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Pixel Sketchbook
https://forums.nesdev.com/viewtopic.php?f=21&t=17268
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Author:  zob64 [ Tue Apr 17, 2018 7:02 am ]
Post subject:  Pixel Sketchbook

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Howdy everyone. After hearing about the NESmaker kickstarter, I became very interested in creating my own NES game. I've listened to a few episodes of the Assembly Line podcast, which led me here.

I draw the webcomic the Savage Beard of She Dwarf ( http://www.shedwarf.com ) which uses a limited color pallet as well, so messing around with the NES pallets and sprite economy is very appealing to me. My buds want to do a Unity game with NES inspired graphics, but that's just not as compelling to me as an artist. Many of these designs are explorations of different project we've been talking about, but we are having a tough time narrowing in on what we actually want to do.

I'm sharing the pre-production mockups in this thread, and I would be delighted to hear honest feedback on them. I don't have any practical experience in NES dev yet, all these are just made in Asprite or Photoshop. I'm looking forward to talking NES graphics and design with yall! Cheers!

Author:  thefox [ Tue Apr 17, 2018 7:16 am ]
Post subject:  Re: Pixel Sketchbook

Great stuff, welcome aboard :beer:

Author:  zob64 [ Tue Apr 17, 2018 7:29 am ]
Post subject:  Re: Pixel Sketchbook

thefox wrote:
Great stuff, welcome aboard :beer:
Thank you! Also, gotta say, I love Streemerz!

Author:  Kasumi [ Tue Apr 17, 2018 7:37 am ]
Post subject:  Re: Pixel Sketchbook

Welcome! It's nice to finally see some un-jpg'd versions of your work!

Author:  zob64 [ Tue Apr 17, 2018 7:59 am ]
Post subject:  Re: Pixel Sketchbook

Kasumi wrote:
Welcome! It's nice to finally see some un-jpg'd versions of your work!
Thank you! Yeah, the facebook page is neat, but man it chews up images. haha.

You're Indivisible Demo was wicked great, by the way! The animations and character adaptations were stellar, and the gameplay was butter smooth too!

Author:  nesrocks [ Tue Apr 17, 2018 8:06 am ]
Post subject:  Re: Pixel Sketchbook

You're making some masterful sprites, my friend. Well done!

Author:  zob64 [ Tue Apr 17, 2018 8:20 am ]
Post subject:  Re: Pixel Sketchbook

nesrocks wrote:
You're making some masterful sprites, my friend. Well done!
Thank you! Super Pitfall 30th looks gorgeous! It's so fun to see what this community has been working on. I've only just become aware of it. Thank you for being so welcoming!

Author:  FrankenGraphics [ Tue Apr 17, 2018 11:53 am ]
Post subject:  Re: Pixel Sketchbook

Great, characterful work there! Welcome to the forums. :)

Author:  zob64 [ Tue Apr 17, 2018 12:43 pm ]
Post subject:  Re: Pixel Sketchbook

FrankenGraphics wrote:
Great, characterful work there! Welcome to the forums. :)
Thank you! I'm blown away by your pixel work. Astonishing what you are able to do with dithering!

Author:  Bregalad [ Tue Apr 17, 2018 1:03 pm ]
Post subject:  Re: Pixel Sketchbook

Amazing art !

Author:  zob64 [ Wed Apr 18, 2018 4:16 am ]
Post subject:  Re: Pixel Sketchbook

Thank you, Bregalad!

Author:  zob64 [ Wed Apr 18, 2018 4:22 am ]
Post subject:  Re: Pixel Sketchbook

Mockup explorations of an action platformer with the awful working title of Hyper Hunter.

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Author:  nesrocks [ Wed Apr 18, 2018 7:31 am ]
Post subject:  Re: Pixel Sketchbook

zob64 wrote:
Thank you! Super Pitfall 30th looks gorgeous! It's so fun to see what this community has been working on. I've only just become aware of it. Thank you for being so welcoming!

Thanks! I've been doing other hacks after that and I'm working on a PC game now. People here didn't seem to care much for the hacks though XD

Anyway, those screenshots look really professional, they could easily be up there with the best games the NES has offered in its time. Incredible work!

Author:  zob64 [ Wed Apr 18, 2018 8:33 am ]
Post subject:  Re: Pixel Sketchbook

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This is a NES version of an indie game project I was working on a few years ago, working title Cockatrice. It's an adventure take on Joust. I'm a bit worried about how long the sprite is, but if I'm careful with enemy placement and designing environmental obstacles, I shouldn't have to worry about sprite flicker too much. If need be, I would adjust the tail and/or head length.

Author:  tepples [ Wed Apr 18, 2018 9:28 am ]
Post subject:  Re: Pixel Sketchbook

zob64 wrote:
It's an adventure take on Joust.

So... Balloon Kid.

zob64 wrote:
I'm a bit worried about how long the sprite is

This is 48 pixels wide, but staggering the head and tail should cause it to take only 40 pixels on any given line. How big do you plan the enemies to be?

zob64 wrote:
but if I'm careful with enemy placement and designing environmental obstacles, I shouldn't have to worry about sprite flicker too much. If need be, I would adjust the tail and/or head length.

The original Joust sprites (ripped) are 16x20 or thereabouts, roughly the same as those of Balloon Fight.

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