Design documents from The Legend of Zelda

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Drew Sebastino
Formerly Espozo
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Re: Design documents from The Legend of Zelda

Post by Drew Sebastino »

There is one thing Nintendo has shown lately hasn't been a disappointment! :lol:
LocalH
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Re: Design documents from The Legend of Zelda

Post by LocalH »

Image

Looking closer at some of these layouts...it appears that Zelda, at one point at least, kept score and had a timer? Also some sort of 10-item grid at the top of the screen?

Top-right map had some interesting stuff...looks like there were thoughts of a dragon or other creature that slid in and out of a block, similar to a Piranha Plant? Kinda wonder what the Japanese on that map means.
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Gilbert
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Re: Design documents from The Legend of Zelda

Post by Gilbert »

LocalH wrote:Kinda wonder what the Japanese on that map means.
Very rough translations.
Note: The term ニョキ more or less means 'stretch'.
"(The hands) will stretch out and pull you towards the wall."
"Will stretch out from the holes. Snakes, turtles, dinosaurs."
Pokun
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Re: Design documents from The Legend of Zelda

Post by Pokun »

As the game was earlier supposed to be much more linear (no overworld, just dungeons), the score and timer isn't surprising. Very cool images.
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