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 Post subject: Splatoon
PostPosted: Thu Nov 23, 2017 8:46 pm 
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Joined: Sun Jan 25, 2015 6:51 pm
Posts: 71
Location: Tokyo
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Just over a year ago I was contacted to work on a NES game for a pitch to Nintendo, using the Splatoon IP. Sadly this game never made it to the full commision but we did have a working prototype that was demoed to the Splatoon team.

Initially the idea was to layer sprites so we could get more colours per character but the workflow was just too intense, what looks good in theory doesn't always make for the smartest route in a production pipeline. The idea of the game was to shoot ink on all the grey surfaces and colour them.

Finally I can start to talk about this project and show some graphics from it. I took reference from the Splatoon artbook, the game on the WiiU, and some Amiibos we had.

All of the following graphics are formatted to work an actual NES with colour and memory restrictions, animations were done in Aseprite, tile maps in NESscreen Tool.

Inkling:
fall
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shoot
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idle
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jump
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run
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transform
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Squid:

fall
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idle
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jump
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walk
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Level:
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tilemap:
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 Post subject: Re: Splatoon
PostPosted: Thu Nov 23, 2017 8:59 pm 
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Quote:
Initially the idea was to layer sprites so we could get more colours per character but the workflow was just too intense,

Boy, don't I know it.

These graphics look pretty neat, though the slope implementation looks a little glitchy. It would have been nice to see something like this instead of the other smaller mini games in Splatoon, though.

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 Post subject: Re: Splatoon
PostPosted: Thu Nov 23, 2017 9:43 pm 
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Kasumi wrote:
Quote:
Initially the idea was to layer sprites so we could get more colours per character but the workflow was just too intense,

Boy, don't I know it.

These graphics look pretty neat, though the slope implementation looks a little glitchy. It would have been nice to see something like this instead of the other smaller mini games in Splatoon, though.


Thanks, yeah there were quite a few unfinished bits, would have been nice to make the final polished thing.

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 Post subject: Re: Splatoon
PostPosted: Thu Nov 23, 2017 10:23 pm 
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Location: Nacogdoches, Texas
Those Inkling girl graphics are seriously beautiful. Your project reminds me of when I was seriously considering trying to do a 1:1 port of Splatoon on the SNES. Didn't get very far! :lol:

Attachment:
SNES Splatoon.png
SNES Splatoon.png [ 3.97 KiB | Viewed 149 times ]

hawken wrote:
Initially the idea was to layer sprites so we could get more colours per character

Were you ever planning on having more characters onscreen, because this would totally shred through the 8 sprite per scanline limit. It's difficult enough to even consolidate the characters down to 15 colors on the SNES.

Kasumi wrote:
It would have been nice to see something like this instead of the other smaller mini games in Splatoon, though.

Except this kind of just is Splatoon downported to the NES, so I think it would be kind of weird as a mini game. Certainly beats screwing with the music in Splatoon 2 though; God damn that game makes me sad. :lol:


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 Post subject: Re: Splatoon
PostPosted: Fri Nov 24, 2017 3:17 am 
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Location: Sweden
Looks great! Would be cool if it was included like a minigame, but on the other hand playing the game on an emulator kind of defeats the purpose of making a game for Famicom hardware.

Do you know how the game was going to be used? A free download or something?


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 Post subject: Re: Splatoon
PostPosted: Fri Nov 24, 2017 3:38 am 
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Posts: 1027
Location: Gothenburg, Sweden
Quote:
would have been nice to make the final polished thing.


You could still drop any IP related content, change some things up and make a more than decent NES platformer out of it, by the looks of it. Still, a bit of a shame they didn't go ahead with it.

It looks really nice. Some interesting gradient techniques used on the background, too.

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