Totally, except I don't use NESST Folks, Shiru doesn't come here any longer, someone using this mail him.rainwarrior wrote:It could be you!calima wrote:So, someone emailed Shiru, right?
NES Screen Tool
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Re: NES Screen Tool
Re: NES Screen Tool
It would appear the program's been updated recently... latest version is now v2.3, with custom nametable size support. I haven't gotten around to testing if the attribute bug has been fixed, however.
Re: NES Screen Tool
My version here is 2.04, and according to the NTFS data it was last modified Jan. 29, 2015. It doesn't have the RLE attribute bug as far as I can tell.
I'll stay on this version for now
I'll stay on this version for now
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- rainwarrior
- Posts: 8731
- Joined: Sun Jan 22, 2012 12:03 pm
- Location: Canada
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Re: NES Screen Tool
Apparently Shiru uploaded a version 2.3 about 4 days ago.
In the readme changelog there's a 2.1 released a year ago, and 2.2 / 2.21 released a month ago.
For some strange reason I've never seen these versions... I downloaded the ZIP many times, including just 2 weeks ago and that zip still says version 2.04... except it's actually a version from early 2015, and not the version of 2.04 I was used to? I think shiru had maybe been updating it sometimes but forgetting to update the ZIP file on his website, and in some cases forgetting to update the version number or readme file??? This is really bizarre.
Anyhow, new version is out, I guess!!!
In the readme changelog there's a 2.1 released a year ago, and 2.2 / 2.21 released a month ago.
For some strange reason I've never seen these versions... I downloaded the ZIP many times, including just 2 weeks ago and that zip still says version 2.04... except it's actually a version from early 2015, and not the version of 2.04 I was used to? I think shiru had maybe been updating it sometimes but forgetting to update the ZIP file on his website, and in some cases forgetting to update the version number or readme file??? This is really bizarre.
Anyhow, new version is out, I guess!!!
- Broke Studio
- Formerly glutock
- Posts: 181
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- Contact:
Re: NES Screen Tool
I don't know if Shiru still catch up here, but thank you for the update !!
My first game : Twin Dragons available at Broke Studio.
Re: NES Screen Tool
That was to comment: before I downloaded the zip again and I found a version 2.3 with new features and with the bug fixed, when before had always put the 2.04rainwarrior wrote:Apparently Shiru uploaded a version 2.3 about 4 days ago.
In the readme changelog there's a 2.1 released a year ago, and 2.2 / 2.21 released a month ago.
For some strange reason I've never seen these versions... I downloaded the ZIP many times, including just 2 weeks ago and that zip still says version 2.04... except it's actually a version from early 2015, and not the version of 2.04 I was used to? I think shiru had maybe been updating it sometimes but forgetting to update the ZIP file on his website, and in some cases forgetting to update the version number or readme file??? This is really bizarre.
Anyhow, new version is out, I guess!!!
Have you updated it and said nothing? Can be.
Re: NES Screen Tool
Somehow I missed rainwarrior's post...
But I saw on Shiru's facebook (Alex Semenov (Shiru)) page that he updated the Screen Tool. 2.3...with
"Basic map editor for large scrollable maps" and "new lossy import feature".
I really never go on Facebook anymore... and only happened upon this post by chance.
I'll have to check it out.
But I saw on Shiru's facebook (Alex Semenov (Shiru)) page that he updated the Screen Tool. 2.3...with
"Basic map editor for large scrollable maps" and "new lossy import feature".
I really never go on Facebook anymore... and only happened upon this post by chance.
I'll have to check it out.
nesdoug.com -- blog/tutorial on programming for the NES
Re: NES Screen Tool
"from 4x4 to 4096x4096" but doesn't say how. The only references in the source code to
"nameTableWidth =" and "nameTableHeight=" are during Opening a map file, and setting a default of 32x30.
??
Edit...you have to click..."Nametable/New Nametable or map" to get the larger (or smaller) map.
nesdoug.com -- blog/tutorial on programming for the NES
Re: NES Screen Tool
Can we do scrolling levels in screentool now? I've been looking for something like this.dougeff wrote:Somehow I missed rainwarrior's post...
But I saw on Shiru's facebook (Alex Semenov (Shiru)) page that he updated the Screen Tool. 2.3...with
"Basic map editor for large scrollable maps" and "new lossy import feature".
I really never go on Facebook anymore... and only happened upon this post by chance.
I'll have to check it out.
Re: NES Screen Tool
Nice, did he update his RLE asm code to handle scrolling maps or is it the user's responsibility to account for it?
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Re: NES Screen Tool
Oh, cool. Yes it does. Scrolling seems to be only with cursor keys. Still only shows a single screen, not an expanded view.hawken wrote:Can we do scrolling levels in screentool now? I've been looking for something like this.
Bug? In Wine so that might cause an issue, but when drawing a stroke of tiles past the edge of the view has some problems when the view edge isn't at the nametable edge.
Top and bottom edges get an alert box saying "Scan line index out of range.".
Left and right edges wrap around the view so the stroke continues from the opposite edge but that part doesn't get saved to the nametable so it disappears when the nametable is scrolled.
Re: NES Screen Tool
Enjoying this so far! I can finally make levels in NESstsurt wrote:Oh, cool. Yes it does.hawken wrote:Can we do scrolling levels in screentool now? I've been looking for something like this.
Have requested a resize function on his facebook.
Re: NES Screen Tool
If you choose a user defined Nametable size, you can only save as .map. which is uncompressed.Punch wrote:Nice, did he update his RLE asm code to handle scrolling maps or is it the user's responsibility to account for it?
NOTE TO ALL: Shiru fixed the RLE encoder bug (for regular sized nametables).
See code differences in source code...
Old:
Code: Select all
for(i=0;i<size;i++)
{
if(src[i]!=sym||len==255||i==size-1)
{
if(src[i]==sym&&i==size-1) len++;
if(len) dst[pp++]=sym;
if(len>1)
{
if(len==2)
{
dst[pp++]=sym;
}
else
{
dst[pp++]=tag;
dst[pp++]=len-1;
}
}
sym=src[i];
len=1;
}
else
{
len++;
}
}
Code: Select all
for(i=0;i<size;++i)
{
sym=src[i];
if(sym_prev!=sym||len>=255||i==size-1)
{
if(len>1)
{
if(len==2)
{
dst[ptr++]=sym_prev;
}
else
{
dst[ptr++]=tag;
dst[ptr++]=len-1;
}
}
dst[ptr++]=sym;
sym_prev=sym;
len=1;
}
else
{
++len;
}
}
nesdoug.com -- blog/tutorial on programming for the NES
Re: NES Screen Tool
The current palette set doesn't show the real colors.
Is there anyway to change the display colors?
Is there anyway to change the display colors?
Re: NES Screen Tool
You can edit the palette, by loading the exe in a hex editor and searching for the palette array.FARID wrote:The current palette set doesn't show the real colors.
Is there anyway to change the display colors?
nesdoug.com -- blog/tutorial on programming for the NES