Final Fantasy VII NES Project Completed

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Lugia2009
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Final Fantasy VII NES Project Completed

Post by Lugia2009 » Thu Nov 21, 2013 8:41 pm

I just recently finished working on my project and now Final Fantasy VII for the NES has been released!


ImageImageImageImage


The game can be found here:
http://www.romhacking.net/hacks/1657/

Happy gaming everyone :D

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qbradq
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Re: Final Fantasy VII NES Project Completed

Post by qbradq » Sun Dec 01, 2013 6:06 pm

Finally got around to trying this, but it's an IPS only? Are you afraid of the Chinese pirates suing you for copyright infringement infringement? :D

Anyhow, I'm blown away by how much work has been done to this thing! It's freaking amazing! It's hard to recognize this as the original. Unfortunately it still suffers from the tedious combat and balance issues of the original :(

tepples
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Re: Final Fantasy VII NES Project Completed

Post by tepples » Sun Dec 01, 2013 8:04 pm

More likely fear of a suit from Square Enix.

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nintendo2600
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Re: Final Fantasy VII NES Project Completed

Post by nintendo2600 » Sat Dec 14, 2013 5:38 pm

now if it could only be mapper hacked to something a little easier to get
onto real hardware :cool:

lidnariq
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Re: Final Fantasy VII NES Project Completed

Post by lidnariq » Sat Dec 14, 2013 6:08 pm

Looks like it probably is hackable to oversize BNROM, if I'm understanding the documentation correctly.

I guess the automatic CHR banking could be tricky, but I have no idea how much the translation uses it.

It's already a 2MB game, so it's not like you're going to find a donor that's not made from entirely new parts.

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Dwedit
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Re: Final Fantasy VII NES Project Completed

Post by Dwedit » Wed Dec 18, 2013 8:44 pm

BNROM has no battery-backed WRAM.
Here come the fortune cookies! Here come the fortune cookies! They're wearing paper hats!

lidnariq
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Re: Final Fantasy VII NES Project Completed

Post by lidnariq » Wed Dec 18, 2013 8:48 pm

I'm referring to ease of hardware reproduction. BNROM's canonically not having PRG-RAM is irrelevant, since a 2MiB game wouldn't fit on the PCB that was used by the only game that used BNROM anyway.

tepples
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Re: Final Fantasy VII NES Project Completed

Post by tepples » Thu Dec 19, 2013 5:38 am

Mapper 34 with <=8K CHR, as implemented by emulators following the guidance on the wiki, is equivalent to a 74HC377 (octal D flip-flop) for holding the bank number and a 74HC20 (dual 4-input NOR) for decoding a 6264 SRAM at $6000 and avoiding bus conflicts. Some other emulators will keep the NINA ports at $7FFD-$7FFF active even with <=8K CHR.

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