psycopathicteen wrote:
What kind of game are you making? That sprite looks like it almost takes up 8 sprites per line.
That sprite was used on an earlier project and shows what I had to do manually to create the color layers needed to approximate the image. It was close to 8 sprites per line, but didn't matter for that project.
For the project I'm trying to do now, I'm working on cut scenes (ex the title screen) where I can use the sprite palette to add up to 9 more colors to the scene. I've also been considering possible hblank palette changes to help but I've not explored that route much.
What I'd love to have is a tool that takes an image and returns the following:
1. CHR File for the backround
2. CHR File for the sprites
3. Nametable/Attribute for Background
4. Background Palette
5. Sprite Palette
6. Sprite Attributes (y, tile, atr, x)
7. Hblank Palette Changes (Optional)