bigger version of NES palette

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psycopathicteen
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bigger version of NES palette

Post by psycopathicteen » Mon Jul 20, 2015 12:45 pm

I'm making this palette so I can make sure my artwork can be as graphically consistent as possible. I started out with some color ramps used in Alisha's Adventure, and arranged them in an NES-like palette. I can probably expand the number of hues to 16, and have a second level of saturation.

Go ahead and edit this palette to fix any think that looks bad.
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Alisha's Adventure master palette.png
Alisha's Adventure master palette.png (410 Bytes) Viewed 4291 times

psycopathicteen
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Re: bigger version of NES palette

Post by psycopathicteen » Thu Jul 23, 2015 12:35 pm

Anyone have an opinion on this? Is it a good idea or not?

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Drew Sebastino
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Re: bigger version of NES palette

Post by Drew Sebastino » Thu Jul 23, 2015 1:30 pm

I'm really not understanding the point...

psycopathicteen
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Re: bigger version of NES palette

Post by psycopathicteen » Thu Jul 23, 2015 1:38 pm

Having a smaller palette to work with makes it easier to choose colors.

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tokumaru
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Re: bigger version of NES palette

Post by tokumaru » Thu Jul 23, 2015 1:48 pm

psycopathicteen wrote:Having a smaller palette to work with makes it easier to choose colors.
I have to agree with this. As an NES artist, I'd find it pretty difficult to pick colors on the SNES or the Game Gear. Your idea of coming up with a made up palette to reduce the options is an interesting way to solve that issue.

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rainwarrior
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Re: bigger version of NES palette

Post by rainwarrior » Thu Jul 23, 2015 1:51 pm

It's pretty normal for art direction for any project to create palettes to use as a style guide.

As for why you'd want to use an NES-like palette but not an actual NES-palette, I don't see how that would have any use for meeting technical requirements, but it's fine as a stylistic choice, I suppose? Why would it matter to anyone but you?

M_Tee
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Re: bigger version of NES palette

Post by M_Tee » Fri Jul 24, 2015 5:18 am

Once you start altering restrictions, they lose all meaning.

The Creative subforum of the TIGSource forums have produced some of the best conversations regarding palettes for indie PC games I've seen. I suggest digging through there.

psycopathicteen
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Re: bigger version of NES palette

Post by psycopathicteen » Fri Jul 24, 2015 11:59 am

Right now I have 100 colors. I think it's time to add some desaturated colors.
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Alisha's Adventure master palette.png
Alisha's Adventure master palette.png (522 Bytes) Viewed 4090 times

lidnariq
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Re: bigger version of NES palette

Post by lidnariq » Fri Jul 24, 2015 1:02 pm

If I were "just" going to make an expanded version of the NES palette, I'd probably end up with the 5200/7800's palette.

Or maybe the MCGA default palette.

psycopathicteen
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Re: bigger version of NES palette

Post by psycopathicteen » Fri Jul 24, 2015 1:30 pm

lidnariq wrote:If I were "just" going to make an expanded version of the NES palette, I'd probably end up with the 5200/7800's palette.

Or maybe the MCGA default palette.
I think the 5200/7800 colors are too dull, and have bad luma contrast.

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Dwedit
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Re: bigger version of NES palette

Post by Dwedit » Sun Jul 26, 2015 7:54 pm

The MCGA default palette is really really ugly.
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lidnariq
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Re: bigger version of NES palette

Post by lidnariq » Sun Jul 26, 2015 8:28 pm

Mostly I just wanted to point that if you take 5 of the 9 hue sweeps in it, and reordered them appropriately, you get something that looks awfully similar to the last thing that psychopathicteen put together:
mcgadef-reorder.png
mcgadef-reorder.png (344 Bytes) Viewed 3989 times
I'm ignoring the inherited CGA palette and the greyscale sweep.

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