably a producer's decision to disallow 2 Hotheads, as some players might think there is something wrong with their system with so much flicking going on. Excessive flickering does get distracting. Flickering doesn't slow down gameplay though.

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Ryukenden
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Re: About TMNT - Tournament Fighters.

Post by Ryukenden » Fri Jun 12, 2015 8:12 pm

Thanks! :beer:
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tepples
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Re: About TMNT - Tournament Fighters.

Post by tepples » Fri Jun 12, 2015 8:30 pm

On the other hand, this other Hothead would use exactly half of the sprite limit:

Image
Grown-up Hothead from Super Mario World


They have the same attack pattern as the spark creatures from Super Mario Bros. 2, which got them from Donkey Kong Jr., which got them from Qix.

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Myask
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Re: About TMNT - Tournament Fighters.

Post by Myask » Sat Jun 13, 2015 1:54 pm

Ryukenden wrote:Why usually it is impossible to choose two Hotheads? The reason - in the limited quantity of sprites?
That's what tcrf thinks. (It also lists GG codes to circumvent.)

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feos
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Re: About TMNT - Tournament Fighters.

Post by feos » Sat Jun 13, 2015 2:35 pm

From debugging this game a bit, I can say that it's definitely an intended limitation they set, though we can only speculate about the real reasons. The most obvious one was already mentioned.

In case someone is curious what I reversed, I was looking for a reason to a bug when if Don throws a ball at a certain hight while doing a special, he becomes invincible. And I found out that almost every character has its own logic in nearly everything, and Don was certainly given this ability - to throw a ball from any state. They just failed to create this condition while testing (throwing a ball during special is quite hard!), and now there's this bug.

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